9705-Donk ### Me and Drokk had been around Bree for awhile, we got separated ### and I met Circe and Elwood in sunlight. They whacked me good since I ### had no amulet and ate 2 100+ damage colour sprays. ### I had to retreat to necro and met with Drokk again. This is what ### happened. (Me and Drokk were sitting in same lab, that's why he ### heals me without me saying anything.) o C HP:Bad Mana:Burning Move:Tired> The mindless slime tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! The mindless slime tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! The mindless slime tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! The mindless slime tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! o C HP:Bad Mana:Burning Move:Tired the mindless slime:Healthy>You flee head over heels. The Vault of Athoin The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. Some mud before you rears up to attack. Exits: East South. Alas, you cannot go that way... * C HP:Bad Mana:Burning Move:Tired> The mindless slime fails to hit you. You wish that your wounds would stop BLEEDING so much! * C HP:Bad Mana:Burning Move:Tired the mindless slime:Healthy>You flee head over heels. Before Athoin's Vault The corpse of the mindless slime is lying here. Some mud before you rears up to attack. Some mud before you rears up to attack. Some mud before you rears up to attack. Some mud before you rears up to attack. Exits: North East. o C HP:Bad Mana:Burning Move:Slow> The Vault of Athoin The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. Some mud before you rears up to attack. Some mud before you rears up to attack. Exits: East South. * C HP:Bad Mana:Burning Move:Slow> The mindless slime tries to hit you, but your parry is successful. You wish that your wounds would stop BLEEDING so much! * C HP:Bad Mana:Burning Move:Slow the mindless slime:Healthy> You flee head over heels. The Vault of Athoin The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. Exits: East West. * C HP:Bad Mana:Burning Move:Weak>bob You start to concentrate... You lost your concentration! * C HP:Bad Mana:Burning Move:Weak> The mindless slime has arrived from the west. * C HP:Bad Mana:Burning Move:Weak>bob You start to concentrate... bob The corpse of the mindless slime slowly decays into pieces of dust. The corpse of the mindless slime slowly decays into pieces of dust. The mindless slime fails to hit you. You wish that your wounds would stop BLEEDING so much! Ok. An energy begins to flow within your legs as your body becomes lighter. Impossible! You can't concentrate enough!. * C HP:Bad Mana:Hot the mindless slime:Healthy> You flee head over heels. The Vault of Athoin Some mud before you rears up to attack. Exits: East South. * C HP:Bad Mana:Hot> The mindless slime fails to hit you. You wish that your wounds would stop BLEEDING so much! * C HP:Bad Mana:Hot the mindless slime:Healthy> You flee head over heels. Before Athoin's Vault The mindless slime is here, fighting *Circe the Elf*. The mindless slime is here, fighting *Circe the Elf*. The mindless slime is here, fighting *Elwood the Hobbit*. The mindless slime is here, fighting *Circe the Elf*. *Circe the Elf* is here, fighting the mindless slime. *Elwood the Hobbit* is here, fighting the mindless slime. Exits: North East. *Elwood the Hobbit* pierces the mindless slime's left foreleg very hard and shatters it. *Circe the Elf* pierces the mindless slime's body extremely hard and shatters it. * C HP:Bad Mana:Hot> The Hewn Passageway Bends Exits: South West. o C HP:Bad Mana:Hot> Your blood freezes as you hear a death cry. o C HP:Bad Mana:Hot> Hewn Passageway Exits: North South. o C HP:Bad Mana:Hot> Alas, you cannot go that way... o C HP:Bad Mana:Hot>A Junction Exits: North East South. o C HP:Bad Mana:Hot>An Ancient Tunnel Exits: East West. o C HP:Bad Mana:Hot>sc 74/384 hit, 37/79 mana and 121/149 moves. o C HP:Bad Mana:Hot> End of the Ancient Tunnel A tiny spider is here, eating a tiny bug. A cockroach is scuttling across the floor carrying some debris. Exits: North West. o C HP:Bad Mana:Hot>sc 74/384 hit, 37/79 mana and 120/149 moves. o C HP:Bad Mana:Hot>sc 74/384 hit, 37/79 mana and 120/149 moves. o C HP:Bad Mana:Hot>stat OB: 61%, DB: -2%, PB: 88%, Armour: 92%. Wimpy: 150. Mood: wimpy. Needed: 817160 xp, 0 tp. Wp: 80. Gold: 36. Exp: 0 from last score, 129220 from start of session Affected by: - panic - a light wound at the left arm. - a light wound at the body. - noquit - sense life - detect invisibility o C HP:Bad Mana:Hot> An Ancient Tunnel Exits: East West. o C HP:Bad Mana:Hot> A Junction Exits: North East South. o C HP:Bad Mana:Hot> Hewn Passageway Exits: North South. o C HP:Bad Mana:Hot> The Hewn Passageway Bends Exits: South West. o C HP:Bad Mana:Hot> *Circe the Elf* has arrived from the west. * C HP:Bad Mana:Hot> *Circe the Elf* leaves south. Before Athoin's Vault The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. The corpse of the mindless slime is lying here. Exits: North East. o C HP:Bad Mana:Hot>The Vault of Athoin Exits: East South. * C HP:Bad Mana:Hot> The Vault of Athoin Exits: East West. * C HP:Bad Mana:Hot> The Ledge of Theddin's Deep Exits: North South West Down. o C HP:Bad Mana:Hot>The Ledge of Theddin's Deep Exits: East South Down. o C HP:Bad Mana:Hot> The Ledge of Theddin's Deep Exits: East West Down. o C HP:Bad Mana:Hot>The Ledge Before the Door The corpse of the living statue is lying here. A wooden statue of a guardian suddenly creaks, slowly turning to life. Exits: South West. o C HP:Bad Mana:Hot> The Ledge of Theddin's Deep Exits: East West Down. o C HP:Bad Mana:Hot> un oakendoor;o oakendoor The Ledge Before the Door The corpse of the living statue is lying here. A wooden statue of a guardian suddenly creaks, slowly turning to life. Exits: South West. o C HP:Bad Mana:Hot>It isn't even closed! o C HP:Bad Mana:Hot>It's already open! o C HP:Bad Mana:Hot>Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. Exits: North. * C HP:Bad Mana:Hot>c oakendoor Saving Donk. * C HP:Bad Mana:Hot>Ok. * C HP:Bad Mana:Hot>lock oakendoor *click* * C HP:Bad Mana:Hot>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. * C HP:Bad Mana:Hot> Drokk looks around him. * C HP:Bad Mana:Hot>un board *click* * C HP:Bad Mana:Hot>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. * C HP:Bad Mana:Hot> Drokk discovered a bejewelled shield. Drokk binds a bejewelled shield on his arm. * C HP:Bad Mana:Hot>peer drokk You peer closely at him, trying to figure him out. * C HP:Bad Mana:Hot>sc 86/384 hit, 47/79 mana and 122/149 moves. * C HP:Bad Mana:Hot>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. * C HP:Bad Mana:Hot>sc 86/384 hit, 47/79 mana and 122/149 moves. * C HP:Bad Mana:Hot> Drokk begins some strange incantations... * C HP:Bad Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. Drokk begins some strange incantations... * C HP:Wounded Mana:Hot>sc 110/384 hit, 47/79 mana and 122/149 moves. * C HP:Wounded Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. Drokk begins some strange incantations... * C HP:Wounded Mana:Hot>sc 127/384 hit, 47/79 mana and 122/149 moves. * C HP:Wounded Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. Drokk begins some strange incantations... * C HP:Wounded Mana:Hot>sc 145/384 hit, 47/79 mana and 122/149 moves. * C HP:Wounded Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * C HP:Wounded Mana:Hot>sc 170/384 hit, 47/79 mana and 122/149 moves. * C HP:Wounded Mana:Hot> Drokk begins some strange incantations... * C HP:Wounded Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. Drokk begins some strange incantations... * C HP:Hurt Mana:Hot>sc 190/384 hit, 47/79 mana and 122/149 moves. * C HP:Hurt Mana:Hot> Drokk utters the words, 'judicandus gzfuajg' * C HP:Hurt Mana:Hot>sc 190/384 hit, 47/79 mana and 122/149 moves. * C HP:Hurt Mana:Hot>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. * C HP:Hurt Mana:Hot> Drokk lies down and falls asleep. * C HP:Hurt Mana:Hot>smite You stop using an engraved broadsword. * C HP:Hurt Mana:Hot>You stop using a metal wall shield. * C HP:Hurt Mana:Hot>You wield a two-handed sword, looking evil-minded. * C HP:Hurt Mana:Hot>You fasten a metal buckler on your arm, becoming very impressive. * C HP:Hurt Mana:Hot>Ok. * C HP:Hurt Mana:Hot>do board * C HP:Hurt Mana:Hot>100 Wimpy set to: 100 * C HP:Hurt Mana:Hot>#alias 5=un board * C HP:Hurt Mana:Hot>s Alas, you cannot go that way... * C HP:Hurt Mana:Hot>sc 190/384 hit, 47/79 mana and 122/149 moves. * C HP:Hurt Mana:Hot>l e You see something strange. * C HP:Hurt Mana:Hot>stat OB: 122%, DB: -28%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive. Needed: 817160 xp, 0 tp. Wp: 80. Gold: 36. Exp: 0 from last score, 129220 from start of session Affected by: - panic - a light wound at the left arm. - a light wound at the body. - noquit - sense life - detect invisibility * C HP:Hurt Mana:Hot> You feel bolder. You feel less aware of your surroundings. The detect invisible wears off. * C HP:Hurt Mana:Hot>det You start to concentrate... det You lost your concentration! You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Hot>det You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Hot>det det You start to concentrate... Ok. Your eyes tingle. You start to concentrate... * C HP:Hurt Mana:Hot>sen You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Warm>sen You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Warm>sen You start to concentrate... sen You lost your concentration! You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Warm>sen You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Cold>sen You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Cold>sen You start to concentrate... You lost your concentration! * C HP:Hurt Mana:Cold>sen You start to concentrate... sen sen You can't summon enough energy to cast the spell. You start to concentrate... * C HP:Hurt Mana:Cold>You start to concentrate... * C HP:Hurt Mana:Cold>sc 202/384 hit, 8/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you. Drokk is sleeping here. * C HP:Hurt Mana:Cold>stat OB: 136%, DB: 2%, PB: 16%, Armour: 92%. Wimpy: 100. Mood: aggressive. Needed: 817160 xp, 0 tp. Wp: 80. Gold: 36. Exp: 0 from last score, 129220 from start of session Affected by: - detect invisibility - a light wound at the left arm. - a light wound at the body. - noquit * C HP:Hurt Mana:Cold>sc 202/384 hit, 8/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>r You sit down and rest your tired bones. * C HP:Hurt Mana:Cold>sc 202/384 hit, 8/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>eq You are using: a thick metal breastplate (brand new) a great helm (brand new) a heavy pair of greaves (brand new) a thick pair of metal boots (brand new) a thin pair of metal gauntlets (brand new) a heavy pair of vambraces (brand new) a metal buckler (brand new) a black warg fur (used) a leather satchel a two-handed sword (brand new) a stone a plain leather belt a belt pouch * C HP:Hurt Mana:Cold>rem stone You stop using a stone. * C HP:Hurt Mana:Cold>pp stone You put a stone in a belt pouch (worn on belt). * C HP:Hurt Mana:Cold>sc l 214/384 hit, 18/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you. Drokk is sleeping here. * C HP:Hurt Mana:Cold> Target set to: elf * C HP:Hurt Mana:Cold>sc 214/384 hit, 18/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>sc 214/384 hit, 18/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold>sc 214/384 hit, 18/79 mana and 149/149 moves. * C HP:Hurt Mana:Cold> You hear a *click* in a lock. * C HP:Hurt Mana:Cold> The Oakendoor is opened from the other side. * C HP:Hurt Mana:Cold> *Circe the Elf* has arrived from the north. * C HP:Hurt Mana:Cold>st You stop resting, and stand up. * C HP:Hurt Mana:Cold> *Elwood the Hobbit* begins some strange incantations... * C HP:Hurt Mana:Cold>The Necromancer begins some strange incantations... *Circe the Elf* begins some strange incantations... You smite *Circe the Elf*'s body and tickle it. * C HP:Hurt Mana:Cold *Circe the Elf*:Fine> *Elwood the Hobbit* utters the words, 'qahijf gsfal' Spell: COLOUR SPRAY! That really did HURT! *Circe the Elf* begins some strange incantations... Drokk awakens. Ok. * C HP:Wounded Mana:Cold *Circe the Elf*:Fine>Drokk clambers on his feet. You flee head over heels. Back Laboratory A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. Exits: West Down. * C HP:Wounded Mana:Cold>sc 132/384 hit, 18/79 mana and 138/149 moves. * C HP:Wounded Mana:Cold> Drokk has arrived from the west. * C HP:Wounded Mana:Cold>l Back Laboratory A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. Drokk is standing here. * C HP:Wounded Mana:Cold> *Elwood the Hobbit* begins some strange incantations... * C HP:Wounded Mana:Cold> Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. The Skeletal Warrior is here, fighting *Circe the Elf*. The Skeletal Warrior is here, fighting *Circe the Elf*. A slender human standing by the pine table keenly observes you (Glowing). *Circe the Elf* is here, fighting the Skeletal Warrior. Exits: North East. * C HP:Wounded Mana:Cold> *Circe the Elf* swiftly dodges the Necromancer's attempt to pierce her. * C HP:Wounded Mana:Cold> *Circe the Elf* opens the Oakendoor. * C HP:Wounded Mana:Cold> *Circe the Elf* panics, and attempts to flee. *Circe the Elf* leaves east. * C HP:Wounded Mana:Cold>Ok. * C HP:Wounded Mana:Cold>c oakendoor Ok. * C HP:Wounded Mana:Cold>l Research Chamber The corpse of the Skeletal Warrior is lying here. The corpse of the Necromancer is lying here. An evilly animated skeleton paces the room, its bones clattering. An evilly animated skeleton paces the room, its bones clattering. A slender human standing by the pine table keenly observes you (Glowing). Drokk is standing here. * C HP:Wounded Mana:Cold> The board is opened from the other side. * C HP:Wounded Mana:Cold> The Necromancer tries to pierce *Elwood the Hobbit*, but he parries successfully. *Elwood the Hobbit* begins some strange incantations... * C HP:Wounded Mana:Cold> The Skeletal Warrior heroically rescues the Necromancer. Drokk begins some strange incantations... * C HP:Wounded Mana:Cold>Back Laboratory A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. *Circe the Elf* is standing here. Exits: West Down. * C HP:Wounded Mana:Cold> Drokk begins some strange incantations... Ok. * C HP:Wounded Mana:Cold> *Circe the Elf* begins some strange incantations... * C HP:Wounded Mana:Cold> You smite *Circe the Elf*'s right foot very hard. * C HP:Wounded Mana:Cold *Circe the Elf*:Fine> *Circe the Elf* begins some strange incantations... * C HP:Wounded Mana:Cold *Circe the Elf*:Fine> Drokk utters the words, 'pabraw' *Circe the Elf* strongly pierces your left leg. You feel a strong ache there! *Circe the Elf* begins some strange incantations... Drokk begins some strange incantations... * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt> It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>It's already closed! * C HP:Wounded Mana:Cold *Circe the Elf*:Hurt>*Circe the Elf* utters the words, 'diesilla barh' Spell: LIGHTNING BOLT sent by *Circe the Elf*! You wish that your wounds would stop BLEEDING so much! The board is opened from the other side. The board closes quietly. You hear a *click* in a lock. You wish that your wounds would stop BLEEDING so much! PANIC! You couldn't escape! *Circe the Elf* begins some strange incantations... Drokk utters the words, 'pabraw' *Circe the Elf* begins some strange incantations... Your bash at *Circe the Elf* sends her sprawling * C HP:Bad Mana:Cold *Circe the Elf*:Wounded> PANIC! You couldn't escape! You smite *Circe the Elf*'s right leg extremely hard and shatter it. * C HP:Bad Mana:Cold *Circe the Elf*:Bad>It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad> *Circe the Elf* panics, but can't stop fighting to flee. Drokk begins some strange incantations... It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad>It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad> Drokk begins some strange incantations... It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Bad> PANIC! You couldn't escape! You smite *Circe the Elf*'s right hand very hard and shatter it. It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> Drokk begins some strange incantations... It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> *Circe the Elf* seems to have recovered her senses. *Circe the Elf* begins some strange incantations... It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> It's already closed! * C HP:Bad Mana:Cold *Circe the Elf*:Awful> PANIC! You can't quit the fight! You smite *Circe the Elf*'s right hand extremely hard and shatter it. *Circe the Elf* is dead! R.I.P. You receive your share of experience. Yes! You're beginning to get the idea ! Your blood freezes as you hear *Circe the Elf*'s death cry. A shadow slowly rises above the corpse of *Circe the Elf*. It's already closed! * C HP:Bad Mana:Cold> It's already closed! * C HP:Bad Mana:Cold>It's already closed! * C HP:Bad Mana:Cold>It's already closed! * C HP:Bad Mana:Cold>It's already closed! * C HP:Bad Mana:Cold>l Back Laboratory The corpse of *an Elf* is lying here. A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. Drokk is standing here. The shadow of *an Elf* is floating here. * C HP:Bad Mana:Cold>l Back Laboratory The corpse of *an Elf* is lying here. A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. Drokk is standing here. The shadow of *an Elf* is floating here. * C HP:Bad Mana:Warm>sc 80/384 hit, 29/79 mana and 149/149 moves. * C HP:Bad Mana:Warm>50 Wimpy set to: 50 * C HP:Bad Mana:Warm> It seems to be locked. * C HP:Bad Mana:Warm>5 As Drokk greedily kneels down towards the corpse, the icy grasp of A shadow stops him! * C HP:Bad Mana:Warm> *click* * C HP:Bad Mana:Warm>Ok. * C HP:Bad Mana:Warm> *Elwood the Hobbit* has arrived from the west. Drokk tries to slash *Elwood the Hobbit*, but he parries successfully. * C HP:Bad Mana:Warm>l A shadow whispers 'I won't allow the looting of my fallen body!' *Elwood the Hobbit* panics, but can't stop fighting to flee. * C HP:Bad Mana:Warm>Back Laboratory The corpse of *an Elf* is lying here. A fang, an orkish piercing sword, has been planted in the ground. A foot long silver rod is lying here, sigils and glyphs marking one end A large stone chest with ebony bands stands here. A sturdy crate made of nailed wooden planks sits on the floor. A small oaken table has been set here. A water barrel has been left here. Drokk is here, fighting *Elwood the Hobbit*. The shadow of *an Elf* is floating here. *Elwood the Hobbit* is here, fighting Drokk. * C HP:Bad Mana:Warm> Target set to: hobbit * C HP:Bad Mana:Warm> *Elwood the Hobbit* panics, and attempts to flee. *Elwood the Hobbit* leaves west. * C HP:Bad Mana:Warm> Drokk tries to slash *Elwood the Hobbit*, but he parries successfully. Alas! You failed to reach him through the melee. * C HP:Bad Mana:Warm> Ok. * C HP:Bad Mana:Warm>Alas! You failed to reach him through the melee. * C HP:Bad Mana:Warm> *Elwood the Hobbit* begins some strange incantations... You smite *Elwood the Hobbit*'s left leg extremely hard and shatter it. * C HP:Bad Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy> *Elwood the Hobbit* begins some strange incantations... * C HP:Bad Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy> It's already closed! * C HP:Bad Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy>It's already closed! * C HP:Bad Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy>It's already closed! * C HP:Bad Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy>*Elwood the Hobbit* utters the words, 'yufzbar r' Spell: FIREBALL sent by *Elwood the Hobbit*! You wish that your wounds would stop BLEEDING so much! It's already closed! * C HP:Awful Mana:Warm *Elwood the Hobbit*:Awful Drokk:Healthy> PANIC! You couldn't escape! You smite *Elwood the Hobbit*'s body extremely hard and shatter it. *Elwood the Hobbit* is dead! R.I.P. You receive your share of experience. Yes! You're beginning to get the idea ! Your blood freezes as you hear *Elwood the Hobbit*'s death cry. A shadow slowly rises above the corpse of *Elwood the Hobbit*. It's already closed! * C HP:Awful Mana:Warm>sc As Drokk greedily kneels down towards the corpse, the icy grasp of A shadow stops him! 32/384 hit, 29/79 mana and 148/149 moves. * C HP:Awful Mana:Warm> A shadow whispers 'I won't allow the looting of my fallen body!' * C HP:Awful Mana:Warm>stat OB: 135%, DB: -1%, PB: 16%, Armour: 92%. Wimpy: 50. Mood: aggressive. Needed: 617160 xp, 0 tp. Wp: 94. Gold: 36. Exp: 200000 from last score, 329220 from start of session Affected by: - a light wound at the legs. - panic - noquit - detect invisibility - a light wound at the left arm. - a light wound at the body. * C HP:Awful Mana:Warm>sc 32/384 hit, 29/79 mana and 148/149 moves. * C HP:Awful Mana:Warm>exa corpse When you look inside, you see: corpse (here) : coins a keyring a sable pouch a belt of pearls and crystals an oak staff ..It has a soft glowing aura! a black runed dagger (brand new) a fine, grey cloak (brand new) a bejewelled shield (worn out) a pair of soft leather sleeves (used) a thin pair of leather gloves (worn out) a white pair of pants (used) a green hood (used) a blue shirt (worn out) a ring an iron ring (invisible) a water skin a water skin a large sack a stone a wooden pipe a strange set of lock picks * C HP:Awful Mana:Warm>exa 2.corpse When you look inside, you see: corpse (here) : coins a sable pouch a sable pouch (invisible) a broad silver belt an oak staff ..It has a soft glowing aura! a black runed dagger (brand new)(invisible) a keyring with a couple of keys a leather satchel a fine, grey cloak (brand new) a metal wall shield (brand new) a thin pair of soft leather sleeves (used) a thin pair of leather gloves (used) a black pair of padded boots (brand new) a black flowing skirt (worn out) a mithril circlet a black blouse (used) a necklace a ring of silver an iron ring a herbal kit a small fluid-sack a jewel-encrusted goblet a water skin a set of lock picks a key * C HP:Awful Mana:Warm>lock board *click* * C HP:Awful Mana:Warm>stat OB: 135%, DB: -1%, PB: 16%, Armour: 92%. Wimpy: 50. Mood: aggressive. Needed: 617160 xp, 0 tp. Wp: 94. Gold: 36. Exp: 0 from last score, 329220 from start of session Affected by: - a light wound at the legs. - panic - noquit - detect invisibility - a light wound at the left arm. - a light wound at the body. * C HP:Awful Mana:Warm>vw *** Warlords hall of fame *** 1 Gandor the Elf Cleric. 2 Tyrion the Half-Elf Warrior. 3 Sargul the Orc Scout. 4 Natira the Elf Warrior. 5 Durambir the Human Warrior. 6 Armageddon the Orc Warrior. 7 Gimilkhad the Black Numenorean Magic User. 8 Mnimira the Elf Thief. 9 Achilles the Human Warrior. 10 Liten the Orc Warrior. 11 Ineluki the Elf Magic User. 12 Luterin the Human Thief. 13 Murazor the Orc Shaman. 14 Donk the Orc Warrior. 15 Mercy the Black Numenorean Magic User. 16 Stor the Orc Warrior. 17 Zhaea the Black Numenorean Cleric. 18 Foe the Orc Shaman. 19 Rhino the Troll Warrior. 20 Diablo the Black Numenorean Cleric. * C HP:Awful Mana:Warm> Drokk looks at you. * C HP:Awful Mana:Warm> Drokk lies down and falls asleep. * C HP:Awful Mana:Warm> You feel bolder. * C HP:Bad Mana:Hot> Arla tells you 'ROCKAR!' * C HP:Bad Mana:Hot>t arla jepp Ok. * C HP:Bad Mana:Hot>t arla jag har 32 hit Ok. * C HP:Bad Mana:Hot>t arla kuken Ok. * C HP:Bad Mana:Hot> Arla tells you 'hur dumma kan dom va' * C HP:Bad Mana:Hot>t arla keka en fireball pa 80 hits Ok. * C HP:Bad Mana:Hot> Arla tells you 'eeeeks!' * C HP:Bad Mana:Hot>