970312-Badder SuperDeathFlame meets Badder at Necro and gets the Mandos express back home. o HP:Fine>sco sc [stat] 542/574 hit, 0/0 mana and 114/123 moves. o HP:Fine>OB: 123%, DB: -44%, PB: 9%, Armour: 14%. Wimpy: 300. Mood: aggressive . Needed: 646428 xp, 0 tp. Wp: 9. Gold: 1. Exp: 413 from last score, 42572 from start of session Affected by: - noquit - a light wound at the body. - a light wound at the left arm. - a light wound at the right hand. o HP:Fine>wim 0 [ went afk to toilet, in case someone comes and whacks at [cha wim 0] me, I don't wanna flee into sun ] Wimpy set to: 0 o HP:Fine> Saving Badder. o>ti According to the Dunadan calendar, it is: 6pm on Sunday, the 3rd of Afterlithe, Year 2983 of the Third Age. Night 9pm Dawn 5am The present Tan Istar, Lord of the Istari Council is Sally. Real time is 1:52 (GMT). Last reboot 8:01 due to auto-reboot. o>wim 300 [cha wim 300] Wimpy set to: 300 o>l End of the Ancient Tunnel A tiny spider is here, eating a tiny bug. o>sco 574/574 hit, 0/0 mana and 123/123 moves. o>z [stand] You stop resting, and stand up. o>x [exits] North - A closed 'door' West - An Ancient Tunnel o>od [open door] x [exits] Ok. o>North - The Sacked Chamber West - An Ancient Tunnel o>l n Beside the door stand paintings of two men in ceremonial garb, one holding a black bird, the other a long rod. Feathered hoods hide their heads. The door is open. [ hmm I never explored necro wonder what's behind this door ] o> *Superdeathflame the Human* has arrived from the west. Clip-clop...the trained horse has arrived from the west. [ ooh, fun whacka whacka! :) ] *>w An Ancient Tunnel Exits: East West. o>east kill hobbit End of the Ancient Tunnel A tiny spider is here, eating a tiny bug. *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: North West. *>They aren't here. *>kill human *Superdeathflame the Human* leaves west. Clip-clop...the trained horse leaves west. o>They aren't here. o>west kill human An Ancient Tunnel *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: East West. *>You hit *Superdeathflame the Human*'s right foot extremely hard. * *Superdeathflame the Human*:Fine> You hit *Superdeathflame the Human*'s left leg extremely hard. * *Superdeathflame the Human*:Fine>flee PANIC! You can't quit the fight! * *Superdeathflame the Human*:Fine>flee *Superdeathflame the Human* sends you sprawling * HP:Fine *Superdeathflame the Human*:Fine> *Superdeathflame the Human* smites your body extremely hard. * HP:Fine *Superdeathflame the Human*:Fine>* HP:Fine *Superdeathflame the Human *:Fine> *Superdeathflame the Human* smites your right hand extremely hard. * HP:Fine *Superdeathflame the Human*:Fine>Your head stops stinging. PANIC! You can't quit the fight! * HP:Fine *Superdeathflame the Human*:Fine>flee You flee head over heels. End of the Ancient Tunnel A tiny spider is here, eating a tiny bug. Exits: North West. o HP:Fine>tu o HP:Fine>#send ("bash "+$target) [bash human] west I see no human here. Bash what or who ? o HP:Fine>#send ("bash "+$target) [bash human] An Ancient Tunnel *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: East West. * HP:Fine>*Superdeathflame the Human* leaves east. Clip-clop...the trained horse leaves east. Your victim has disappeared! o HP:Fine>east #send ("bash "+$target) [bash human] End of the Ancient Tunnel A tiny spider is here, eating a tiny bug. *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: North West. * HP:Fine>cd [close door] Your bash at *Superdeathflame the Human* sends him sprawling You hit *Superdeathflame the Human*'s left arm extremely hard and shatter it. Ok. * HP:Fine *Superdeathflame the Human*:Hurt>ll human [exa human] You hit *Superdeathflame the Human*'s right hand extremely hard and shatter it. C Y O A SDF is Chieftain, Archmage, Chief Assassin, Knight, and Head Cook of the Deathflames, an obscure Arda clique. *Superdeathflame the Human* has some big nasty scratches. *Superdeathflame the Human* seems to have: A serious wound at the head. *Superdeathflame the Human* is using: a ring a ruby ring ..It has a soft glowing aura! a bright red amulet a spiked collar (used) a thick metal breastplate (brand new) a great helm (brand new) a heavy pair of greaves (brand new) a thick pair of metal boots (brand new)(invisible) a pair of metal gauntlets (brand new) a heavy pair of vambraces (brand new) a metal buckler (used) a black warg fur (brand new) a leather satchel a wolfskin wristband (used) a wolfskin wristband (brand new) a war mattock (dented) [ hehe dented! ] a hooded brass lantern a snakeskin belt a sable pouch a leather backpack * HP:Fine *Superdeathflame the Human*:Hurt>drool spit badder You drool all over yourself. * HP:Fine *Superdeathflame the Human*:Hurt> *Superdeathflame the Human* seems to have recovered his senses. * HP:Fine *Superdeathflame the Human*:Hurt> You hit *Superdeathflame the Human*'s left arm hard. * HP:Fine *Superdeathflame the Human*:Hurt>flee PANIC! You can't quit the fight! * HP:Fine *Superdeathflame the Human*:Hurt>flee PANIC! You couldn't escape! * HP:Fine *Superdeathflame the Human*:Hurt>flee PANIC! You can't quit the fight! [ now he sees me trying to flee, bet this makes him braver ] [ only one exit to flee not easy for trol ;) ] * HP:Fine *Superdeathflame the Human*:Hurt> You hit *Superdeathflame the Human*'s right leg extremely hard and shatter it. * HP:Fine *Superdeathflame the Human*:Wounded>flee *Superdeathflame the Human* sends you sprawling * HP:Fine *Superdeathflame the Human*:Wounded> *Superdeathflame the Human* opens the door. [ Why did he open door? Think it's sun there? ] * HP:Fine *Superdeathflame the Human*:Wounded>* HP:Fine *Superdeathflame the Hu man*:Wounded> gig cd [close door] *Superdeathflame the Human* smites your left arm extremely hard. * HP:Fine *Superdeathflame the Human*:Wounded>Your head stops stinging. *Superdeathflame the Human* smites your body extremely hard. You hit *Superdeathflame the Human*'s body extremely hard. PANIC! You can't quit the fight! * HP:Fine *Superdeathflame the Human*:Wounded>You giggle. * HP:Fine *Superdeathflame the Human*:Wounded>Ok. * HP:Fine *Superdeathflame the Human*:Wounded>flee You hit *Superdeathflame the Human*'s left hand extremely hard and shatter it. PANIC! You can't quit the fight! * HP:Fine *Superdeathflame the Human*:Wounded>gig *Superdeathflame the Human* sends you sprawling * HP:Fine *Superdeathflame the Human*:Wounded> *Superdeathflame the Human* opens the door. * HP:Fine *Superdeathflame the Human*:Wounded>* HP:Fine *Superdeathflame the Hu man*:Wounded> *Superdeathflame the Human* smites your body extremely hard. You feel a strong ache there! * HP:Hurt *Superdeathflame the Human*:Wounded> *Superdeathflame the Human* smites your right hand extremely hard. * HP:Hurt *Superdeathflame the Human*:Wounded>* HP:Hurt *Superdeathflame the Hu man*:Wounded> Your head stops stinging. You giggle. * HP:Hurt *Superdeathflame the Human*:Wounded>flee You flee head over heels. [ Eh I guess this looks like a wimpy troll but it's also psychology involved ;) ] An Ancient Tunnel Exits: East West. o HP:Hurt> *Superdeathflame the Human* has arrived from the east. Clip-clop...the trained horse has arrived from the east. * HP:Hurt>#send ("bash "+$target) [bash human] *Superdeathflame the Human* leaves west. Clip-clop...the trained horse leaves west. west o HP:Hurt>#send ("kill "+$target) [kill human] A Junction Exits: North East South. o HP:Hurt>They aren't here. o HP:Hurt>south Landing on the Long Stair *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: North Down. * HP:Hurt>#send ("kill "+$target) [kill human] You hit *Superdeathflame the Human*'s right arm extremely hard and shatter it. * HP:Hurt *Superdeathflame the Human*:Bad> *Superdeathflame the Human* panics, and attempts to flee. *Superdeathflame the Human* leaves down. * HP:Hurt *Superdeathflame the Human*:Bad>o HP:Hurt> *Superdeathflame the Human* has arrived from below. * HP:Hurt>down The Long Passageway Exits: South Up. * HP:Hurt>up #send ("kill "+$target) [kill human] *Superdeathflame the Human* has arrived from above. Clip-clop...the trained horse has arrived from above. Landing on the Long Stair Exits: North Down. o HP:Hurt>They aren't here. o HP:Hurt>#send ("kill "+$target) [kill human] They aren't here. o HP:Hurt>down #send ("kill "+$target) [kill human] The Long Passageway Exits: South Up. * HP:Hurt>They aren't here. * HP:Hurt>south End of Orchabal's Fissure Exits: North East. o HP:Hurt>east east east Orchabal's Fissure Exits: East West. o HP:Hurt>Orchabal's Fissure A rigid leather breastplate is on the ground. A thin pair of rigid leather boots are on the ground. A hard leather cap is on the ground. A plain pair of pants are on the ground. A strip of leather with a buckle is lying here. A thin pair of soft leather boots are on the ground. A thin pair of soft leather pants are lying here. The corpse of a bandit is lying here. The corpse of Gahruuk the half-orc is lying here. Exits: East South West. o HP:Hurt>east east Orchabal's Fissure Exits: East West. o HP:Hurt>Orchabal's Fissure Exits: South West. o HP:Hurt>Alas, you cannot go that way... o HP:Hurt>east south east east Alas, you cannot go that way... o HP:Hurt>east Bridge across the Fissure The corpse of a pony is lying here. Exits: North East. o HP:Hurt>east east Orchabal's Fissure Exits: East West. o HP:Hurt>Orchabal's Fissure Exits: East West. o HP:Hurt>east Orchabal's Fissure Exits: East West. o HP:Hurt>east east End of Orchabal's Fissure *Superdeathflame the Human* is standing here. A sturdy trained horse is standing here. Exits: South West. [ Ah, caught in a bend! ] * HP:Hurt>Alas, you cannot go that way... * HP:Hurt>#send ("kill "+$target) [kill human] Alas, you cannot go that way... * HP:Hurt>Alas, you cannot go that way... * HP:Hurt>#send ("kill "+$target) [kill human] Alas, you cannot go that way... * HP:Hurt>You hit *Superdeathflame the Human*'s body extremely hard and shatter it. * HP:Hurt *Superdeathflame the Human*:Awful> *Superdeathflame the Human* panics, and attempts to flee. *Superdeathflame the Human* leaves west. * HP:Hurt *Superdeathflame the Human*:Awful>o HP:Hurt>They aren't here. o HP:Hurt>#send ("kill "+$target) [kill human] #send ("kill "+$target) [kill human] They aren't here. o HP:Hurt>west #send ("kill "+$target) [kill human] They aren't here. o HP:Hurt>Orchabal's Fissure *Superdeathflame the Human* is standing here. Exits: East West. * HP:Hurt>west You hit *Superdeathflame the Human*'s left foot extremely hard and shatter it. *Superdeathflame the Human* is dead! R.I.P. [get coins corpse] You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Superdeathflame the Human*'s death cry. A shadow slowly rises above the corpse of *Superdeathflame the Human*. o HP:Hurt>Orchabal's Fissure Exits: East West. o HP:Hurt>l You do not see or have the corpse. o HP:Hurt>Orchabal's Fissure o HP:Hurt>e Orchabal's Fissure The corpse of *a Human* is lying here. The shadow of *a Human* is floating here. Exits: East West. o HP:Hurt>re You sit down and rest your tired bones. o HP:Hurt>na superdeathflame dies You try to narrate but your voice is swallowed by the thick air surrounding you o HP:Hurt>who black Black ----- Troggy the Black Numenorean (Linkless) Nadu is going to Las Vegas!!! Smorja the Black Numenorean Tru the Black Numenorean 4 players on. o HP:Hurt>t nadu superdeathflame dies Ok. o HP:Hurt>t nadu in necro area he gort shadow l Ok. o HP:Hurt>Nadu tells you 'claps' Orchabal's Fissure The corpse of *a Human* is lying here. The shadow of *a Human* is floating here. o HP:Hurt>lc 1 [look in 1.corpse] corpse (here) : coins a leather backpack a sable pouch a snakeskin belt a hooded brass lantern a war mattock (dented) a wolfskin wristband (brand new) a wolfskin wristband (used) a leather satchel a black warg fur (brand new) a metal buckler (used) a heavy pair of vambraces (brand new) a pair of metal gauntlets (brand new) a thick pair of metal boots (brand new)(invisible) a heavy pair of greaves (brand new) a great helm (brand new) a thick metal breastplate (brand new) a spiked collar (used) a bright red amulet a ruby ring ..It has a soft glowing aura! a ring a ticket a ticket a shiny dagger (dented) a large sack a dented pail a two-handed sword (brand new) a quarterstaff (brand new) Badder, blood on his teeth! March, 12