Rogrog-961119 Well, I was chasing a warhorse and got as far as Last Inn when I decided that it wasn't worth it anymore. There we encountered some pukes, and it was a pretty even fight, but Kip was down to hurt/wounded and I was very keen on wasting him, so I hunted him down and got him to awful. (24hp he said after) To bad that I was at Nen-in-Sul during late summer when I decided to stop chasing.. Anyway, I didn't have moves to get back all east, so I went to the little hobbit town called Stoor village. There I rested my bones, atleast for a while before Kip and Ineluki appeared.. Here's the same "story" but in a log.. :) o HP:Fine>track warhorse Hacker has reconnected. o HP:Fine>You carefully examine the ground around you, looking for tracks... You see some tracks of the warhorse leading west (done less than 2 hours ago). o HP:Fine>track warhorse You stop tracking your victim. o HP:Fine> Hacker stares at the sky. o HP:Fine> Doed carefully examines the ground around him, looking for tracks... o HP:Fine>say he further west pout , mutters: he further west Ok. o HP:Fine>Ah, don't take it so hard. o HP:Fine>where Players in your zone: -------------------- Hacker - Old East Road Grawl - Old East Road Rogrog - Old East Road Doed - Old East Road Londar - Old East Road o HP:Fine>say not much use , mutters: not much use Ok. o HP:Fine> Hacker says 'who??' o HP:Fine>say the warhorse , mutters: the warhorse Ok. o HP:Fine> The moon rises in the east. You begin to see some clouds. *> Doed says 'maybe at last inn' *> Hacker nods solemnly. *>w w Bend in the Road Exits: North East. *>w Alas, you cannot go that way... *>n w Alas, you cannot go that way... *>w Bend in the Road Exits: South West. *>Old East Road Exits: East South West. *>Old East Road Exits: East West. *>w Old East Road Exits: North East South West. *>w Old East Road *Litle the Dwarf* is standing here, riding on a mountain mule. *Tapja the Elf* is standing here (Invisible). Exits: North East West. *> Clip-clop...*Hassan the Hobbit* has arrived from the north riding a pony. *> Clip-clop...*Litle the Dwarf* leaves west riding a mountain mule. *>kill elf They aren't here. *> Clip-clop...*Hassan the Hobbit* leaves north riding a pony. *>kill dwarf They aren't here. *>w Clip-clop...*Hassan the Hobbit* has arrived from the north riding a pony. *>kill dwarf Clip-clop...*Hassan the Hobbit* leaves west riding a pony. The Last Bridge *Ineluki the Elf* is standing here (Glowing), riding on the warhorse. *Kip the Hobbit* is standing here. *Hassan the Hobbit* is standing here, riding on a pony. Exits: East West Down. *>e They aren't here. Doed tries to smite *Kip the Hobbit*, but he parries successfully. *>Old East Road Exits: North East West. *>e Old East Road Exits: North East South West. *> Clip-clop...*Ineluki the Elf* has arrived from the west riding the warhorse. *> Grawl strongly smites *Ineluki the Elf*'s right arm. *> *Ineluki the Elf* lightly pierces Grawl's body and tickles it. *>e e Old East Road Exits: East West. *>w Old East Road Exits: East South West. *>w Old East Road Exits: East West. *>kill elf Old East Road Grawl is here, fighting *Ineluki the Elf*. *Ineluki the Elf* is here, fighting Grawl (Glowing), riding on the warhorse. Exits: North East South West. *>You smite *Ineluki the Elf*'s right arm extremely hard and shatter it. You see your victim shocked by your hit. *Ineluki the Elf*'s warhorse senses its master's danger and retreats west. Clip-clop...*Ineluki the Elf* leaves west riding the warhorse. * *Ineluki the Elf*:Fine Grawl:Fine>kill elf They aren't here. *>kill elf w kill elf They aren't here. *>Old East Road Exits: North East West. *>They aren't here. *>w kill elf The Last Bridge *Kip the Hobbit* is here, fighting Doed. Doed is here, fighting *Kip the Hobbit*. *Litle the Dwarf* is here, fighting Doed, riding on a mountain mule. *Tapja the Elf* is standing here. *Hassan the Hobbit* is standing here, riding on a pony. Exits: East West Down. *>You try to smite *Tapja the Elf*, but he parries successfully. *Tapja the Elf* begins some strange incantations... * *Tapja the Elf*:Healthy> *Litle the Dwarf* smites Doed's left arm extremely hard. * *Tapja the Elf*:Healthy> Londar smites *Tapja the Elf*'s left arm hard. kill elf * *Tapja the Elf*:Fine> Clip-clop...*Ineluki the Elf* has arrived from the west riding the warhorse. * *Tapja the Elf*:Fine> *Tapja the Elf* pierces your right arm extremely hard and tickles it. *Tapja the Elf* begins some strange incantations... * HP:Fine *Tapja the Elf*:Fine> Doed seems to have recovered his senses. b You're already fighting! Doed leaves west. * HP:Fine *Tapja the Elf*:Fine>You smite *Tapja the Elf*'s right arm extremely hard. bash Hacker has reconnected. *Tapja the Elf* begins some strange incantations... *Ineluki the Elf* utters the words, 'noselacri' *Kip the Hobbit* pierces Grawl's right foot extremely hard and tickles it. Doed has arrived from the west. Doed leaves east. *Ineluki the Elf* begins some strange incantations... Your bash at *Tapja the Elf* sends him sprawling You smite *Tapja the Elf*'s body very hard. * HP:Fine *Tapja the Elf*:Fine> *Kip the Hobbit* pierces Grawl's left arm hard and tickles it. * HP:Fine *Tapja the Elf*:Fine> *Ineluki the Elf* utters the words, 'noselacri' Hacker seems to be blinded! *Hassan the Hobbit* lightly pierces your head and tickles it. * HP:Fine *Tapja the Elf*:Fine> Hacker leaves east. * HP:Fine *Tapja the Elf*:Fine> Londar smites *Tapja the Elf*'s body extremely hard and shatters it. You smite *Tapja the Elf*'s head hard. Hacker has arrived from the east. * HP:Fine *Tapja the Elf*:Hurt> *Hassan the Hobbit* lightly pierces your left foot and tickles it. *Tapja the Elf* panics, and attempts to flee. *Tapja the Elf* leaves east. * HP:Fine *Hassan the Hobbit*:Healthy> *Tapja the Elf* has arrived from the east. * HP:Fine *Hassan the Hobbit*:Healthy> Hacker leaves east. *Litle the Dwarf* panics, and attempts to flee. Clip-clop...*Litle the Dwarf* leaves east riding a mountain mule. * HP:Fine *Hassan the Hobbit*:Healthy> You smite *Hassan the Hobbit*'s body extremely hard and shatter it. *Hassan the Hobbit* lightly pierces your body and tickles it. Grawl smites *Kip the Hobbit*'s right foot extremely hard. * HP:Fine *Hassan the Hobbit*:Fine>b *Tapja the Elf* leaves east. * HP:Fine *Hassan the Hobbit*:Fine>bash *Ineluki the Elf* panics, and attempts to flee. Clip-clop...*Ineluki the Elf* leaves west riding the warhorse. *Hassan the Hobbit* barely pierces your right arm and tickles it. Hacker narrates 'blind' *Hassan the Hobbit* panics, and attempts to flee. *Hassan the Hobbit* tries to flee, but is too exhausted! *Kip the Hobbit* seems to have recovered his senses. *Hassan the Hobbit* lightly pierces your body and tickles it. *Kip the Hobbit* pierces Grawl's body and tickles it. Your bash at *Hassan the Hobbit* sends him sprawling Clip-clop...*Ineluki the Elf* has arrived from the west riding the warhorse. Londar smites *Ineluki the Elf*'s body very hard and shatters it. * HP:Fine *Hassan the Hobbit*:Fine> *Ineluki the Elf* panics, and attempts to flee. Clip-clop...*Ineluki the Elf* leaves east riding the warhorse. *Kip the Hobbit* pierces Grawl's right arm extremely hard. Hacker has arrived from the east. * HP:Fine *Hassan the Hobbit*:Fine> Hacker leaves west. * HP:Fine *Hassan the Hobbit*:Fine> You smite *Hassan the Hobbit*'s left arm extremely hard and shatter it. *Kip the Hobbit* pierces Grawl's left leg extremely hard and tickles it. * HP:Fine *Hassan the Hobbit*:Hurt> *Kip the Hobbit* pierces Grawl's body and tickles it. * HP:Fine *Hassan the Hobbit*:Hurt> Treena narrates 'where?' * HP:Fine *Hassan the Hobbit*:Hurt>b *Hassan the Hobbit* seems to have recovered his senses. Grawl sends *Kip the Hobbit* sprawling with a powerful bash *Hassan the Hobbit* panics, and attempts to flee. Clip-clop...*Hassan the Hobbit* leaves west riding a pony. * HP:Fine> Clip-clop...*Hassan the Hobbit* has arrived from the west riding a pony. *Tapja the Elf* has arrived from the east. * HP:Fine>*Hassan the Hobbit* panics, and attempts to flee. *Hassan the Hobbit* tries to flee, but is too exhausted! bash Bash what or who ? *Tapja the Elf* begins some strange incantations... * HP:Fine> *Hassan the Hobbit* panics, and attempts to flee. Clip-clop...*Hassan the Hobbit* leaves west riding a pony. * HP:Fine>b Londar smites *Kip the Hobbit*'s right leg extremely hard. *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* tries to flee, but is too exhausted! Grawl smites *Kip the Hobbit*'s right arm extremely hard. Clip-clop...*Hassan the Hobbit* has arrived from the west riding a pony. * HP:Fine>*Tapja the Elf* utters the words, 'qahijf gsfal' A sudden burst of colours sends you reeling Clip-clop...*Hassan the Hobbit* leaves east riding a pony. bash nmarr last inn *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* tries to flee, but is too exhausted! Doed narrates 'last inn' e *Tapja the Elf* panics, and attempts to flee. *Tapja the Elf* leaves east. Londar smites *Kip the Hobbit*'s body extremely hard and shatters it. *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves west. Your victim has disappeared! Arglebargle, glop-glyf!?! *Kip the Hobbit* has arrived from the west. * HP:Fine>Old East Road *Tapja the Elf* is standing here. Exits: North East West. * HP:Fine>w kill hobbit *Tapja the Elf* leaves west. * HP:Fine>The Last Bridge *Tapja the Elf* is standing here. Exits: East West Down. * HP:Fine>Grawl leaves west. They aren't here. * HP:Fine>e kill hobbit Old East Road Exits: North East West. * HP:Fine>e kill hobbit They aren't here. * HP:Fine>Old East Road Exits: North East South West. * HP:Fine>They aren't here. * HP:Fine>w n Old East Road Exits: North East West. * HP:Fine>Path to the Inn Exits: North East South. * HP:Fine>n The Inn at the Last Bridge A Barman watches you calmly, while skillfully mixing a drink. Exits: South Up. * HP:Fine>s e Path to the Inn Exits: North East South. * HP:Fine>The Inn's Stables Exits: West. * HP:Fine>w s s Path to the Inn Exits: North East South. * HP:Fine>Old East Road Exits: North East West. * HP:Fine>w w Hacker narrates 'need some help' Alas, you cannot go that way... * HP:Fine>Grawl has arrived from the west. The Last Bridge Exits: East West Down. Londar leaves west. * HP:Fine>w Grawl leaves east. Treena narrates '*sigh* I went wrong way' Old East Road Londar is standing here. Exits: North East West. Londar leaves west. * HP:Fine>Old East Road Exits: East West. * HP:Fine>were w Arglebargle, glop-glyf!?! * HP:Fine>w Old East Road Exits: East West. * HP:Fine>Old East Road *Tapja the Elf* is here, fighting Londar. Londar is here, fighting *Tapja the Elf*. You sense a hidden life form in the room. Exits: East South. * HP:Fine>kill hobbit *Tapja the Elf* utters the words, 'noselacri' Londar seems to be blinded! *Tapja the Elf* pierces Londar's left hand extremely hard. * HP:Fine>They aren't here. * HP:Fine>q *Tapja the Elf* pierces Londar's right arm extremely hard and tickles it. * HP:Fine>kill h.hobbit *Kip the Hobbit* gets out from the shadow. You smite *Kip the Hobbit*'s right arm extremely hard and shatter it. * HP:Fine *Kip the Hobbit*:Wounded> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves south. *Tapja the Elf* pierces Londar's left hand extremely hard and tickles it. * HP:Fine>s *Tapja the Elf* begins some strange incantations... kill hobbit * HP:Fine>Old East Road *Kip the Hobbit* is standing here. Exits: North West. Londar narrates 'fuck, blind' * HP:Fine>You smite *Kip the Hobbit*'s body extremely hard and shatter it. * HP:Fine *Kip the Hobbit*:Wounded> *Kip the Hobbit* pierces your left foot extremely hard and tickles it. * HP:Fine *Kip the Hobbit*:Wounded> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves west. * HP:Fine>w kill hobbit Old East Road *Kip the Hobbit* is standing here. Exits: East West. * HP:Fine>You try to smite *Kip the Hobbit*, but he parries successfully. * HP:Fine *Kip the Hobbit*:Wounded> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves east. * HP:Fine>cha moo agg e kill hobbit Ok. * HP:Fine>Old East Road *Kip the Hobbit* is standing here. Exits: North West. * HP:Fine>You smite *Kip the Hobbit*'s right leg extremely hard and shatter it. *Kip the Hobbit* says 'dammit' * HP:Fine *Kip the Hobbit*:Bad> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves north. * HP:Fine>n kill hobbit *Tapja the Elf* has arrived from the north. Old East Road Londar is standing here. Exits: East South. * HP:Fine>You try to smite *Kip the Hobbit*, but he parries successfully. e * HP:Fine *Kip the Hobbit*:Bad> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves south. * HP:Fine>w *Tapja the Elf* has arrived from the south. * HP:Fine>s kill hobbit Old East Road *Tapja the Elf* is standing here. Exits: East West. * HP:Fine>Old East Road Exits: East South. * HP:Fine>Old East Road Exits: North West. * HP:Fine>They aren't here. * HP:Fine>w w w Old East Road Exits: East West. Londar leaves east. * HP:Fine>w Old East Road Exits: North East South West. * HP:Fine>Old East Road Exits: East West. * HP:Fine>Old East Road Exits: North East. * HP:Fine>w w Alas, you cannot go that way... * HP:Fine>n Alas, you cannot go that way... * HP:Fine>Old East Road Exits: South West. * HP:Fine>s e e Old East Road Exits: North East. * HP:Fine>e Old East Road Exits: East West. * HP:Fine>e Old East Road Exits: North East South West. * HP:Fine>Old East Road Exits: East West. * HP:Fine>Old East Road Exits: North West. * HP:Fine>w Old East Road Exits: East West. * HP:Fine>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine> Hacker tells you 'btw i windy if come pick me up' * HP:Fine>w Old East Road Exits: North East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). Londar narrates 'me heading back, blind' * HP:Fine>w Old East Road Exits: East West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine>track kip w w You stop tracking your victim. * HP:Fine>w Old East Road Exits: North East. * HP:Fine>Alas, you cannot go that way... * HP:Fine>n Alas, you cannot go that way... * HP:Fine>w w w Old East Road Exits: South West. * HP:Fine>Old East Road Exits: East West. * HP:Fine>Old East Road Exits: East West. * HP:Fine>w Old East Road Exits: East West. * HP:Fine>w Old East Road The corpse of the rabid, grey wolf is lying here. Exits: East West. * HP:Fine>Old East Road Exits: North East South West. * HP:Fine>w Old East Road Exits: North East South West. * HP:Fine>w A cold hard wind lashes at your clothes making it difficult to walk. * HP:Fine>n Suddenly, the sky clears. The storm has blown away. Old East Road Exits: North East South West. * HP:Fine>Old East Road Exits: North East South West. * HP:Fine Move:Tired>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Tired>track kip You stop tracking your victim. * HP:Fine Move:Tired>where Players in your zone: -------------------- Hacker - Windswept Ground Rogrog - Old East Road * HP:Fine Move:Tired>sc Hacker tells you 'whe u at??' 513/616 hit, 0/0 mana and 49/151 moves. * HP:Fine Move:Tired>ti According to the Dunadan calendar, it is: 11pm on Mersday, the 22nd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:54 (GMT). Last reboot 19:30 due to a crash. * HP:Fine Move:Tired>tell Hacker west of windy w w w Ok. * HP:Fine>w Old East Road Exits: East West. * HP:Fine>w Old East Road Exits: East West. * HP:Fine>w Old East Road Exits: East South West. * HP:Fine>w Old East Road Exits: East West. * HP:Fine>Old East Road Exits: East West. * HP:Fine>Old East Road Exits: North East. * HP:Fine>Alas, you cannot go that way... Doed narrates 'damn, litle was waiting for me at irondoor' * HP:Fine>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading north (done less than 1 hour ago). * HP:Fine>track kip You stop tracking your victim. * HP:Fine>n w w Old East Road Exits: North South West. Doed narrates 'got out at bad' * HP:Fine>w Old East Road Exits: North East South West. * HP:Fine>w Old East Road Exits: North East West. * HP:Fine>w Old East Road Exits: North East West. * HP:Fine>w w High Plains *Kip the Hobbit* is standing here. Exits: North East West. * HP:Fine>w High Plains Exits: North East West. * HP:Fine>kill hobbit Dry Plain Exits: North East. * HP:Fine>e Alas, you cannot go that way... * HP:Fine>kill hobbit Alas, you cannot go that way... * HP:Fine>They aren't here. * HP:Fine>e kill hobbit High Plains Exits: North East West. * HP:Fine>They aren't here. * HP:Fine>High Plains Exits: North East West. * HP:Fine>They aren't here. * HP:Fine>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine>track kip w w You stop tracking your victim. * HP:Fine>w w High Plains Exits: North East West. * HP:Fine>w Dry Plain *Kip the Hobbit* is standing here. Exits: North East. * HP:Fine>Alas, you cannot go that way... * HP:Fine>kill hobbit Alas, you cannot go that way... * HP:Fine>Alas, you cannot go that way... * HP:Fine>You smite *Kip the Hobbit*'s left leg extremely hard and shatter it. * HP:Fine Move:Tired *Kip the Hobbit*:Awful> *Kip the Hobbit* panics, and attempts to flee. *Kip the Hobbit* leaves north. * HP:Fine Move:Tired>n kill hobbit Hacker narrates 'blind' Old East Road Exits: North East South West. * HP:Fine Move:Tired>They aren't here. * HP:Fine Move:Tired>w Grassy Plains Exits: North East West. * HP:Fine Move:Tired>e Old East Road Exits: North East South West. * HP:Fine Move:Tired>track kip Hacker narrates 'windy' * HP:Fine Move:Tired>You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading north (done less than 1 hour ago). * HP:Fine Move:Tired>track kip n You stop tracking your victim. * HP:Fine Move:Tired>Old East Road Exits: North East South West. * HP:Fine Move:Tired>n track kip A Dip in the Grass Exits: North South West. * HP:Fine Move:Tired>You carefully examine the ground around you, looking for tracks... track kip You stop searching. * HP:Fine Move:Tired> You carefully examine the ground around you, looking for tracks... You stop searching. * HP:Fine Move:Tired>s track kip Old East Road Exits: North East South West. * HP:Fine Move:Tired>You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Tired> w * HP:Fine Move:Tired>w Old East Road Exits: North East South West. w You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). Old East Road Exits: North East South West. track kip You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). Old East Road Exits: North East South West. You stop tracking your victim. * HP:Fine Move:Tired>w You carefully examine the ground around you, looking for tracks... w You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Tired>w * HP:Fine Move:Tired>Old East Road Exits: North East South West. w track kip You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). Old East Road Exits: North East South West. You stop tracking your victim. * HP:Fine Move:Tired> Old East Road Exits: North East South West. * HP:Fine Move:Tired> A bend in the Old East Road Exits: North East South West. * HP:Fine Move:Tired>w You carefully examine the ground around you, looking for tracks... w You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Tired>* HP:Fine Move:Tired>* HP:Fine Move:Tired>w * HP:Fine Move:Tired>w w * HP:Fine Move:Tired>w * HP:Fine Move:Tired>Rolling plains Exits: North East South West. You see some tracks of *Kip the Hobbit* leading north. (done less than 1 hour ago). Rolling plains Exits: North East South West. You stop tracking your victim. * HP:Fine Move:Tired>A stand of stunted trees A small plant grows here, with long, pointed leaves and flowers at its top. Exits: North East South West. * HP:Fine Move:Tired>n A stand of stunted trees Exits: North East South West. * HP:Fine Move:Slow>Rolling plains Exits: North East South West. * HP:Fine Move:Slow>The Flats Exits: North East South West. * HP:Fine Move:Slow>Rolling plains Exits: East South West. * HP:Fine Move:Slow>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Slow>track kip You stop tracking your victim. * HP:Fine Move:Slow>w w The Flats Exits: North East South West. * HP:Fine Move:Slow>In The Brush Exits: North East South West. * HP:Fine Move:Slow>w In The Brush A raider is here, looking for plunder. A raider is here, looking for plunder. Exits: East South West. * HP:Fine Move:Weak> A raider leaves east. A raider leaves east. * HP:Fine Move:Weak>w The Flats Exits: North East South West. * HP:Fine Move:Weak>sc where 536/616 hit, 0/0 mana and 10/151 moves. * HP:Fine Move:Weak>Players in your zone: -------------------- Rogrog - The Flats * HP:Fine Move:Weak>track kip You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Tired> * HP:Fine Move:Tired>track kip You stop tracking your victim. * HP:Fine Move:Tired>w w w w In The Brush A large bush grows here, its great spiny branches waving in the wind. A huge warg is here, moving in for the kill. Exits: North East South West. * HP:Fine Move:Tired>The Flats Exits: North East South West. * HP:Fine Move:Tired>The Flats You sense a hidden life form in the room. Exits: North East South West. * HP:Fine Move:Tired>The Flats Exits: North East South West. * HP:Fine Move:Slow>w A Tall Stand of Weeds Exits: North East South West. * HP:Fine Move:Slow>e e q The Flats Exits: North East South West. * HP:Fine Move:Slow>The Flats Exits: North East South West. * HP:Fine Move:Slow>kill h.hobbit They aren't here. * HP:Fine Move:Slow>w The Flats Exits: North East South West. * HP:Fine Move:Slow>e track kip The Flats Exits: North East South West. * HP:Fine Move:Slow>You carefully examine the ground around you, looking for tracks... You see some tracks of Hobbit leading west (done less than 1 hour ago). * HP:Fine Move:Slow>w The Flats Exits: North East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine Move:Slow>kill hobbit They aren't here. * HP:Fine Move:Slow>w A Tall Stand of Weeds Exits: North East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine Move:Weak>w A Tall Stand of Weeds Exits: North East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine Move:Weak>w Abandoned Farm Exits: East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine Move:Weak>w Doed tells you 'u ok ?' * HP:Fine Move:Weak>Plains A grey hare stands alert, looking and listening for predators. Exits: East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 1 hour ago). * HP:Fine Move:Weak>w Plains A giant pony-sized rat patters against you, squeaking maliciously. Exits: East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 2 hours ago). * HP:Fine Move:Fainting>w Plains Exits: East South West. You see some tracks of *Kip the Hobbit* leading west. (done less than 2 hours ago). * HP:Fine Move:Fainting>tell Doed yeah Ok. * HP:Fine Move:Fainting>tell Doed at nen Someone sings 'ska vi byta... ska vi byta grejor med varann?' Ok. * HP:Fine Move:Fainting>sc 559/616 hit, 0/0 mana and 2/151 moves. * HP:Fine Move:Fainting>track re You stop tracking your victim. * HP:Fine Move:Fainting>pout You sit down and rest your tired bones. * HP:Fine Move:Fainting>sc Ah, don't take it so hard. * HP:Fine Move:Fainting>The giant rat has arrived from the east. 559/616 hit, 0/0 mana and 2/151 moves. * HP:Fine Move:Fainting>i Doed tells you '???' * HP:Fine Move:Fainting>You are carrying: a black runed dagger (brand new) a large sack a water skin * HP:Fine Move:Fainting>tell doed tracked kip at awfull Ok. * HP:Fine Move:Fainting>eq You are using: a ruby ring ..It has a soft glowing aura! a hard leather cap (used) a thin pair of soft leather boots (worn out) a pair of soft leather sleeves (worn out) a cave-bear fur (brand new) a war mattock (brand new) a purple scroll a broad silver belt a sable pouch (invisible) the scalp of Rentera * HP:Fine Move:Fainting> A lones-hare has arrived from the east. * HP:Fine Move:Fainting>sc 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired>ti where According to the Dunadan calendar, it is: 2am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:56 (GMT). Last reboot 19:30 due to a crash. * HP:Fine Move:Tired>Players in your zone: -------------------- Rogrog - Plains * HP:Fine Move:Tired>sc 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired>who black Doed tells you 'they all ganged up on me so i fled...litle knew me to well and waited near irondoor' * HP:Fine Move:Tired>Black ----- Dax the Black Numenorean (Idle) Glepp the Black Numenorean Martin the Black Numenorean Inca the Black Numenorean 8 players on. * HP:Fine Move:Tired>tell nightmare where are u? Ok. sc Ok. Nightmare tells you 'tbad' * HP:Fine Move:Tired>where 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired>Players in your zone: -------------------- Rogrog - Plains * HP:Fine Move:Tired> Someone sings 'en kopparspik mot en ny skarm?' * HP:Fine Move:Tired>tell nightmare ok Ok. * HP:Fine Move:Tired>where The giant rat leaves west. * HP:Fine Move:Tired>Players in your zone: -------------------- Rogrog - Plains * HP:Fine Move:Tired> A lones-hare leaves west. * HP:Fine Move:Tired> Hacker narrates 'tapja bad' * HP:Fine Move:Tired>sc Ok. 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired>ti According to the Dunadan calendar, it is: 2am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:57 (GMT). Last reboot 19:30 due to a crash. * HP:Fine Move:Tired> Nightmare tells you 'men alla har dragit sa jag sticker nog harifran snart' * HP:Fine Move:Tired> Doed tells you 'they must have had a watch somewhere at oer...they were coming west for us' * HP:Fine Move:Tired>sc 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired> Saving Rogrog. * HP:Fine Move:Tired>sc 583/616 hit, 0/0 mana and 30/151 moves. * HP:Fine Move:Tired> Hacker tells you 'whe u at?' * HP:Fine Move:Tired>tell hacker nen ti Ok. * HP:Fine Move:Tired>According to the Dunadan calendar, it is: 2am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:57 (GMT). Last reboot 19:30 due to a crash. * HP:Fine Move:Tired>sc You are thirsty. Hacker tells you 'nod i by priest' * HP:Fine>611/616 hit, 0/0 mana and 63/151 moves. * HP:Fine>st You stop resting, and stand up. * HP:Fine>e e e Plains Exits: East South West. * HP:Fine>e Plains Exits: East South West. * HP:Fine>e Abandoned Farm Exits: East South West. * HP:Fine>e A Tall Stand of Weeds Exits: North East South West. * HP:Fine>e e A Tall Stand of Weeds Exits: North East South West. * HP:Fine>e The Flats The black crow flies low to the ground here, looking for carrion to eat. The black crow flies low to the ground here, looking for carrion to eat. Exits: North East South West. * HP:Fine>e The Flats Exits: North East South West. * HP:Fine Move:Tired>The Flats Exits: North East South West. * HP:Fine Move:Tired>In The Brush A large bush grows here, its great spiny branches waving in the wind. Exits: North East South West. * HP:Fine Move:Tired>e The Flats A raider is here, looking for plunder. A raider is here, looking for plunder. Exits: North East South West. * HP:Fine Move:Tired>In The Brush A raider is here, looking for plunder. A raider is here, looking for plunder. Exits: East South West. * HP:Fine Move:Tired>e In The Brush Exits: North East South West. * HP:Fine Move:Tired>e exit The Flats Exits: North East South West. * HP:Fine Move:Tired>North - A Tall Stand of Weeds East - Rolling plains South - In The Brush West - In The Brush * HP:Fine Move:Tired>e exit Rolling plains Exits: East South West. * HP:Fine Move:Tired>East - A dense thicket South - The Flats West - The Flats * HP:Fine Move:Tired>e exit A dense thicket Exits: East South West. * HP:Fine Move:Tired>East - Rolling plains South - Rolling plains West - Rolling plains * HP:Fine Move:Tired>e exit Rolling plains Exits: East South West. * HP:Fine Move:Slow>East - A stand of stunted trees South - A stand of stunted trees West - A dense thicket * HP:Fine Move:Slow>e exit A stand of stunted trees A small plant grows here, with long, pointed leaves and flowers at its top. A clear spring babbles as cool water trickles out of the ground. You sense a hidden life form in the room. You sense a hidden life form in the room. Exits: East South West. * HP:Fine Move:Slow>East - A stand of stunted trees South - A stand of stunted trees West - Rolling plains * HP:Fine Move:Slow>e exit A stand of stunted trees Exits: East South West. Doed tells you 'too bad u dident get kip :( would have been helluva wps solo :)' * HP:Fine Move:Slow>East - A stand of stunted trees South - Rolling plains West - A stand of stunted trees * HP:Fine Move:Slow>e exit A stand of stunted trees A small plant grows here, with long, pointed leaves and flowers at its top. A tree-snake lies wrapped around one of the tree branches. Exits: East South West. * HP:Fine Move:Slow>East - Rolling plains South - Rolling plains West - A stand of stunted trees * HP:Fine Move:Slow>e exit Rolling plains Exits: East South West. * HP:Fine Move:Slow>East - Rolling plains South - A bend in the Old East Road West - A stand of stunted trees * HP:Fine Move:Slow>e exit Hacker tells you 'tapja ported awful' Rolling plains Exits: East South West. * HP:Fine Move:Slow>East - A dense thicket South - Old East Road West - Rolling plains * HP:Fine Move:Slow>e exit A dense thicket Exits: East South West. * HP:Fine Move:Slow>East - Rolling plains South - Old East Road West - Rolling plains * HP:Fine Move:Slow>sc ti 611/616 hit, 0/0 mana and 15/151 moves. * HP:Fine Move:Slow>According to the Dunadan calendar, it is: 3am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:58 (GMT). Last reboot 19:30 due to a crash. * HP:Fine Move:Slow>re You sit down and rest your tired bones. * HP:Fine Move:Slow> Someone sings 'Naaar trollmor har lagt sina elva sma trollbarn... och stilla vaggat dem i sangen... ' * HP:Fine Move:Slow>tell doed just one more blow Ok. * HP:Fine Move:Slow>where Players in your zone: -------------------- Rogrog - A dense thicket * HP:Fine Move:Slow> where You are thirsty. Ok. * Move:Slow>Players in your zone: -------------------- Rogrog - A dense thicket * Move:Slow>sc dw 616/616 hit, 0/0 mana and 22/151 moves. * Move:Slow>dw dw dw drink skin You drink the water. * Move:Slow>drink skin You drink the water. * Move:Slow>drink skin You drink the water. You do not feel thirsty anymore. * Move:Slow>drink skin Your stomach can't contain anymore! Doed sings 'saa gaar ut ut for a jakte pa pukes' * Move:Slow>st ti You stop resting, and stand up. * Move:Slow> According to the Dunadan calendar, it is: 4am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:58 (GMT). Last reboot 19:30 due to a crash. * Move:Slow>exit East - Rolling plains South - Old East Road West - Rolling plains * Move:Slow>e exit Rolling plains Exits: East South West. * Move:Slow>East - Rolling Plains South - Old East Road West - A dense thicket * Move:Slow>s exit Old East Road Exits: North East South West. * Move:Slow>North - Rolling plains East - Old East Road South - A stand of stunted trees West - Old East Road * Move:Slow>e exit Old East Road Exits: North East South West. * Move:Slow>North - Rolling Plains East - Old East Road South - A Charred Slope West - Old East Road * Move:Slow>e exit Someone sings 'sa sjunger hon sin lilla visaaa, o aj aj aj aj buff!' Old East Road Exits: North East South West. * Move:Slow> Doed sings 'for de smaker saa god til frokost' * Move:Slow>North - Endless Plains East - Old East Road South - Grassy Plains West - Old East Road * Move:Slow>e exit Old East Road Exits: North East South West. * Move:Slow>North - Endless Plains East - Old East Road South - Grassy Plains West - Old East Road * Move:Slow>e exit Old East Road Exits: North East South West. * Move:Slow>North - A Dip in the Grass East - A Roadside Thicket South - Old East Road West - Old East Road * Move:Slow>s exit Old East Road Exits: North East South West. * Move:Weak>North - Old East Road East - Old East Road South - Dry Plain West - Grassy Plains * Move:Weak>e exit Old East Road Exits: North East South West. * Move:Weak>North - A Roadside Thicket East - Old East Road South - High Plains West - Old East Road * Move:Weak>e exit Old East Road Exits: East South West. * Move:Weak>East - Old East Road South - High Plains West - Old East Road * Move:Weak>e exit Old East Road Exits: North East South West. * Move:Weak>North - A Stunted Forest East - A Stunted Forest South - Old East Road West - Old East Road * Move:Weak>s exit Old East Road Exits: North East West. * Move:Weak>North - Old East Road East - Old East Road West - High Plains * Move:Weak>e exit Old East Road Exits: North East West. * Move:Weak>North - A Stunted Forest East - Old East Road West - Old East Road * Move:Weak>sc 616/616 hit, 0/0 mana and 9/151 moves. * Move:Weak>ti Doed sings 'o aj aj aj aj aj BEND' * Move:Weak>According to the Dunadan calendar, it is: 4am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:59 (GMT). Last reboot 19:30 due to a crash. * Move:Weak>e exit Old East Road Exits: North East South West. * Move:Weak>North - A Stunted Forest East - Old East Road South - A Dry Path West - Old East Road * Move:Weak>s Doed sings 'o aj aj aj aj FORD' * Move:Weak>A Dry Path Exits: North South. * Move:Weak>s A Dry Path Exits: North South. * Move:Weak>s Hacker narrates 'might as well tps some since i wont be able to get back in time' * Move:Weak>A Dry Path Exits: North East South. * Move:Fainting>exit North - A Dry Path East - A Dense Thicket South - A Dry Path * Move:Fainting>re ti You sit down and rest your tired bones. * Move:Fainting>According to the Dunadan calendar, it is: 4am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:59 (GMT). Last reboot 19:30 due to a crash. * Move:Fainting>where Players in your zone: -------------------- Rogrog - A Dry Path * Move:Fainting>sc 616/616 hit, 0/0 mana and 3/151 moves. * Move:Fainting>ti According to the Dunadan calendar, it is: 4am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. You don't feel well outside. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 20:59 (GMT). Last reboot 19:30 due to a crash. * Move:Fainting> Doed sings 'o aj aj aj aj NEN-I-SUL' * Move:Tired>sc st 616/616 hit, 0/0 mana and 31/151 moves. * Move:Tired>You stop resting, and stand up. * Move:Tired>s w A Dry Path Exits: North East South West. * Move:Slow>A Dry Path A fierce boar is here, grunting at you. Exits: East South Up. * Move:Slow>exit Doed sings 'o aj aj aj aj DIED' * Move:Slow>East - A Dry Path South - Rolling Plains Up - A Small Levee * Move:Slow>up exit A Small Levee Exits: East South Down. * Move:Slow>East - A Dry Path South - A Wide Plateau Down - A Dry Path * Move:Slow>open glimmer Ok. * Move:Slow> Nom sings 'o aj aj aj breee...' * Move:Slow>n open boulder d A Hidden Pool A grey snake slides along the water. A grey snake slides along the water. Exits: South. * Move:Slow>Ok. * Move:Slow>A Hollowed Out Ridge Exits: North Up. o Move:Slow>exa u The access to the pool has been blocked by several large boulders. The boulder is open. o Move:Slow>close boulder Ok. o Move:Slow>wl weather local You have no feeling about the weather. The temperature here is mild. o Move:Slow>n w A Hollow Ridge A big cavebear is padding around here. Exits: North South West. o Move:Slow>A Hollow Ridge Exits: North East West. o Move:Slow>w Cave in the Hillside Exits: North East Up. o Move:Slow>exit North - A Rocky Gully East - A Hollow Ridge Up - A Scenic Overlook o Move:Slow>open stonestair Ok. o Move:Slow>d A Stone Staircase Exits: Up Down. o Move:Slow>exa u The stairtop is open. o Move:Slow>wl weather local You have no feeling about the weather. The temperature here is mild. o Move:Slow>close stonestair I see no stonestair here. o Move:Slow>close stairtop Ok. o Move:Slow>where Players in your zone: -------------------- Rogrog - A Stone Staircase o Move:Slow>ti According to the Dunadan calendar, it is: 5am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 21:00 (GMT). Last reboot 19:30 due to a crash. o Move:Slow>tell nightmare e i stoor village nu Ok. o Move:Tired>where Ok. o Move:Tired>Players in your zone: -------------------- Rogrog - A Stone Staircase o Move:Tired>A Stone Staircase Carved crudely out of the stone, this staircase decends further than the beams of your light source. The cut stone is not smooth and shapely like dwarven work. Rather it is rough cut and functional. Whatever the case, it is not here by natural means, which only leaves one question. Who made this? o Move:Tired>exit Down - A Stone Staircase o Move:Tired> Nightmare tells you 'ahha har du fatt tag pa skor ?' o Move:Tired>tell nightmare va vid nen efter kip paa awful.. men han kom undan Ok. o Move:Tired>tell nen hinner inte tillbaka No-one by that name here... o Move:Tired>tell nig hinner inte tillbaka No-one by that name here... o Move:Tired> Nightmare tells you 'fy fan ' o Move:Tired>tell nightmare hinner inte tillbaka Ok. o Move:Tired>tell nightmare ett slag till o han varit doed Ok. o Move:Tired>where Players in your zone: -------------------- Rogrog - A Stone Staircase o Move:Tired>sc exit 616/616 hit, 0/0 mana and 43/151 moves. o Move:Tired>Down - A Stone Staircase o Move:Tired>eq o>You are using: a ruby ring ..It has a soft glowing aura! a hard leather cap (used) a thin pair of soft leather boots (worn out) a pair of soft leather sleeves (worn out) a cave-bear fur (brand new) a war mattock (brand new) a purple scroll a broad silver belt a sable pouch (invisible) the scalp of Rentera o> Nightmare tells you 'ar det inte morkt vod stoor ?' o>wl weather local You have no feeling about the weather. The temperature here is mild. o>tell Nightmare jodaa wl Ok. o>weather local You have no feeling about the weather. The temperature here is mild. o> o>narr no feeling = indoor? You try to narrate but your voice is swallowed by the thick air surrounding you o>where Players in your zone: -------------------- Rogrog - A Stone Staircase o>who troll Trolls ------ Mapper the Troll Rogrog the Skull-Taker - One of the Evil [4] Tare the Groll Gluffsaren the Troll Burzum the Troll Glor the Troll Hacker the Troll 12 players on. o> o>tell doed at stoor now, alone.. *ponder* He is typing a message, try again in a while... o>where Players in your zone: -------------------- Rogrog - A Stone Staircase o>look in sack sack (carried) : a stone a small piece of soft candy a swamp iris a stone a bloody pair of elf ears a bloody pair of elf ears a bloody pair of elf ears a blue scroll a black scroll a bloody pair of elf ears o>eq You are using: a ruby ring ..It has a soft glowing aura! a hard leather cap (used) a thin pair of soft leather boots (worn out) a pair of soft leather sleeves (worn out) a cave-bear fur (brand new) a war mattock (brand new) a purple scroll a broad silver belt a sable pouch (invisible) the scalp of Rentera o>ti According to the Dunadan calendar, it is: 7am on Highday, the 23rd of Winterfilth, Year 2964 of the Third Age. The present Tan Istar, Lord of the Istari Council is Scar. Real time is 21:02 (GMT). Last reboot 19:30 due to a crash. o>exa A Stone Staircase Carved crudely out of the stone, this staircase decends further than the beams of your light source. The cut stone is not smooth and shapely like dwarven work. Rather it is rough cut and functional. Whatever the case, it is not here by natural means, which only leaves one question. Who made this? o>exit Down - A Stone Staircase o>exa u You see something strange. o>tell nightmare fan va wps jag hade faatt foer kip˙ Ok. o>exa A Stone Staircase Carved crudely out of the stone, this staircase decends further than the beams of your light source. The cut stone is not smooth and shapely like dwarven work. Rather it is rough cut and functional. Whatever the case, it is not here by natural means, which only leaves one question. Who made this? Nightmare tells you 'japp solo kil kanske 30 40 st' o> o>tell Nightmare jupps.. kanske mer tillomed... Ok. o> o>tell Nightmare han e ju etta Ok. The stairtop is opened from the other side. o>nod Nightmare tells you 'nodd' o>, attempts to nod his thick head. Ok. o>d A Stone Staircase Exits: Up Down. o>up A Stone Staircase Exits: Up Down. o> *Ineluki the Elf* has arrived from above. *>kill elf You smite *Ineluki the Elf*'s left arm hard. * *Ineluki the Elf*:Fine> *Ineluki the Elf* panics, but can't stop fighting to flee. *Ineluki the Elf* pierces your right arm hard and tickles it. *Ineluki the Elf* begins some strange incantations... * HP:Fine *Ineluki the Elf*:Fine> *Ineluki the Elf* panics, and attempts to flee. *Ineluki the Elf* leaves down. o HP:Fine> Nightmare tells you 'det hade varit en forta klassing kill' o HP:Fine>close stairtop *Ineluki the Elf* has arrived from below. * HP:Fine>Ok. *Ineluki the Elf* begins some strange incantations... * HP:Fine>kill elf *Kip the Hobbit* gets out from the shadow. Suddenly *Kip the Hobbit* stabs you in the back That really did HURT! * HP:Hurt *Kip the Hobbit*:Healthy> You flee head over heels. A Stone Staircase Exits: Up Down. o HP:Hurt>They aren't here. o HP:Hurt>d A Stone Staircase Exits: Up. o HP:Hurt>up A Stone Staircase *Ineluki the Elf* is standing here. *Kip the Hobbit* is standing here. Exits: Up Down. * HP:Hurt>d *Kip the Hobbit* pierces your right hand hard and tickles it. * HP:Hurt *Kip the Hobbit*:Healthy> *Ineluki the Elf* begins some strange incantations... * HP:Hurt *Kip the Hobbit*:Healthy>No way! You are fighting for your life! * HP:Hurt *Kip the Hobbit*:Healthy>pp recite scroll You recite a purple scroll which dissolves. You start glowing. Rogrog creates a noxious cloud around you! You create a noxious cloud around him. You ignore the effects... * HP:Hurt *Kip the Hobbit*:Healthy> PANIC! You can't quit the fight! *Kip the Hobbit* pierces your body extremely hard. You feel a strong ache there! * HP:Hurt *Kip the Hobbit*:Healthy>fle *Ineluki the Elf* utters the words, 'yufzbarr' You are enveloped in flames from a fireball sent by *Ineluki the Elf* - OUCH * HP:Hurt *Kip the Hobbit*:Healthy>*Kip the Hobbit* pierces your right hand hard and tickles it. You flee head over heels. A Stone Staircase Exits: Up. o HP:Wounded>get scrol sack up The sack does not contain the scrol. *Ineluki the Elf* has arrived from above. * HP:Hurt> *Kip the Hobbit* strongly pierces your head and tickles it. * HP:Hurt *Kip the Hobbit*:Healthy>No way! You are fighting for your life! * HP:Hurt *Kip the Hobbit*:Healthy> You flee head over heels. A Stone Staircase Exits: Up Down. o HP:Hurt>get scrolfle sack The sack does not contain the scrolfle. o HP:Hurt> *Ineluki the Elf* has arrived from below. * HP:Hurt> *Kip the Hobbit* pierces your body hard and tickles it. * HP:Wounded *Kip the Hobbit*:Healthy> PANIC! You can't quit the fight! * HP:Wounded *Kip the Hobbit*:Healthy>get scroll sack *Kip the Hobbit* pierces your body extremely hard. You get a blue scroll from a large sack. * HP:Wounded *Kip the Hobbit*:Healthy> *Ineluki the Elf* utters the words, 'qahijf gsfal' A sudden burst of colours sends you reeling *Ineluki the Elf* begins some strange incantations... * HP:Wounded *Kip the Hobbit*:Healthy> PANIC! You can't quit the fight! *Kip the Hobbit* pierces your right hand extremely hard. You feel a strong ache there! * HP:Wounded *Kip the Hobbit*:Healthy> *Ineluki the Elf* utters the words, 'qahijf gsfal' A sudden burst of colours sends you reeling * HP:Wounded *Kip the Hobbit*:Healthy>recite scroll *Kip the Hobbit* pierces your left hand extremely hard. * HP:Bad *Kip the Hobbit*:Healthy>You recite a blue scroll which dissolves. You heal Rogrog. A warm feeling fills your body. * HP:Wounded *Kip the Hobbit*:Healthy>recite scroll PANIC! You can't quit the fight! You smite *Kip the Hobbit*'s body extremely hard. *Kip the Hobbit* pierces your body extremely hard. * HP:Wounded *Kip the Hobbit*:Fine>fle You do not have or see that item. * HP:Wounded *Kip the Hobbit*:Fine>cha moo agg PANIC! You couldn't escape! * HP:Wounded *Kip the Hobbit*:Fine> *Kip the Hobbit* pierces your right hand extremely hard. *Kip the Hobbit* falls down laughing. * HP:Wounded *Kip the Hobbit*:Fine>Ok. * HP:Wounded *Kip the Hobbit*:Fine>fle PANIC! You couldn't escape! *Kip the Hobbit* pierces your left leg extremely hard. You feel a strong ache there! * HP:Wounded *Kip the Hobbit*:Fine>You flee head over heels. A Stone Staircase Exits: Up. o HP:Wounded>5 cha wimp 350 Wimpy set to: 350 *Ineluki the Elf* has arrived from above. * HP:Wounded> *Kip the Hobbit* pierces your body extremely hard. You feel a strong ache there! * HP:Wounded *Kip the Hobbit*:Fine>get scroll sack You get a black scroll from a large sack. * HP:Wounded *Kip the Hobbit*:Fine> *Ineluki the Elf* joins *Kip the Hobbit*'s fight. * HP:Wounded *Kip the Hobbit*:Fine>fle PANIC! You can't quit the fight! * HP:Wounded *Kip the Hobbit*:Fine> *Ineluki the Elf* panics, and attempts to flee. *Ineluki the Elf* leaves up. PANIC! You couldn't escape! *Kip the Hobbit* pierces your right arm extremely hard. You feel a strong ache there! o HP:Bad *Kip the Hobbit*:Fine> *Kip the Hobbit* yells 'you ared dead' o HP:Bad *Kip the Hobbit*:Fine>rec scroll *Kip the Hobbit* pierces your left arm very hard. You wish that your wounds would stop BLEEDING so much! o HP:Bad *Kip the Hobbit*:Fine>fle You recite a black scroll which dissolves. You heal Rogrog. A warm feeling fills your body. The duration of the strength spell has been improved. You need more draining lessons o HP:Wounded *Kip the Hobbit*:Fine> *Ineluki the Elf* has arrived from above. * HP:Wounded *Kip the Hobbit*:Fine>cha moo agg kill hobbit You flee head over heels. A Stone Staircase Exits: Up Down. You flee head over heels. A Stone Staircase *Kip the Hobbit* is standing here. *Ineluki the Elf* is standing here. Exits: Up. *Kip the Hobbit* pierces your body extremely hard. *Ineluki the Elf* joins *Kip the Hobbit*'s fight. * HP:Wounded *Kip the Hobbit*:Fine>Ok. * HP:Wounded *Kip the Hobbit*:Fine>You're already fighting! * HP:Wounded *Kip the Hobbit*:Fine>fle *Ineluki the Elf* strongly pierces your body and tickles it. *Kip the Hobbit* pierces your right hand very hard. * HP:Wounded *Kip the Hobbit*:Fine>fle *Ineluki the Elf* pierces your body hard. PANIC! You couldn't escape! You smite *Kip the Hobbit*'s left arm extremely hard. *Kip the Hobbit* pierces your left arm extremely hard. You flee head over heels. A Stone Staircase Exits: Up Down. o HP:Bad>kill hobbit You flee head over heels. A Stone Staircase Exits: Down. o HP:Bad>kill elf They aren't here. o HP:Bad>d kill elf They aren't here. o HP:Bad>A Stone Staircase *Kip the Hobbit* is standing here. *Ineluki the Elf* is standing here. Exits: Up Down. *Kip the Hobbit* pierces your body very hard. You wish that your wounds would stop BLEEDING so much! * HP:Bad *Kip the Hobbit*:Fine>You're already fighting! * HP:Bad *Kip the Hobbit*:Fine> *Ineluki the Elf* begins some strange incantations... * HP:Bad *Kip the Hobbit*:Fine>fle *Kip the Hobbit* pierces your body extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Bad *Kip the Hobbit*:Fine>PANIC! You couldn't escape! * HP:Bad *Kip the Hobbit*:Fine> *Ineluki the Elf* utters the words, 'qahijf gsfal' A sudden burst of colours sends you reeling You wish that your wounds would stop BLEEDING so much! *Ineluki the Elf* begins some strange incantations... * HP:Bad *Kip the Hobbit*:Fine>fle PANIC! You can't quit the fight! *Kip the Hobbit* pierces your right hand hard and shatters it. You wish that your wounds would stop BLEEDING so much! * HP:Awful *Kip the Hobbit*:Fine>You flee head over heels. A Stone Staircase Exits: Up. o HP:Awful>kill elf They aren't here. *Ineluki the Elf* has arrived from above. *Ineluki the Elf* begins some strange incantations... * HP:Awful>kill elf *Kip the Hobbit* pierces your left arm extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * HP:Awful *Kip the Hobbit*:Fine>Alas! You failed to reach him through the melee. kill elf o HP:Awful> *Ineluki the Elf* utters the words, 'qahijf gsfal' You are dead! Sorry... Ouch! You lose a level! Well, I did a few misstakes and I was a bit unlucky.. First of all, Kips backstab was damn lucky since I was out of the room, and engaged to Ineluki inbetween.. And then I didn't have any get scroll sack alias so I had to type that and ofcourse I typoed... And I should have fled less and fought more.. I didn't do much damage since I was fleeing.. If I had been even berserk I think it would have been much better.. Oh well, what the heck.. It's easy to make misstakes when you suddenly find yourself trapped in a few rooms... AND I could have dropped link, but I DONT.. It's one of my principles.. Linkdropping is only for loosers...