961014-Rogrog Groin enters bend with 4-5 trolls there.. He gets to smites then flees.. After a quick persue to ford, he dies. Nothing fun.. But still, a kill.. Sheol leaves south. Bend in the Road A finely crafted Warning is standing here *> Sheol carefully examines the ground around him, looking for tracks... *>alias a ass sheol Ok. *>alias aa ass decay Ok. *>cha moo agg Ok. *>where Sheol ponders life, the universe, and everything. Players in your zone: -------------------- Sheol - Bend in the Road Rogrog - Bend in the Road Dasher - Upper Chamber Darkthrud - Bend in the Road Decay - Bend in the Road Curk - Bend in the Road *> Sheol carefully examines the ground around him, looking for tracks... *> Curk carefully examines the ground around him, looking for tracks... *> *Jube the Orc* leaves north riding a hungry warg. *> *Jube the Orc* has arrived from the north riding a hungry warg. *> Sheol carefully examines the ground around him, looking for tracks... *> *Jube the Orc* giggles. *> Rulle chuckles politely. *> Sheol beams a smile at *Jube the Orc*. *> Decay looks at *Jube the Orc*. *>say group him A hungry warg is now a group member. *>, mutters: group him Ok. *>lick jube You lick him. *> Sheol carefully examines the ground around him, looking for tracks... *>where Players in your zone: -------------------- Rulle - Bend in the Road Sheol - Bend in the Road Rogrog - Bend in the Road Dasher - Upper Chamber Darkthrud - Bend in the Road Decay - Bend in the Road Curk - Bend in the Road *> *a Human* has arrived from the west. *> Curk smites *a Human*'s left hand extremely hard and shatters it. *> Sheol smites *a Human*'s left arm extremely hard and shatters it. *>kill human *a Human* panics, and attempts to flee. *a Human* leaves south. They aren't here. *>kill human They aren't here. *>s kill human Curk looks at *Jube the Orc*. *>Bend in the Road Exits: North East. *>They aren't here. *>e e e Sheol has arrived from the north. Old East Road Exits: East West. *>e Old East Road The rabid raccoon stands here, frothing at the mouth. Exits: East West. *>e Great East Road Exits: East West. *>e Great East Road Exits: East West. *>e kill human Great East Road *a Human* is standing here. Exits: North East West. *>Great East Road Exits: North East South West. *>Forested Hills Exits: North South West. *>They aren't here. *>w kill human Great East Road Exits: North East South West. *>They aren't here. *>w kill human *a Human* has arrived from the west. *>*a Human* leaves east. Great East Road Exits: North East West. *>They aren't here. *>e kill human e e kill human The night has begun. Great East Road Exits: North East South West. o>They aren't here. o>Forested Hills Exits: North South West. o>Alas, you cannot go that way... o>s They aren't here. o>e e Great East Road Exits: North East South West. o>e Great East Road Exits: North East West. o>e Great East Road Exits: East South West. o>e Great East Road *a Human* is standing here. Exits: North South West. *>kill human Alas, you cannot go that way... *>Alas, you cannot go that way... *>You smite *a Human*'s right foot extremely hard and shatter it. * *a Human*:Wounded> *a Human* panics, and attempts to flee. *a Human* leaves north. o>n kill human Great East Road *a Human* is standing here. Exits: North East South West. *>You smite *a Human*'s body extremely hard and shatter it. * *a Human*:Wounded> *a Human* panics, and attempts to flee. *a Human* leaves west. o>w kill human Forested Hills *a Human* is standing here. Exits: North East South West. *>You smite *a Human*'s left arm extremely hard and shatter it. * *a Human*:Awful> *a Human* panics, and attempts to flee. *a Human* leaves north. o>n kill human Forested Hills *a Human* is standing here. Exits: North East South West. *>You smite *a Human*'s right arm extremely hard and shatter it. *a Human* is dead! R.I.P. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Human*'s death cry. A shadow slowly rises above the corpse of *a Human*. get coins corpse o>tro The icy grasp of A shadow blocks your attempt! o> *** TROPHY *** (Number Killed, Knowledge, Mobile) | 1, 0%, #Groin | 2, 0%, A wight bodyguard | o>narr groin dies Ok. o>stat OB: 143%, DB: 6%, PB: 0%, Armour: 1%. Wimpy: 450. Mood: aggressive. Needed: 356888 xp, 0 tp. Wp: 59. Gold: 66. Affected by: - noquit - a light wound at the right hand. o>i You are carrying: a large sack a stone a water skin o>lic Sheol narrates 'hehe :)' look in corpse corpse (here) : coins a plain leather belt a hooded brass lantern a battle axe (dented) a forest green cloak (brand new) a large metal full shield (brand new) a thick pair of rigid leather sleeves (used) a pair of rigid leather gloves (used) a thin pair of rigid leather boots (used) a thick pair of hard leather trousers (used) a leather helmet (used) a metal breastplate (used) a water skin a large sack a longsword (dented) a longsword (dented) a two-handed axe (dented) a dark coloured flask a dark coloured flask a shortsword (dented) a broad scimitar (dented) a hooded brass lantern a rapier (dented) o> Saving Rogrog. o>