97062X - Donk ### Razhim had been watching Moria west gate and Redhorn pass for some ### 30 minutes RL when he sees 8 pukes enter west gate. We call for Ulzog ### to help us and go in after them. (First battle is logged by Donk.. Second one is logged by a friend of mine whos name shall be unknown to protect the innocent... :) t bliss jisses l Ok. * W Mana:Cold>A Great Hall Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>exits East - A closed 'greatdoor' West - Durin's Bridge * W Mana:Cold>w w Durin's Bridge Exits: North East South West. * W Mana:Cold>A Great Hall Exits: East West. * W Mana:Cold>'vad ska vi kolla Ok. * W Mana:Cold>'mezagor forst? Ok. * W Mana:Cold> Ulzog ponders life, the universe, and everything. * W Mana:Cold>w A Great Hall Exits: North East West. * W Mana:Cold> Ulzog hisses 'bara fanga opp tracks' * W Mana:Cold>n n n Before A Low Archway Exits: North South. * W Mana:Cold>A Passageway Exits: North South. * W Mana:Cold>A Passageway Exits: North South. * W Mana:Cold>nod n You nod solemnly. Ulzog hisses 'blocka west gate' * W Mana:Cold>A Passageway Exits: East South. * W Mana:Cold>bash panel The panel gave away under the pressure. n Foot of Stair Exits: South West Up. * W Mana:Cold>u u u Hidden Stair Exits: Up Down. * W Mana:Cold>Hidden Stair Exits: Up Down. * W Mana:Cold>Crumbling Passage Exits: West Down. * W Mana:Cold>w u u u Shattered Chamber Exits: East Up. * W Mana:Cold>Hidden Stairs Exits: Up Down. * W Mana:Cold>Hidden Stairs Exits: Up Down. * W Mana:Cold>Hidden Stairs Exits: North Down. * W Mana:Cold>n u u u Rough Passage Exits: East South Up. * W Mana:Warm>Hidden Stairs Exits: Up Down. * W Mana:Warm>Hidden Stairs Exits: Up Down. * W Mana:Warm>track Hidden Stairs Exits: West Down. * W Mana:Warm>You carefully examine the ground around you, looking for tracks... You stop searching, you don't seem to find anything else. * W Mana:Warm>rem picks You stop using a strange set of lock picks. * W Mana:Warm>hold parchment You grab a fragile parchment. * W Mana:Warm>l Hidden Stairs Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>open stonedoor w Ok. * W Mana:Warm>Chamber of Mazarbul A strange white skull lies on the floor looking at you. Greater parts of a broken weapon are lying on the ground. Little parts of a broken weapon are lying on the ground. A wooden chest stands in the corner. Greater parts of a broken weapon are lying on the ground. Little parts of a broken weapon are lying on the ground. Little parts of a broken weapon are lying on the ground. Exits: East West. * W Mana:Warm>close stonedoor Ok. * W Mana:Warm>open hugedoor w Ok. * W Mana:Warm>close hugedoor Avenue of Balin Exits: East South Down. Ulzog hisses 'behover inte holda parchment for o receita behover man vel ?' * W Mana:Warm>Ok. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'nok o ha det i inventory' You stop searching, you don't seem to find anything else. * W Mana:Warm>where pack You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Pack. * W Mana:Warm> You hear some apparently close noise coming from below. * W Mana:Warm>l Avenue of Balin Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm> Ulzog hisses '150 defense' * W Mana:Warm>s s Hall of Lore Exits: North East South West. * W Mana:Warm>Pool of Kheled-Zaram A small white fountain is here. Exits: North East South West. * W Mana:Warm> Ulzog hisses 'noise' * W Mana:Warm>pon You ponder life, the universe, and everything. * W Mana:Warm>stat drink water OB: 167%, DB: 1%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 175968 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Warm>drink water drink water You drink the water. You do not feel thirsty anymore. * W Mana:Warm>You drink the water. * W Mana:Warm>Your stomach can't contain anymore! * W Mana:Warm>pour water skin You fill your skin with some water. * W Mana:Warm>'undras om jag ska springa azaghals Ok. * W Mana:Hot>cha m a Ok. * W Mana:Hot>l Pool of Kheled-Zaram A small white fountain is here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Hot>w w Hall of Lore Exits: North East South West. * W Mana:Hot>Azaghal's Way Exits: East West. * W Mana:Hot>w w Azaghal's Way Exits: East West. * W Mana:Hot>Azaghal's Way Exits: North East South West. * W Mana:Hot>w Azaghal's Way A large bat is here, hanging in the darkness. Exits: East West. * W Mana:Hot>track You carefully examine the ground around you, looking for tracks... The large bat fails to hit you.  You stop searching. * W Mana:Hot the large bat:Healthy> Ulzog pierces the large bat's left claw hard and shatters it. * W Mana:Hot the large bat:Fine> Ulzog pierces the large bat's left claw very hard and shatters it. You smite the large bat's body extremely hard and shatter it. You see your victim shocked by your hit. The large bat is dead! R.I.P. You receive your share of experience. One more death... It seems to be a litany... Your blood freezes as you hear the large bat's death cry. * W Mana:Hot>track You carefully examine the ground around you, looking for tracks... You stop searching. * W Mana:Hot>bcc Arglebargle, glop-glyf!?! * W Mana:Hot>g corpse You get the corpse of the large bat. * W Mana:Hot>'fan Ok. * W Mana:Hot>track You carefully examine the ground around you, looking for tracks... - Some tracks of the huge stone troll leading east (done less than 12 hours ago). You stop searching. * W Mana:Hot>w w Azaghal's Way Exits: East South West. * W Mana:Hot>w w Azaghal's Way Exits: North East South West. * W Mana:Hot>Azaghal's Way Exits: East West. * W Mana:Hot>Azaghal's Way Exits: East West. * W Mana:Hot>w w w w Azaghal's Way The corpse of the great warg is lying here. The corpse of the great warg is lying here. Exits: East West. * W Mana:Hot>Azaghal's Way Exits: North East South. * W Mana:Hot>Alas, you cannot go that way... * W Mana:Hot>Alas, you cannot go that way... * W Mana:Hot>e Azaghal's Way The corpse of the great warg is lying here. The corpse of the great warg is lying here. Exits: East West. * W Mana:Hot>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'ohh' Razhim licks his mouth and smiles. - Some tracks of a Black Numenorean leading west (done less than 1 hour ago). - Some tracks of a Orc leading west (done less than 1 hour ago). - Some tracks of a Orc leading west (done less than 1 hour ago). You stop searching, you don't seem to find anything else. Ulzog hisses '75 mps' * W Mana:Hot>'no other tracks Ok. * W Mana:Hot>cast 'breath' You start to concentrate... Ok. An energy begins to flow within your legs as your body becomes lighter. Ulzog ponders life, the universe, and everything. * W Mana:Cold>l Azaghal's Way The corpse of the great warg is lying here. The corpse of the great warg is lying here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>'koer copper stian Ok. * W Mana:Cold>'foer damage Ok. * W Mana:Cold>w s Azaghal's Way Exits: North East South. * W Mana:Cold>Azaghal's Way The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. Exits: North West. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... drop corpse Razhim looks at Ulzog. Razhim gets a loaf of bread from a large sack. Ulzog hisses 'tjo .. men om dom begynner o slaa paa mej' Razhim gets a loaf of bread from a large sack. Razhim gets a loaf of bread from a large sack. Razhim eats a loaf of bread Razhim eats a loaf of bread Razhim eats a loaf of bread You stop searching, you don't seem to find anything else. You drop the corpse. * W Mana:Cold> * W Mana:Cold> Ulzog ponders life, the universe, and everything. * W Mana:Cold>'knappast Ulzog hisses 'jaja' * W Mana:Cold>Ok. * W Mana:Cold>where horse You carefully examine the ground around you, looking for tracks... Ulzog stops using an iron ring. Ulzog gets a copper ring from a sable pouch. Hmmm... You don't find any tracks of a Horse. * W Mana:Cold>w w w Durin's Chimney Exits: East West. Ulzog puts a copper ring on his finger with delicacy. * W Mana:Cold>w Durin's Chimney Exits: East West. * W Mana:Cold>w Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. Exits: North East. * W Mana:Cold> Ulzog puts an iron ring in a sable pouch. * W Mana:Cold>tr You carefully examine the ground around you, looking for tracks... Ulzog hisses 'they gotta be near' Razhim smirks 'storre chans att dom slar mig forst' Ulzog hisses 'saag fribejs o dom dej ?' You stop searching, you don't seem to find anything else. * W Mana:Cold>'nej jettegamla corpses Ok. * W Mana:Cold>'jo visst l Ok. * W Mana:Cold>Azaghal's Way The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>n w w Azaghal's Way Exits: South West. * W Mana:Cold>Narvi's Smelting Hall Exits: North East South. * W Mana:Cold>Alas, you cannot go that way... * W Mana:Cold>s d Stair Chamber Exits: North South Down. * W Mana:Cold>A Ceremonial Hall The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. An eyeless white rat with nasty teeth scurries about. Exits: East West Up Down. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'usj afn' The white rat fails to hit you.  Razhim looks at Ulzog. - Some tracks of a Durghash orc leading west (done less than 1 hour ago). - Some tracks of an orcish warrior leading west (done less than 1 hour ago). - Some tracks of the lurg leader leading west (done less than 2 hours ago). - Some tracks of the lurg leader leading east (done less than 3 hours ago). Razhim joins your fight. Ulzog hisses 'btw .. om vi traffer dom uten en mob' Ulzog joins your fight. You stop searching, you don't seem to find anything else. * W Mana:Cold the white rat:Healthy> Ulzog pierces the white rat's head extremely hard and shatters it. Razhim strongly pierces the white rat's left foreleg and shatters it. You smite the white rat's left hindfoot extremely hard and shatter it. You see your victim shocked by your hit. The white rat is dead! R.I.P. You receive your share of experience. It's really not interesting anymore! Your blood freezes as you hear the white rat's death cry. * W Mana:Cold> Ulzog hisses 'saa fearar jag' * W Mana:Cold> Ulzog hisses 'tvaa' * W Mana:Cold>'som fan Ok. * W Mana:Cold>nod You nod solemnly. * W Mana:Cold>l A Ceremonial Hall The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>pon You ponder life, the universe, and everything. * W Mana:Warm>u Stair Chamber Exits: North South Down. * W Mana:Warm>n w w Narvi's Smelting Hall Exits: North East South. * W Mana:Warm>w Alas, you cannot go that way... * W Mana:Warm>Alas, you cannot go that way... * W Mana:Warm>n Alas, you cannot go that way... * W Mana:Warm>w w Razhim nods solemnly. Azaghal's Way Exits: South West. * W Mana:Warm>w Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East South. * W Mana:Warm>s Cavern of Silence Exits: North South West. * W Mana:Warm>w w w Azaghal's Way Exits: East West. * W Mana:Warm>w Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>w The Chamber of Rainbows Exits: North East South West. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'vem e det som ledar' 'noname dwarf You stop searching, you don't seem to find anything else. Ok. * W Mana:Warm>'gissar pa en cleric Ok. * W Mana:Warm>w w w Azaghal's Way Exits: East West. * W Mana:Warm>w Azaghal's Way Exits: East West. * W Mana:Warm>w w w w w w Azaghal's Way Exits: East West. * W Mana:Warm>A Huge Glittering Cavern Exits: East South West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>where horse Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East South West. * W Mana:Warm>Switchbacks Exits: East West. Ulzog hisses 'jag gissar paa Kilh' * W Mana:Warm>You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Horse. * W Mana:Warm>'han e inte noname Ok. * W Mana:Warm>w w Switchbacks An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. An eyeless white rat with nasty teeth scurries about. Exits: East West. * W Mana:Warm>Switchbacks Exits: East Down. * W Mana:Warm>d Intersection of Roads Exits: North East West Up Down. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... Ulzog ponders life, the universe, and everything. Ulzog hisses 'vem kan det da vara' 'lowbie - Some tracks of the white rat leading up (done less than 4 hours ago). You stop searching, you don't seem to find anything else. Ok. * W Mana:Warm>l Intersection of Roads Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>w w w Level Tunnel Exits: East West Down. * W Mana:Warm>w Level Tunnel Exits: East West. * W Mana:Warm>Intersection of Four Ways Exits: North East South West. * W Mana:Warm>East-West Tunnel Exits: East West. * W Mana:Warm>w w w East-West Tunnel Exits: East West. * W Mana:Warm>East-West Tunnel Exits: East South West. * W Mana:Warm>A Bend in the Underground Road Exits: North East. * W Mana:Warm> Moving up the slope is really hard. * W Mana:Warm>n w w The Ruined Plaza Exits: South West. * W Mana:Warm>Moving up the slope is really hard. On the Great Stairway Exits: East West. * W Mana:Warm>Inside Durin's Gate Exits: East South West. * W Mana:Warm>l w Arching high overhead are the Doors of Durin. Elements of both Dwarven skill and Elven artistry weave a majestic spell over the smooth, unspoiled stone. The bas-relief likeness of a slender tree gently leans to each side, kept company by flowing, graceful runes. Over the portal is an emblem of a crescent moon and a starry constellation. The gates is closed. * W Mana:Warm>open gates You push on the heavy stone gates, but nothing happens. * W Mana:Warm> A soft rumble can be heard as the large gates to the west start moving. * W Mana:Warm>'muhaha Ok. * W Mana:Hot>l The two gate-halves slowly start swinging outwards. Inside Durin's Gate Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Hot> The gate opens up, showing the dark lake outside. * W Mana:Hot>w e Under a Grey Stone Cliff A pair of tall, slender holly trees stand by the grey walls. Exits: North East West. * W Mana:Hot>Inside Durin's Gate Exits: East South West. Ulzog hisses 'tappade shield o armour' * W Mana:Hot> Ulzog begins some strange incantations... * W Mana:Hot> Ulzog utters the words, 'gpuzre' Ulzog begins some strange incantations... * W Mana:Hot>'upp med det da Ulzog utters the words, 'abrawajf' * W Mana:Hot>Ok. * W Mana:Hot> Suddenly, you see tentacles wriggle their way towards the gate from the lake beneath. Grabbing the gates, they throw them shut. Through the thick rock you hear loud thumps as something crashes into the closed gates. * W Mana:Hot>'har inte sett nagra tracks hittils Ok. * W Mana:Hot>l Ulzog nods solemnly. * W Mana:Hot>Inside Durin's Gate Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Hot>w w The gates seems to be closed. Ulzog ponders life, the universe, and everything. * W Mana:Hot>The gates seems to be closed. * W Mana:Hot>e e On the Great Stairway Exits: East West. * W Mana:Hot>Moving up the slope is really hard. The Ruined Plaza Exits: South West. * W Mana:Hot> Moving up the slope is really hard. * W Mana:Hot>s e e A Bend in the Underground Road Exits: North East. * W Mana:Hot>East-West Tunnel Exits: East South West. * W Mana:Hot>East-West Tunnel Exits: East West. Ulzog hisses 'undras paa var dom kan vara' * W Mana:Hot Move:Tired>e e East-West Tunnel Exits: East West. * W Mana:Hot Move:Tired>Intersection of Four Ways Exits: North East South West. * W Mana:Hot Move:Tired>cast 'breath' You start to concentrate... Ok. An energy begins to flow within your legs as your body becomes lighter. * W Mana:Cold>'nere tror jag Ok. * W Mana:Cold>'de har horses med sig Ok. * W Mana:Cold>'tror jag Ok. * W Mana:Cold> Ulzog hisses 'da e det slakt' * W Mana:Cold>e e e Level Tunnel Exits: East West. * W Mana:Cold>Level Tunnel Exits: East West Down. * W Mana:Cold>Intersection of Roads Exits: North East West Up Down. * W Mana:Cold>d Hwain's Way Exits: East Up. * W Mana:Cold>e e e Hwain's Way Exits: East West. * W Mana:Cold>s Hwain's Way Exits: East West. * W Mana:Cold>Hwain's Way Exits: North South West. * W Mana:Cold>Hwain's Way Exits: North East. * W Mana:Cold>e s Hwain's Way Exits: East South West. Ulzog hisses 'bara tracka mounts' * W Mana:Cold>Hwain's Way Exits: North East. * W Mana:Cold> Ulzog hisses 'i zon da' * W Mana:Cold>where horse You carefully examine the ground around you, looking for tracks... 'men inte seker Hmmm... You don't find any tracks of a Horse. Ok. * W Mana:Cold>'de kan ha dodat/burnat Ok. * W Mana:Cold> Ulzog hisses 'idiotiska jaevlar' * W Mana:Cold> Ulzog giggles. * W Mana:Cold>'e e Ok. * W Mana:Cold>e Hwain's Way Exits: North East West. * W Mana:Cold>e Hwain's Way Exits: East West. * W Mana:Cold>Hwain's Way Exits: North East West. * W Mana:Cold Move:Tired>sc 397/397 hit, 9/79 mana and 47/149 moves. Ulzog hisses 'tror jag inte dom har gjort' * W Mana:Cold Move:Tired> Ulzog hisses 'horse ?' * W Mana:Cold Move:Tired>'vafan You are hungry. Ok. * W Mana:Cold>w w w Hwain's Way Exits: East West. * W Mana:Cold>w w Hwain's Way Exits: North East West. * W Mana:Cold>Hwain's Way Exits: North East. * W Mana:Cold>Alas, you cannot go that way... * W Mana:Cold>hide wall Alas, you cannot go that way... * W Mana:Cold>Ok. * W Mana:Cold>'kan ikke bera allt Ok. * W Mana:Cold>open sack Ok. * W Mana:Cold>get meat sack The sack does not contain the meat. * W Mana:Cold>close sack Ok. * W Mana:Cold>'mushroom Ok. Ulzog hisses 'akta paa hwains' * W Mana:Cold>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 20 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 19/79 mana and 63/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24274120 experience points and you have 102319 travel points. You have gained 163 war points in battles against good. You need 175880 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You are hungry. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Cold> Ulzog begins some strange incantations... * W Mana:Cold> Ulzog utters the words, 'qfzahz yaae' Ulzog magically creates a mushroom. A magic mushroom suddenly appears. * W Mana:Cold>l Hwain's Way A magic mushroom lies here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>eat food You eat the mushroom. You are full. * W Mana:Cold>e Hwain's Way Exits: North East West. * W Mana:Cold>e e e e Hwain's Way Exits: East West. * W Mana:Cold>Hwain's Way Exits: North East West. * W Mana:Cold>Hwain's Way The bloodthirsty bat is sleeping here. Exits: East West. * W Mana:Cold Move:Tired>Hwain's Way Exits: East West. * W Mana:Cold Move:Tired>e e e Hwain's Way Exits: North East West. * W Mana:Cold Move:Tired>Hwain's Way Exits: North East West. * W Mana:Cold Move:Tired>Hwain's Way Exits: East West. * W Mana:Cold Move:Tired>e e Hwain's Way Exits: East West. Ulzog hisses 'horse i zon ?' * W Mana:Cold Move:Slow>Hwain's Way Exits: North East West. * W Mana:Cold Move:Slow>where horse You carefully examine the ground around you, looking for tracks... 'nej Hmmm... You don't find any tracks of a Horse. Ok. * W Mana:Cold Move:Slow>'bobba Ok. * W Mana:Cold Move:Slow>'slow info Ok. Ulzog hisses 'tired igjen' * W Mana:Cold Move:Slow>You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 20 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 19/79 mana and 21/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24274120 experience points and you have 102319 travel points. You have gained 163 war points in battles against good. You need 175880 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Cold Move:Slow>sc 397/397 hit, 19/79 mana and 21/149 moves. * W Mana:Cold Move:Slow> Ulzog begins some strange incantations... * W Mana:Cold Move:Slow> Ulzog utters the words, 'breath of briskness' * W Mana:Cold Move:Slow> Razhim begins some strange incantations... Ulzog begins some strange incantations... * W Mana:Cold Move:Slow> Ulzog utters the words, 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. * W Mana:Cold> Razhim utters the words, 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. * W Mana:Cold>e Hwain's Way A fierce bat is here, lusting for your blood. Exits: North East South West. * W Mana:Cold>e Hwain's Way Exits: North East South West. * W Mana:Cold>e e Hwain's Way Exits: East West. * W Mana:Cold>Durin's Chimney Exits: North East West. * W Mana:Cold>n e Durin's Chimney Exits: East South. * W Mana:Cold>Durin's Chimney Exits: South West. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... You stop searching, you don't seem to find anything else. * W Mana:Cold> Ulzog hisses 'hur lange sitter din block razhim ?' * W Mana:Cold>open stairway n Ok. * W Mana:Warm>The Endless Stair Exits: South Up Down. * W Mana:Warm>close exit d d Ok. * W Mana:Warm>The Endless Stair Exits: Up Down. * W Mana:Warm>The Foot of the Endless Stair Exits: West Up. * W Mana:Warm>open crevice w Ok. * W Mana:Warm>Durin's Chimney Exits: North East South. * W Mana:Warm>close cleft Razhim smirks 'ingen aning polarn' Ok. * W Mana:Warm>where horse You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Horse. * W Mana:Warm>n n Saving Donk. Dark Road Exits: East South. * W Mana:Warm>e Alas, you cannot go that way... * W Mana:Warm>Dark Road Exits: North West. * W Mana:Warm>n n n e Dark Road Exits: East South. * W Mana:Warm>e Alas, you cannot go that way... * W Mana:Warm>Alas, you cannot go that way... * W Mana:Warm>Dark Road Exits: East West. * W Mana:Warm>Dark Road Exits: East West. * W Mana:Warm>e n e Dark Road Exits: East West. * W Mana:Warm>Alas, you cannot go that way... * W Mana:Warm>Filthy Hall An uruk-hai growls at the sight of you. An uruk-hai growls at the sight of you. Exits: North East West. * W Mana:Warm>n e Filthy Hall An uruk-hai growls at the sight of you. An uruk-hai growls at the sight of you. Exits: East South. * W Mana:Warm>Murky Pool Exits: South West. * W Mana:Warm>s Filthy Hall Exits: North South West. * W Mana:Warm>s e The Royal Way Exits: North East South. * W Mana:Warm>The Royal Way Exits: North East West. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... You stop searching, you don't seem to find anything else. * W Mana:Warm>n The Royal Antechamber Exits: East South West. * W Mana:Warm>exits East - A closed 'mahogany' South - The Royal Way West - Vaulted Corridor * W Mana:Warm>whe muranog You carefully examine the ground around you, looking for tracks... You find some tracks that seem to lead east of here. * W Mana:Warm>s The Royal Way Exits: North East West. * W Mana:Warm> * W Mana:Warm>'muranog lever Ok. * W Mana:Warm>e e The Royal Way Exits: East West. * W Mana:Warm>e The Royal Way Exits: North East West. * W Mana:Warm>The Royal Way Exits: East West. * W Mana:Warm>e e s The Royal Way Exits: East West. * W Mana:Warm>Dark Road Exits: North South West. * W Mana:Warm>Dark Road Exits: North South. * W Mana:Warm>s Ceremonial Hall Exits: North West. * W Mana:Warm>open stairwell e Ok. * W Mana:Warm>close door Bottom of a Hidden Stair Exits: South West. * W Mana:Warm>Ok. * W Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 167%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 29/79 mana and 76/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24274120 experience points and you have 102319 travel points. You have gained 163 war points in battles against good. You need 175880 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Warm>s Hidden Stair Exits: North Up. * W Mana:Warm> Moving up the slope is really hard. Ulzog hisses 'ska jag kjora 3 harms paa revel og 1 harm + bolt paa kelset da' * W Mana:Warm>nod You nod solemnly. Ulzog hisses 'da burde han do' * W Mana:Hot>'jo Ok. * W Mana:Hot>u u u w Hidden Stair Exits: Up Down. * W Mana:Hot>u u Moving up the slope is really hard. Hidden Stair Exits: Up Down. * W Mana:Hot>u Moving up the slope is really hard. Hidden Stair A dripping yellow fungus hangs here, clinging to the crevices and walls. Exits: West Down. * W Mana:Hot>Your sudden entrance has disturbed the sensitive blooms on the fungus, causing some of them to open and release their spores into the air. Moving up the slope is really hard. Hidden Stair Exits: East Up. * W Mana:Hot>Moving up the slope is really hard. Hidden Stair A dripping yellow fungus hangs here, clinging to the crevices and walls. Exits: Up Down. * W Mana:Hot>Razhim's sudden entrance has disturbed the sensitive blooms on the fungus, causing some of them to open and release their spores into the air. Ulzog's sudden entrance has disturbed the sensitive blooms on the fungus, causing some of them to open and release their spores into the air. Moving up the slope is really hard. Hidden Stair Exits: Up Down. * W Mana:Hot>Moving up the slope is really hard. Top of a Hidden Stair Exits: East Down. * W Mana:Hot> Moving up the slope is really hard. * W Mana:Hot Move:Tired>e Small Alcove Exits: North West. Ulzog hisses 'razhim fireballar 3 paa kelset' * W Mana:Hot Move:Tired>cast 'breath' You start to concentrate... Ulzog hisses 'err' l n Ok. An energy begins to flow within your legs as your body becomes lighter. The slab is closed. Ulzog hisses 'revel' * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'o sen pa kelset' Ulzog hisses 'sen e dom tvaa doda' 'om de inte e sancted You stop searching, you don't seem to find anything else. Ok. * W Mana:Cold>l Small Alcove Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>open slab n Ok. * W Mana:Cold>A Great Hall Exits: East South West. * W Mana:Cold>close statuary Ok. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'dom evel fan inte sanctat her' You see: - Some tracks of a Black Numenorean coming from the south (done less than 1 hour ago). - Some tracks of a Orc coming from the south (done less than 1 hour ago). - Some tracks of a Orc coming from the south (done less than 1 hour ago). - Some tracks of a Black Numenorean leading west (done less than 9 hours ago). - Some tracks of a Orc leading west (done less than 9 hours ago). - Some tracks of a Orc leading west (done less than 9 hours ago). You stop searching. * W Mana:Cold> Ulzog hisses 'kolla dorren' * W Mana:Cold>'borde inte vara nae Ok. * W Mana:Cold>exits East - Durin's Bridge West - A Great Hall * W Mana:Cold>e e e Durin's Bridge Exits: North East South West. * W Mana:Cold>A Great Hall Exits: East West. * W Mana:Cold>The greatdoor seems to be closed. * W Mana:Cold> Bliss tells you 'tell me if you get some spare stuff from trap will you' * W Mana:Cold> Ulzog hisses 'om fribejs o dom har kommt inn' * W Mana:Cold>'greatdoor closed Ok. * W Mana:Cold> Ulzog hisses 'blocka her oxo' * W Mana:Cold>'inga tracks Ok. * W Mana:Cold> Ulzog hisses 'greatdoor' * W Mana:Cold> Razhim begins some strange incantations... * W Mana:Cold> Razhim utters the words, 'braqt eaaf' The exit east seems to blur for a while. * W Mana:Cold>t bliss sure Ok. * W Mana:Cold>w w w Durin's Bridge Exits: North East South West. Ulzog hisses 'haha' * W Mana:Cold>A Great Hall Exits: East West. * W Mana:Cold>A Great Hall Exits: North East West. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... Bliss tells you ':)' Ulzog hisses 'nu blir det svart o komma undan' - Some tracks of a Black Numenorean leading north (done less than 9 hours ago). - Some tracks of a Orc leading north (done less than 9 hours ago). - Some tracks of a Orc leading north (done less than 9 hours ago). Razhim begins some strange incantations... You stop searching. * W Mana:Warm> Razhim utters the words, 'abrawajf' Razhim begins some strange incantations... * W Mana:Warm> Razhim utters the words, 'gpuzre' * W Mana:Warm>stat OB: 157%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 175880 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Warm>l A Great Hall Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>w Durin's Way Exits: East West. * W Mana:Warm>w Durin's Way A large black-skinned beast stands here, fangs protruding from its maw. A stone-grey troll advances toward you, with fury in its eyes. A stone-grey troll advances toward you, with fury in its eyes. A stone-grey troll advances toward you, with fury in its eyes. Exits: East West. * W Mana:Warm>w The Central Gathering Hall A large WARNING SIGN lies beside the well. A huge water-drake is coiled here. Exits: North East South West Down. * W Mana:Warm>w Durin's Way A great black orc stands here, eager for combat. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark orkish archer is aiming a vicious bow at you. A dark orkish archer is aiming a vicious bow at you. A dark orkish archer is aiming a vicious bow at you. Exits: North East South West. * W Mana:Warm>w Durin's Way Exits: East South West. * W Mana:Warm> You hear some apparently close noise coming from the east. Ulzog hisses 'va fan' * W Mana:Warm>'jesus fucking a Ok. * W Mana:Warm> Razhim smirks 'ick!' * W Mana:Warm> Ulzog hisses 'karcarak e ute' * W Mana:Warm>'jo Ok. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... You stop searching, you don't seem to find anything else. * W Mana:Warm>'inga tracks where horse Ok. * W Mana:Warm>You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Horse. * W Mana:Warm>pon l You ponder life, the universe, and everything. * W Mana:Warm>Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 157%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 20/79 mana and 108/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24274120 experience points and you have 102319 travel points. You have gained 163 war points in battles against good. You need 175880 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - a light wound at the body. - strength - sense life - detect invisibility * W Mana:Warm> Ulzog hisses 'kolla mezagor, umuk, bulag' * W Mana:Warm>nod l You nod solemnly. * W Mana:Warm>Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>w open barricade w Mustering Stairs Exits: North East South West Up Down. * W Mana:Warm>I see no barricade here. * W Mana:Warm>Western Gathering Hall A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark orkish archer is aiming a vicious bow at you. Exits: North East South West. * W Mana:Warm>open barricade w I see no barricade here. * W Mana:Warm>A darkened orc fails to hit you. No way! You are fighting for your life! * W Mana:Warm a darkened orc:Healthy> A darkened orc says 'How can this be? I'm hopelessly lost!' * W Mana:Warm a darkened orc:Healthy> You smite a darkened orc's body extremely hard and shatter it. You see your victim shocked by your hit. Ulzog leaves west. * W Mana:Warm a darkened orc:Healthy>'west Ok. * W Mana:Warm a darkened orc:Healthy> A dark orkish archer lightly shoots your right hand and tickles it. Razhim leaves west. o W HP:Fine Mana:Warm a darkened orc:Healthy> A darkened orc joins a darkened orc's fight. A darkened orc joins a darkened orc's fight. Ulzog has arrived from the west. o W HP:Fine Mana:Warm a darkened orc:Healthy> Ulzog leaves east. o W HP:Fine Mana:Warm a darkened orc:Healthy>flee A darkened orc joins a darkened orc's fight. o W HP:Fine Mana:Warm a darkened orc:Healthy>You flee head over heels. A Marble Tunnel Exits: North East South. o W HP:Fine Mana:Warm>n Western Gathering Hall A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark orkish archer is aiming a vicious bow at you. Exits: North East South West. o W HP:Fine Mana:Warm>w Durin's Way A large arrow lies on the ground. A dark orkish archer is here, fighting Razhim. A dark orkish archer is aiming a vicious bow at you. A dark orkish archer is aiming a vicious bow at you. Razhim the Black Numenorean is here, fighting a dark orkish archer. Ulzog is standing here. Exits: North East West. * W HP:Fine Mana:Warm> A dark orkish archer panics, and attempts to flee. A dark orkish archer leaves east. * W HP:Fine Mana:Warm>w Durin's Way Exits: East West. Ulzog leaves east. * W Mana:Warm> A dark orkish archer has arrived from the east. Ulzog has arrived from the east. * W Mana:Warm>l Durin's Way Razhim the Black Numenorean is standing here. A dark orkish archer is aiming a vicious bow at you. Ulzog is standing here. * W Mana:Warm> Razhim leaves west. o W Mana:Warm> A dark orkish archer tries to shoot Ulzog, but he parries successfully. o W Mana:Warm>l e Durin's Way leads east through the mountain, as far as the eye can see. o W Mana:Warm> A dark orkish archer panics, and attempts to flee. A dark orkish archer leaves west. Razhim has arrived from the west. Ulzog panics, and attempts to flee. Ulzog leaves west. * W Mana:Warm> Razhim panics, and attempts to flee. Razhim leaves west. o W Mana:Warm>w Durin's Way A dark troll, black as night, rushes forth from the shadows. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark-skinned orc, born of the tunnels, draws his weapon. A dark orkish archer is aiming a vicious bow at you. Ulzog is standing here. Razhim the Black Numenorean is standing here. Exits: East West. * W Mana:Warm>w The barricade seems to be closed. * W Mana:Warm>w The barricade seems to be closed. * W Mana:Warm>open barricade Ulzog swiftly dodges a darkened orc's attempt to hit him. * W Mana:Warm>w A dark orkish archer lightly shoots Ulzog's left leg and tickles it. Ok. * W Mana:Warm>Durin's Chimney Exits: East West. * W Mana:Warm>l Durin's Chimney Razhim the Black Numenorean is standing here. * W Mana:Warm> A dark orkish archer has arrived from the east. * W Mana:Warm> Ulzog has arrived from the east. * W Mana:Warm> Ulzog leaves west. * W Mana:Warm>close barricade Ok. * W Mana:Warm>w Durin's Chimney Ulzog is standing here. Exits: East West. * W Mana:Warm>smi You smile happily. * W Mana:Warm> A dark orkish archer has arrived from the east. * W Mana:Warm> Ulzog hisses 'closa' * W Mana:Warm>'gjorde A dark orkish archer tries to shoot Ulzog, but he parries successfully. A dark orkish archer stops using an orcish shortbow. * W Mana:Warm>Ok. Ulzog hisses 'annars hunter dom oss' * W Mana:Warm>as ulzog You assist Ulzog. * W Mana:Warm a dark orkish archer:Healthy Ulzog:Fine> Ulzog hisses 'hela bunten' * W Mana:Warm a dark orkish archer:Healthy> You smite a dark orkish archer's body extremely hard and shatter it.  * W Mana:Warm a dark orkish archer:Fine> Ulzog panics, and attempts to flee. Ulzog leaves east. * W Mana:Warm a dark orkish archer:Fine>bash Razhim joins your fight. Ulzog has arrived from the east. * W Mana:Warm a dark orkish archer:Fine>Razhim panics, and attempts to flee. Razhim leaves west. You smite a dark orkish archer's right arm extremely hard.  Ulzog joins your fight. Your bash at a dark orkish archer sends him sprawling Ulzog pierces a dark orkish archer's body and tickles it. You smite a dark orkish archer's left arm extremely hard and shatter it. You see your victim shocked by your hit.  o W Mana:Warm a dark orkish archer:Hurt> Razhim has arrived from the west. * W Mana:Warm a dark orkish archer:Hurt> Ulzog strongly pierces a dark orkish archer's right foot. You smite a dark orkish archer's left foot extremely hard and shatter it.  * W Mana:Warm a dark orkish archer:Wounded> Ulzog hisses 'inte kill' * W Mana:Warm a dark orkish archer:Wounded>bash Bash someone already bashed? Aren't we funny? * W Mana:Warm a dark orkish archer:Wounded>bash Bash someone already bashed? Aren't we funny? * W Mana:Warm a dark orkish archer:Wounded>bash A dark orkish archer seems to have recovered his senses. * W Mana:Warm a dark orkish archer:Wounded>Ulzog pierces a dark orkish archer's right foot extremely hard and shatters it. You smite a dark orkish archer's left arm extremely hard and shatter it. You see your victim shocked by your hit. Ulzog hisses 'assist' Your bash at a dark orkish archer sends him sprawling Ulzog pierces a dark orkish archer's left leg extremely hard and shatters it. A dark orkish archer is dead! R.I.P. You receive your share of experience. It begins to be automatic... Your blood freezes as you hear a dark orkish archer's death cry. * W Mana:Warm>where horse You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Horse. * W Mana:Warm>track You carefully examine the ground around you, looking for tracks... - Some tracks of a Black Numenorean leading west (done less than 1 hour ago). - Some tracks of a Orc leading east (done less than 1 hour ago). - Some tracks of a Orc leading west (done less than 1 hour ago). - Some tracks of the filthy troll leading west (done less than 10 hours ago). - Some tracks of the filthy troll leading east (done less than 10 hours ago). You stop searching. * W Mana:Warm>w w Before Durin's Chimney A huge stone troll looms overhead, ready to crush your body. Exits: North East South West. * W Mana:Warm>Durin's Way Exits: East West. * W Mana:Warm> You feel bolder. The detect invisible wears off. * W Mana:Hot>cast 'detect invis' You start to concentrate... You lost your concentration! * W Mana:Hot>cast 'detect invis' cast 'detect invis' You start to concentrate... You lost your concentration! You start to concentrate... You lost your concentration! * W Mana:Warm>cast 'detect invis' cast 'detect invis' You start to concentrate... You lost your concentration! You start to concentrate... You lost your concentration! * W Mana:Warm>cast 'detect invis' cast 'detect invis' You start to concentrate... Ok. Your eyes tingle. You start to concentrate... Ok. Nothing seems to happen. * W Mana:Icy> * W Mana:Icy>exits East - Before Durin's Chimney West - Durin's Way * W Mana:Icy>e exits w Before Durin's Chimney A huge stone troll looms overhead, ready to crush your body. Exits: North East South West. * W Mana:Icy>North - Yavanna's Avenue East - Durin's Chimney South - Yavanna's Avenue West - Durin's Way * W Mana:Icy>Durin's Way Exits: East West. * W Mana:Icy>w Durin's Way Exits: East West. * W Mana:Icy>w Durin's Way Exits: North East South West. * W Mana:Icy>track You carefully examine the ground around you, looking for tracks... You see: - Some tracks of a cave troll leading west (done less than 2 hours ago). - Some tracks of a cave troll leading north (done less than 7 hours ago). - Some tracks of the huge stone troll leading north (done less than 9 hours ago). - Some tracks of the huge stone troll leading south (done less than 10 hours ago). - Some tracks of the huge stone troll leading west (done less than 10 hours ago). - Some tracks of the filthy troll leading south (done less than 2 hours ago). - Some tracks of the filthy troll leading west (done less than 2 hours ago). - Some tracks of the filthy troll leading east (done less than 3 hours ago). - Some tracks of the filthy troll leading north (done less than 4 hours ago). - Some tracks of a misshapen troll leading north (done less than 4 hours ago). - Some tracks of a misshapen troll leading west (done less than 6 hours ago). - Some tracks of a misshapen troll leading south (done less than 8 hours ago). - Some tracks of a misshapen troll leading east (done less than 8 hours ago). You stop searching, you don't seem to find anything else. * W Mana:Icy>l Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Icy>n n e Ruined Avenue Exits: North South. * W Mana:Icy>Ruined Avenue Exits: North South. * W Mana:Icy>Alas, you cannot go that way... * W Mana:Icy>n e Ruined Avenue Exits: North East South. * W Mana:Icy>Opening in the Wall A large cave troll sniffs the air, sensing an intruder is near. Exits: East West. * W Mana:Icy>e A Chamber A small oaken table has been set here. Exits: North West. * W Mana:Icy> Ulzog hisses 'inte her' * W Mana:Icy>track You carefully examine the ground around you, looking for tracks... You see: - Some tracks of a cave troll leading west (done less than 1 hour ago). - Some tracks of a cave troll leading north (done less than 6 hours ago). Ulzog hisses 'phew' - Some tracks of the huge stone troll leading north (done less than 4 hours ago). - Some tracks of the huge stone troll leading west (done less than 5 hours ago). - Some tracks of the filthy troll leading west (done less than 5 hours ago). You stop searching. * W Mana:Icy>w w Opening in the Wall A large cave troll sniffs the air, sensing an intruder is near. Exits: East West. * W Mana:Icy>s s s Ruined Avenue A squat and filthy troll lurks in the darkness. Exits: North East South. * W Mana:Icy>Ruined Avenue Exits: North South. * W Mana:Icy>Ruined Avenue Exits: North South. * W Mana:Icy>Durin's Way Exits: North East South West. * W Mana:Icy>stat OB: 157%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 174022 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - detect invisibility - noquit - strength - sense life * W Mana:Icy>w w Durin's Way A large cave troll sniffs the air, sensing an intruder is near. Exits: East West. * W Mana:Icy>Durin's Way Exits: North East West. * W Mana:Icy>w The cavern crossroads Exits: East West Up Down. * W Mana:Icy> Ulzog hisses 'e inte ruined avenue dt' * W Mana:Icy>track You carefully examine the ground around you, looking for tracks... 'langsam timed dt jo where horse You stop searching, you don't seem to find anything else. Ok. * W Mana:Cold> You carefully examine the ground around you, looking for tracks... * W Mana:Cold>where horse You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Horse. * W Mana:Cold>'jag tror de goer armoury Ok. * W Mana:Cold>'verkar saa Ok. * W Mana:Cold>u A Ceremonial Hall The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. An eyeless white rat with nasty teeth scurries about. An orcish warrior of the Durghash is here, with a cruel glint in his eye. Exits: East West Up Down. * W Mana:Cold>e Mahal's Way Exits: East West. * W Mana:Cold> Ulzog hisses 'kanskje' * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... - Some tracks of the lurg leader leading west (done less than 2 hours ago). You stop searching. * W Mana:Cold>w u n A Ceremonial Hall The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. An eyeless white rat with nasty teeth scurries about. An orcish warrior of the Durghash is here, with a cruel glint in his eye. Exits: East West Up Down. * W Mana:Cold>Stair Chamber Exits: North South Down. * W Mana:Cold>Narvi's Smelting Hall Exits: North East South. * W Mana:Cold>e s Azaghal's Way Exits: South West. * W Mana:Cold>Azaghal's Way The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. Exits: North East. * W Mana:Cold>e Azaghal's Way Exits: East West. * W Mana:Cold>track You carefully examine the ground around you, looking for tracks... - Some tracks of a Elf leading west (done less than 3 hours ago). - Some tracks of a Dwarf leading west (done less than 3 hours ago). - Some tracks of a Human leading west (done less than 3 hours ago). - Some tracks of a Human leading west (done less than 3 hours ago). - Some tracks of a Human leading west (done less than 3 hours ago). - Some tracks of a Dwarf leading west (done less than 3 hours ago). - Some tracks of a Dwarf leading west (done less than 3 hours ago). You stop searching. * W Mana:Cold>'tracks 3 ticks Ok. * W Mana:Cold>tr elf You carefully examine the ground around you, looking for tracks... Ulzog hisses 'ohhhhh' Razhim licks his mouth and smiles. Ulzog hisses 'nu har vi dom' Ulzog hisses 'autotracka' You see some tracks of *Quillis the Elf* leading west. (done less than 3 hours ago). * W Mana:Cold>tr You stop tracking your victim. * W Mana:Cold> Saving Donk. * W Mana:Cold> Ulzog hisses 'ost eller west ?' * W Mana:Cold>'quillis leder Ok. * W Mana:Cold>'west Ok. * W Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading west (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the east (done about 7 hours ago). * W Mana:Warm> Razhim snickers softly. * W Mana:Warm>w Azaghal's Way The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. The corpse of a cavern-wing is lying here. Exits: North East. * W Mana:Warm>n w Azaghal's Way Exits: South West. * W Mana:Warm>Narvi's Smelting Hall Exits: North East South. Ulzog hisses 'elven magic user' * W Mana:Warm>whe quillis You carefully examine the ground around you, looking for tracks... 'jo You see: Some tracks of *Quillis the Elf* leading south (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the east (done about 7 hours ago). Ok. * W Mana:Warm>s Stair Chamber Exits: North South Down. * W Mana:Warm>whe quillis You carefully examine the ground around you, looking for tracks... Ulzog hisses 'hmmmm' You see: Some tracks of *Quillis the Elf* leading south (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the north (done about 7 hours ago). * W Mana:Warm>s Dark Passage Exits: North South. * W Mana:Warm> Ulzog hisses 'laater inte bra' * W Mana:Warm>exits North - Stair Chamber South - Dark Passage * W Mana:Warm>s whe quillis Dark Passage Exits: North West. * W Mana:Warm>You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading west (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the north (done about 7 hours ago). * W Mana:Warm> Ulzog hisses 'dom gjor bulag' * W Mana:Warm>'de goer bulag Ok. * W Mana:Warm>w Dark Passage Exits: East West. * W Mana:Warm>w Dark Sloping Passage Exits: East West. * W Mana:Warm> Razhim smirks 'hur som helst... forst revel sedan kelset' * W Mana:Warm>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading west (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the east (done about 7 hours ago). * W Mana:Warm>whe revel You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Revel the Human* leading west (done about 8 hours ago). Some tracks of *Revel the Human* coming from the east (done about 8 hours ago). * W Mana:Warm>w Dark Sloping Passage Exits: East West. * W Mana:Warm>w Dark Sloping Passage Exits: East West. * W Mana:Warm> Ulzog hisses 'ska vi gaa paa dom her ?' * W Mana:Warm>whe bulag You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Bulag. * W Mana:Warm>'inge bra stelle ju Ok. * W Mana:Warm> Ulzog hisses 'nae' * W Mana:Warm>'no tracks of a Bulag Ok. * W Mana:Warm>l Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>pon You ponder life, the universe, and everything. * W Mana:Warm> Ulzog hisses 'tracka horse' * W Mana:Warm>where horse You carefully examine the ground around you, looking for tracks... Ulzog hisses 'o bobba om du har mana donk' Hmmm... You don't find any tracks of a Horse. * W Mana:Warm>sc 397/397 hit, 22/79 mana and 94/149 moves. * W Mana:Warm>'inte mana Ok. * W Mana:Warm>'har mana paatick l Ok. * W Mana:Warm>Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>sc 397/397 hit, 32/79 mana and 122/149 moves. * W Mana:Warm>cast 'breath' You start to concentrate... 'nu gig Ok. An energy begins to flow within your legs as your body becomes lighter. Ok. * W Mana:Icy>You giggle. * W Mana:Icy>l Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Icy>where horse You carefully examine the ground around you, looking for tracks... Razhim smirks 'jag har max mps' Ulzog giggles. 'inegn horse Hmmm... You don't find any tracks of a Horse. Ok. * W Mana:Icy>l Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Icy> Ulzog hisses 'gottis' * W Mana:Icy>pon You ponder life, the universe, and everything. * W Mana:Icy>'vi softar lite Ok. * W Mana:Icy> Ulzog hisses 'men tracks e det ' * W Mana:Icy>tr elf You carefully examine the ground around you, looking for tracks... You see some tracks of *Quillis the Elf* leading west. (done less than 5 hours ago). * W Mana:Icy>tr You stop tracking your victim. * W Mana:Icy>'5 ticks west nu l Ok. * W Mana:Icy>Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Icy>sc l 397/397 hit, 3/79 mana and 148/149 moves. * W Mana:Icy>Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Icy>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 170 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 3/79 mana and 148/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24275978 experience points and you have 102319 travel points. You have gained 163 war points in battles against good. You need 174022 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - detect invisibility - strength - sense life * W Mana:Icy>l Dark Sloping Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. Ulzog hisses 'hmmm' * W Mana:Icy>stat OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 174022 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - detect invisibility - strength - sense life * W Mana:Icy>'vi kollar west gate? Ok. * W Mana:Icy>e e Dark Sloping Passage Exits: East West. * W Mana:Icy>Dark Sloping Passage Exits: East West. * W Mana:Icy>e e n Dark Passage Exits: East West. * W Mana:Icy>n Dark Passage Exits: North West. * W Mana:Icy>Dark Passage Exits: North South. Ulzog hisses 'om dom kommer ut her skulle vi gaa lite ost paa azahgal o venta tils vi hor noise' * W Mana:Icy>Stair Chamber Exits: North South Down. * W Mana:Icy>n Narvi's Smelting Hall Exits: North East South. * W Mana:Icy>w n w Alas, you cannot go that way... * W Mana:Icy>w Azaghal's Way Exits: South West. * W Mana:Icy>w Azaghal's Way Exits: East West. * W Mana:Icy>Azaghal's Way A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. Exits: East West. * W Mana:Icy>Azaghal's Way Exits: East South. * W Mana:Icy>s Cavern of Silence Exits: North South West. * W Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Quillis. * W Mana:Cold>w w w w Azaghal's Way A lurg leader of the Uruk-moragog looks at you from a bloody helm. A great, black warg pads around, looking to rip something apart. A great, black warg pads around, looking to rip something apart. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. Exits: East West. * W Mana:Cold>w Azaghal's Way Exits: East West. * W Mana:Cold>w Azaghal's Way Exits: East West. * W Mana:Cold>w Azaghal's Way Exits: East West. * W Mana:Cold>w w The Chamber of Rainbows Exits: North East South West. * W Mana:Cold>w Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>A Huge Glittering Cavern Exits: East South West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... Ulzog hisses 'very short paa alla spells' Hmmm... You don't find any tracks of a Quillis. * W Mana:Cold>w w w w Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East West. * W Mana:Cold>Azaghal's Way Exits: East South West. * W Mana:Cold>w w w w Switchbacks Exits: East West. Ulzog hisses 'eller naar dom gjor patrol' * W Mana:Cold>Switchbacks Exits: East West. * W Mana:Cold>Switchbacks Exits: East Down. * W Mana:Cold>Alas, you cannot go that way... * W Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Quillis. * W Mana:Cold>'vill kunna stenga in oss Ok. * W Mana:Cold>d exits Intersection of Roads Exits: North East West Up Down. Ulzog hisses 'kan plucka dom ner 1 after 1' * W Mana:Cold>North - Guardroom East - Narrow Way West - Level Tunnel Up - Switchbacks Down - Hwain's Way * W Mana:Cold>w w Level Tunnel Exits: East West Down. * W Mana:Cold>Level Tunnel Exits: East West. * W Mana:Cold>w Intersection of Four Ways Exits: North East South West. * W Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Quillis. * W Mana:Cold>'de e inte west gate Ok. * W Mana:Cold>'mums Ok. * W Mana:Cold>e e e Level Tunnel Exits: East West. * W Mana:Cold>Level Tunnel Exits: East West Down. * W Mana:Cold>Intersection of Roads Exits: North East West Up Down. Ulzog hisses 'dom faar aldri tak i oss uansett' * W Mana:Cold> Ulzog hisses 'i moria' * W Mana:Cold>'fortfarande bulag zonen skulle jag tro l Ok. * W Mana:Cold>Intersection of Roads Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Cold>sc 397/397 hit, 13/79 mana and 75/149 moves. * W Mana:Cold> Ulzog nods solemnly. * W Mana:Cold>'dodar kanske wormlike Ok. * W Mana:Cold>'vi kolla om mezagor e doed Ok. * W Mana:Cold>u Switchbacks Exits: East Down. * W Mana:Cold> Moving up the slope is really hard. Ulzog nods solemnly. * W Mana:Cold>e e e e Switchbacks Exits: East West. * W Mana:Cold>e Moving up the slope is really hard. Switchbacks Exits: East West. * W Mana:Cold>e e e Moving up the slope is really hard. Azaghal's Way Exits: East South West. * W Mana:Cold>e Azaghal's Way Exits: East West. * W Mana:Cold>e e Azaghal's Way Exits: East West. * W Mana:Cold Move:Tired>e e e Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>A Huge Glittering Cavern Exits: East South West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>The Chamber of Rainbows Exits: North East South West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>Azaghal's Way Exits: East West. * W Mana:Warm>e e Azaghal's Way Exits: East West. * W Mana:Warm>sc Azaghal's Way Exits: East West. * W Mana:Warm>397/397 hit, 23/79 mana and 54/149 moves. * W Mana:Warm>e e Cavern of Silence Exits: North South West. * W Mana:Warm>Alas, you cannot go that way... * W Mana:Warm>l Cavern of Silence Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Warm>sc 397/397 hit, 23/79 mana and 52/149 moves. * W Mana:Warm>'bobba You try to speak but your voice is swallowed by the thick air surrounding you * W Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 170 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 23/79 mana and 52/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24275978 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 174022 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - detect invisibility - strength - sense life * W Mana:Warm>n Azaghal's Way A lurg leader of the Uruk-moragog looks at you from a bloody helm. A great, black warg pads around, looking to rip something apart. A great, black warg pads around, looking to rip something apart. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. An Uruk-moragog warrior glares around him, ready for enemies. Exits: East South. * W Mana:Warm> The great warg barely hits your left leg and tickles it.  * W HP:Fine Mana:Warm the great warg:Healthy>e The lurg leader strongly stabs your right arm and tickles it.  * W HP:Fine Mana:Warm the great warg:Healthy>You smite the great warg's right foreleg extremely hard. No way! You are fighting for your life! * W HP:Fine Mana:Warm the great warg:Fine> Ulzog leaves east. * W HP:Fine Mana:Warm the great warg:Fine>'east The lurg leader stabs your right arm and tickles it. The great warg lightly hits your right leg and tickles it. Ok. * W HP:Fine Mana:Warm the great warg:Fine> The great warg tries to hit Razhim, but he parries successfully. * W HP:Fine Mana:Warm the great warg:Fine> An orcish warrior slashes your left leg and tickles it.  * W HP:Fine Mana:Warm the great warg:Fine> The lurg leader stabs your left leg extremely hard and tickles it. You smite the great warg's right hindleg extremely hard and shatter it. The great warg hits your body and tickles it.  * W HP:Fine Mana:Warm the great warg:Fine>flee Razhim panics, and attempts to flee. Razhim leaves east. You flee head over heels. Azaghal's Way Razhim the Black Numenorean is standing here. Exits: East West. * W HP:Fine Mana:Warm Move:Tired> The lurg leader has arrived from the west. The great warg has arrived from the west. The great warg has arrived from the west. An orcish warrior has arrived from the west. An orcish warrior has arrived from the west. An orcish warrior has arrived from the west. An orcish warrior has arrived from the west. An orcish warrior slashes Razhim's right arm and tickles it. * W HP:Fine Mana:Warm Move:Tired> Razhim panics, but can't stop fighting to flee. * W HP:Fine Mana:Warm Move:Tired>e Razhim swiftly dodges an orcish warrior's attempt to slash him. * W HP:Fine Mana:Warm Move:Tired>Azaghal's Way A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. A strange bat-like creature is flitting around. Exits: East West. o W HP:Fine Mana:Warm Move:Tired> A cavern-wing fails to hit you.  o W HP:Fine Mana:Warm Move:Tired a cavern-wing:Healthy> A cavern-wing joins a cavern-wing's fight. o W HP:Fine Mana:Warm Move:Tired a cavern-wing:Healthy> You smite a cavern-wing's body extremely hard and shatter it. A cavern-wing lightly hits your left leg and tickles it.  o W HP:Fine Mana:Warm Move:Tired a cavern-wing:Hurt> A cavern-wing joins a cavern-wing's fight. A cavern-wing joins a cavern-wing's fight. A cavern-wing joins a cavern-wing's fight. A cavern-wing joins a cavern-wing's fight. o W HP:Fine Mana:Warm Move:Tired a cavern-wing:Hurt> A cavern-wing joins a cavern-wing's fight. A cavern-wing barely hits your left arm and tickles it. A cavern-wing lightly hits your right leg and tickles it.  o W HP:Fine Mana:Warm Move:Tired a cavern-wing:Hurt>flee You flee head over heels. Azaghal's Way Ulzog is standing here. Exits: South West. o W HP:Fine Mana:Warm Move:Slow> Kjell tells you 'din hora! du hittar ALLTID mina snubbar i massa javla kukareor man inte kan fly :p' o W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. o W HP:Fine Mana:Warm Move:Slow>whe Players in your zone: -------------------- Razhim - Azaghal's Way Donk - Azaghal's Way Ulzog - Azaghal's Way o W HP:Fine Mana:Warm Move:Slow>r You sit down and rest your tired bones. o W HP:Fine Mana:Warm Move:Slow>t kjell givet l Ok. o W HP:Fine Mana:Warm Move:Slow>whe Azaghal's Way Ulzog is standing here. o W HP:Fine Mana:Warm Move:Slow>Players in your zone: -------------------- Razhim - Azaghal's Way Donk - Azaghal's Way Ulzog - Azaghal's Way o W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. Ulzog hisses 'josses' o W HP:Fine Mana:Warm Move:Slow>l Azaghal's Way Ulzog is standing here. o W HP:Fine Mana:Warm Move:Slow> Ulzog hisses 'suger ju moves' o W HP:Fine Mana:Warm Move:Slow> Ulzog hisses 'hur kan det vara' o W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. o W HP:Fine Mana:Warm Move:Slow>l Razhim has arrived from the west. * W HP:Fine Mana:Warm Move:Slow>Azaghal's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow>l Azaghal's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm Move:Slow>sc Ulzog hisses 'carrying 94 pounds' * W HP:Fine Mana:Warm Move:Slow>329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow>* W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow>'bobba Ulzog hisses 'suger moves satan' * W HP:Fine Mana:Warm Move:Slow>sc Ok. * W HP:Fine Mana:Warm Move:Slow>329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow> Ulzog begins some strange incantations... * W HP:Fine Mana:Warm Move:Slow>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 170 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 143%, Dodging Bonus: -48%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 329/397 hit, 23/79 mana and 29/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are resting. You are subjected to the following temporary effects: - panic - noquit - detect invisibility - strength - sense life * W HP:Fine Mana:Warm Move:Slow>st Ulzog utters the words, 'qfzahz yaae' * W HP:Fine Mana:Warm Move:Slow>l You stop resting, and stand up. * W HP:Fine Mana:Warm Move:Slow>Azaghal's Way Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm Move:Slow>sc 329/397 hit, 23/79 mana and 29/149 moves. * W HP:Fine Mana:Warm Move:Slow> Ulzog begins some strange incantations... * W HP:Fine Mana:Warm Move:Slow>whe quillis Ulzog utters the words, 'qfzahz yaae' Ulzog magically creates a mushroom. A magic mushroom suddenly appears. Kjell tells you 'ja hade vatt pa i 10 timmar o vart safe overallt, sen tanker ja, nu e de lugnt, nu tar vi old wight' You carefully examine the ground around you, looking for tracks... Ulzog gets a magic mushroom. Ulzog begins some strange incantations... Hmmm... You don't find any tracks of a Quillis. * W HP:Fine Mana:Warm> Ulzog eats a magic mushroom * W HP:Fine Mana:Warm>s Narvi's Smelting Hall Exits: North East South. Ulzog begins some strange incantations... * W HP:Fine Mana:Warm> Razhim begins some strange incantations... * W HP:Fine Mana:Warm>t kjell rockar =) Ulzog utters the words, 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. Ok. * W HP:Fine Mana:Warm>l Narvi's Smelting Hall Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm>sc Razhim utters the words, 'breath of briskness' 342/397 hit, 34/79 mana and 149/149 moves. * W HP:Fine Mana:Warm> Kjell tells you 'NEJ! :p' * W HP:Fine Mana:Warm>l Narvi's Smelting Hall Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm>i You are carrying: a war arrow a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W HP:Fine Mana:Warm>drop arrow You drop the arrow. * W HP:Fine Mana:Warm>l Narvi's Smelting Hall A large arrow lies on the ground. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm>sc 342/397 hit, 34/79 mana and 149/149 moves. * W HP:Fine Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 143%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 342/397 hit, 34/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - panic - noquit - detect invisibility - strength - sense life * W HP:Fine Mana:Warm>l Narvi's Smelting Hall A large arrow lies on the ground. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm>l Narvi's Smelting Hall A large arrow lies on the ground. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm> Ulzog hides a war arrow. * W HP:Fine Mana:Warm>track You carefully examine the ground around you, looking for tracks... Ulzog gets a war arrow. Ulzog hides a war arrow. - Some tracks of a Black Numenorean leading north (done less than 4 hours ago). - Some tracks of a Black Numenorean coming from the south (done less than 4 hours ago). - Some tracks of a Orc leading north (done less than 4 hours ago). - Some tracks of a Orc leading north (done less than 4 hours ago). - Some tracks of a Orc coming from the south (done less than 4 hours ago). - Some tracks of a Orc coming from the south (done less than 4 hours ago). - Some tracks of a Black Numenorean leading south (done less than 5 hours ago). You stop searching, you don't seem to find anything else. * W HP:Fine Mana:Warm>l Narvi's Smelting Hall Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Warm>exits North - Azaghal's Way East - Azaghal's Way South - Stair Chamber * W HP:Fine Mana:Warm> Ulzog drops a water skin. * W HP:Fine Mana:Warm>s Stair Chamber Exits: North South Down. * W HP:Fine Mana:Warm>track You carefully examine the ground around you, looking for tracks... Ulzog hides a water skin. Ulzog looks around him. Ulzog discovered a water skin. - Some tracks of a Black Numenorean leading north (done less than 4 hours ago). - Some tracks of a Black Numenorean coming from the south (done less than 4 hours ago). - Some tracks of a Orc leading north (done less than 4 hours ago). - Some tracks of a Orc leading north (done less than 4 hours ago). - Some tracks of a Orc coming from the south (done less than 4 hours ago). - Some tracks of a Orc coming from the south (done less than 4 hours ago). - Some tracks of a Black Numenorean leading south (done less than 5 hours ago). You stop searching, you don't seem to find anything else. Ulzog leaves north. * W HP:Fine Mana:Warm>pon You ponder life, the universe, and everything. * W HP:Fine Mana:Warm>t ulzog vafan n You feel bolder. Ok. Ulzog has arrived from the north. * W HP:Fine Mana:Hot>Narvi's Smelting Hall Exits: North East South. * W HP:Fine Mana:Hot>glare ulzog s You glare icily at him. * W HP:Fine Mana:Hot>Stair Chamber Exits: North South Down. * W HP:Fine Mana:Hot>s Dark Passage Exits: North South. * W HP:Fine Mana:Hot>s Dark Passage Exits: North West. * W HP:Fine Mana:Hot>w w w Dark Passage Exits: East West. * W HP:Fine Mana:Hot>Dark Sloping Passage Exits: East West. * W HP:Fine Mana:Hot>Dark Sloping Passage Exits: East West. * W HP:Fine Mana:Hot>w Dark Sloping Passage Exits: East West. * W HP:Fine Mana:Hot> Ulzog hisses 'maatte gjomma skinnet' * W HP:Fine Mana:Hot>w Dark Sloping Passage Exits: East West. * W HP:Fine Mana:Hot>w whe quillis Dark Tunnel Exits: North East South. * W HP:Fine Mana:Hot>You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Quillis. * W HP:Fine Mana:Hot>track You carefully examine the ground around you, looking for tracks... You stop searching, you don't seem to find anything else. * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot>exits North - Dark Tunnel East - Dark Sloping Passage South - Dark Tunnel * W HP:Fine Mana:Hot>s exits Dark Tunnel Exits: North East South. * W HP:Fine Mana:Hot>North - Dark Tunnel East - Dark Tunnel South - Dark Tunnel * W HP:Fine Mana:Hot>'inga tracks 'vafan Ok. * W HP:Fine Mana:Hot>Ok. * W HP:Fine Mana:Hot>whe revel You carefully examine the ground around you, looking for tracks... s Hmmm... You don't find any tracks of a Revel. Dark Tunnel Exits: North West. Ulzog hisses 'hmmm' * W HP:Fine Mana:Hot>w The Great Hall of the Trolls Exits: North East South West. * W HP:Fine Mana:Hot>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading north (done about 3 hours ago). * W HP:Fine Mana:Hot>'north Ok. Ulzog hisses 'akta saa du inte kutar inn i dom' * W HP:Fine Mana:Hot>'nyss Ok. * W HP:Fine Mana:Hot>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'north e one way' - Some tracks of a Elf leading north (done less than 2 hours ago). - Some tracks of a Dwarf leading north (done less than 2 hours ago). - Some tracks of a Human leading north (done less than 2 hours ago). - Some tracks of a Human leading north (done less than 2 hours ago). - Some tracks of a Human leading north (done less than 2 hours ago). - Some tracks of a Dwarf leading north (done less than 2 hours ago). - Some tracks of a Dwarf leading north (done less than 2 hours ago). - Some tracks of a Elf coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of the huge stone troll leading south (done less than 8 hours ago). - Some tracks of the huge stone troll leading west (done less than 10 hours ago). - Some tracks of the huge stone troll leading north (done less than 10 hours ago). Ulzog hisses 'da kommer dom hit igjen' You stop searching. * W HP:Fine Mana:Hot>'nej Ok. * W HP:Fine Mana:Hot>e Dark Tunnel Exits: North West. * W HP:Fine Mana:Hot>'man kan oppna passage Ok. * W HP:Fine Mana:Hot> Razhim drinks water from a water skin * W HP:Fine Mana:Hot> Razhim drinks water from a water skin Ulzog drinks water from a water skin * W HP:Fine Mana:Hot> Razhim drinks water from a water skin * W HP:Fine Mana:Hot> Razhim drinks water from a water skin * W HP:Fine Mana:Hot> Saving Donk. Ulzog drinks water from a water skin * W HP:Fine Mana:Hot> Ulzog drinks water from a water skin * W HP:Fine Mana:Hot>'7 e de Ok. * W HP:Fine Mana:Hot> Razhim begins some strange incantations... * W HP:Fine Mana:Hot>smi You smile happily. * W HP:Fine Mana:Hot> Razhim utters the words, 'qfzahz xahzf' * W HP:Fine Mana:Hot> Ulzog hisses 'yikes' * W HP:Fine Mana:Hot>'quillis leder l Ok. * W HP:Fine Mana:Hot>Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot>sc 366/397 hit, 54/79 mana and 146/149 moves. * W HP:Fine Mana:Hot>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 366/397 hit, 54/79 mana and 146/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - detect invisibility - strength - sense life * W HP:Fine Mana:Hot>sc l 366/397 hit, 54/79 mana and 146/149 moves. * W HP:Fine Mana:Hot>Kjell tells you 'hm ja ska fixa bort dunkaren fran din trophy, han ska inte va dar' Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot> Ulzog hisses 'du tar quillis da' * W HP:Fine Mana:Hot>stat OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - detect invisibility - strength - sense life * W HP:Fine Mana:Hot> Ulzog hisses 'om dom e paa mobs' * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot> Ulzog hisses 'o vi tar vaara targets eller ?' * W HP:Fine Mana:Hot>'jo Ok. * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot>whe spider You carefully examine the ground around you, looking for tracks... You hear some apparently very far noise coming from the north. * W HP:Fine Mana:Hot>e Alas, you cannot go that way... * W HP:Fine Mana:Hot>exits Ulzog hisses 'oh shit' * W HP:Fine Mana:Hot>North - Dark Tunnel West - The Great Hall of the Trolls * W HP:Fine Mana:Hot>'vafan Ok. * W HP:Fine Mana:Hot>'north Ok. * W HP:Fine Mana:Hot>shiv l Brrrrrrrrr. * W HP:Fine Mana:Hot>Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot> Ulzog nods solemnly. * W HP:Fine Mana:Hot>'helt fel Ok. * W HP:Fine Mana:Hot> Ulzog hisses 'stick' * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Hot>'vet inte vilken exit jag ska ta Ok. * W HP:Fine Mana:Hot>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>pon You ponder life, the universe, and everything. * W HP:Fine Mana:Burning>sc 378/397 hit, 64/79 mana and 149/149 moves. * W HP:Fine Mana:Burning>'gissar jag fel skiter sig allt Ok. * W HP:Fine Mana:Burning>exits North - Dark Tunnel West - The Great Hall of the Trolls * W HP:Fine Mana:Burning>w w The Great Hall of the Trolls Exits: North East South West. * W HP:Fine Mana:Burning>Damp Passage Exits: East West. * W HP:Fine Mana:Burning>w Damp Passage Exits: East West. * W HP:Fine Mana:Burning>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'gaa litt unna da' Ulzog hisses 'dom kommer vel inte hit' Razhim begins some strange incantations... - Some tracks of the huge stone troll leading east (done less than 10 hours ago). You stop searching, you don't seem to find anything else. * W HP:Fine Mana:Burning> Razhim utters the words, 'gaiqhjabral' * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>w Damp Passage Exits: North East South West. * W HP:Fine Mana:Burning>'ska vi ta dem hos grey spider? Ok. * W HP:Fine Mana:Burning>'eller trollen utanfoer kanske l Ok. * W HP:Fine Mana:Burning>Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>exits North - Dark Sloping Tunnel East - Damp Passage South - Damp Winding Stair West - By the Shore of a Dark Lake * W HP:Fine Mana:Burning>n Dark Sloping Tunnel Exits: North South. * W HP:Fine Mana:Burning> Ulzog hisses 'hmmm .. e bara 1 mob' * W HP:Fine Mana:Burning>n Dark Sloping Tunnel Exits: North South. * W HP:Fine Mana:Burning>n Dark Sloping Tunnel Exits: East South. * W HP:Fine Mana:Burning>e Dark Sloping Tunnel Exits: East West. * W HP:Fine Mana:Burning>w s Dark Sloping Tunnel Exits: East South. * W HP:Fine Mana:Burning>s Dark Sloping Tunnel Exits: North South. * W HP:Fine Mana:Burning>Dark Sloping Tunnel Exits: North South. * W HP:Fine Mana:Burning>s e e Damp Passage Exits: North East South West. * W HP:Fine Mana:Burning>Damp Passage Exits: East West. * W HP:Fine Mana:Burning>Damp Passage Exits: East West. * W HP:Fine Mana:Burning>sc 378/397 hit, 64/79 mana and 121/149 moves. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>stat OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - detect invisibility - strength - sense life * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>i You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W HP:Fine Mana:Burning> You feel less aware of your surroundings. * W HP:Fine Mana:Burning>cast 'sense life' You start to concentrate... Ok. Your feel your awareness improve. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>'eller ska vi venta Ok. * W HP:Fine Mana:Burning> Razhim begins some strange incantations... * W HP:Fine Mana:Burning>sc 390/397 hit, 65/79 mana and 149/149 moves. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning> Razhim utters the words, 'gaiqhjabral' * W HP:Fine Mana:Burning>, trenger KNUSE lite Ulzog hisses 'hmmmmmmmmm' * W HP:Fine Mana:Burning>Ok. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>sc 390/397 hit, 65/79 mana and 149/149 moves. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>info Ulzog hisses 'du leder du bestemmer' * W HP:Fine Mana:Burning>You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 390/397 hit, 65/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W HP:Fine Mana:Burning>'vi kommer rocka dem haart Ok. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>'om det bara e levande mobs i rummet l Ok. * W HP:Fine Mana:Burning>Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W HP:Fine Mana:Burning>exits East - The Great Hall of the Trolls West - Damp Passage * W HP:Fine Mana:Burning>e The Great Hall of the Trolls Exits: North East South West. * W HP:Fine Mana:Burning>track Ulzog hisses 'det e de som e tusan' * W HP:Fine Mana:Burning>You carefully examine the ground around you, looking for tracks... - Some tracks of a Black Numenorean leading west (done less than 2 hours ago). - Some tracks of a Orc leading west (done less than 2 hours ago). - Some tracks of a Orc leading west (done less than 2 hours ago). - Some tracks of the huge stone troll leading south (done less than 11 hours ago). - Some tracks of a Black Numenorean leading east (done less than 4 hours ago). - Some tracks of a Orc leading east (done less than 4 hours ago). - Some tracks of a Orc leading east (done less than 4 hours ago). - Some tracks of the huge stone troll leading south (done less than 12 hours ago). You stop searching, you don't seem to find anything else. Ulzog hisses 'skulle gjora dom mens dom e inne hos umuk' * W Mana:Burning>'jo det vore best Ulzog hisses 'o blocka baada exits' * W Mana:Burning>Ok. * W Mana:Burning>'jo Ok. * W Mana:Burning>'vi tala om det RL forut l Ok. * W Mana:Burning>The Great Hall of the Trolls Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Burning> Ulzog hisses 'men ... ' * W Mana:Burning>l Ulzog hisses 'e inte sekert' * W Mana:Burning>The Great Hall of the Trolls Ulzog is standing here. Razhim the Black Numenorean is standing here. * W Mana:Burning>shr Ulzog hisses 'dom kommer o gaa dit' * W Mana:Burning>You shrug. * W Mana:Burning> Ulzog hisses 'kanskje dom gaar ut nu' * W Mana:Burning>'nae iofs Ok. * W Mana:Burning>n The Obsidian Throne Exits: South West. * W Mana:Burning>lw Arglebargle, glop-glyf!?! * W Mana:Burning>l w Most of the wall is smooth and even, but one section seems to bulge just slightly, as if it somehow did not quite belong there. The passage is open. * W Mana:Burning>w Secret Passage Exits: North East. * W Mana:Burning>l n The rockwall is open. * W Mana:Burning>track You carefully examine the ground around you, looking for tracks... You stop searching. * W Mana:Burning>n The King's Cave Exits: North South West. * W Mana:Burning>n n Guard Cave The corpse of a bulky cave troll is lying here. Exits: North South. * W Mana:Burning>Large Tunnel Exits: East South West. * W Mana:Burning>e Large Tunnel Exits: East West. * W Mana:Burning>track You carefully examine the ground around you, looking for tracks... - Some tracks of a Dwarf leading west (done less than 4 hours ago). - Some tracks of a Human leading west (done less than 4 hours ago). - Some tracks of a Elf leading west (done less than 4 hours ago). - Some tracks of a Human leading west (done less than 4 hours ago). - Some tracks of a Human leading west (done less than 4 hours ago). - Some tracks of a Dwarf leading west (done less than 4 hours ago). - Some tracks of a Dwarf leading west (done less than 4 hours ago). - Some tracks of a Elf leading east (done less than 5 hours ago). - Some tracks of a Dwarf leading east (done less than 5 hours ago). - Some tracks of a Human leading east (done less than 5 hours ago). - Some tracks of a Human leading east (done less than 5 hours ago). - Some tracks of a Dwarf leading east (done less than 5 hours ago). - Some tracks of a Dwarf leading east (done less than 5 hours ago). You stop searching, you don't seem to find anything else. * W Mana:Burning>'dwarf leder nu Ok. * W Mana:Burning>'west 4 Ok. * W>tr dwarf You carefully examine the ground around you, looking for tracks... Ulzog hisses 'hmmm' Ulzog hisses 'west' You see some tracks of *a Dwarf* leading west. (done less than 4 hours ago). * W>w Large Tunnel Exits: East South West. You see some tracks of *a Dwarf* leading west. (done less than 4 hours ago). * W> Ulzog hisses 'gaar dom til icewall ?' * W>'noname dwarf Ok. * W>w Disused Passageway Exits: East West. You see some tracks of *a Dwarf* leading west. (done less than 4 hours ago). * W>w Disused Passageway Exits: East West. You see some tracks of *a Dwarf* leading west. (done less than 4 hours ago). * W>w Disused Passageway Exits: East South. You see some tracks of *a Dwarf* leading south. (done less than 4 hours ago). * W>s Enclave at Lake's Edge Exits: North South. You see some tracks of *a Dwarf* leading south. (done less than 5 hours ago). * W>s Shallow Lake Exits: North South West. You see some tracks of *a Dwarf* leading south. (done less than 5 hours ago). * W>s Shallow Lake Exits: North South West. You see some tracks of *a Dwarf* leading south. (done less than 5 hours ago). * W>s By the Shore of a Dark Lake Exits: North East. e You see some tracks of *a Dwarf* leading east. (done less than 1 hour ago). * W>Damp Passage Exits: North East South West. You see some tracks of *a Dwarf* leading south. (done less than 1 hour ago). * W>'less than one Ok. Ulzog hisses 'inte gaa inn i dom naa' * W>'south Ok. * W>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>whe bulag You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Bulag. * W>'ingen bulag i zone l Ok. * W>Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>pon You ponder life, the universe, and everything. * W>tr w You stop tracking your victim. * W>By the Shore of a Dark Lake Exits: North East. * W>l By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog hisses 'tracka after dom' * W> Ulzog hisses 'o hald dej paa typ 3 ticks' * W>'ok faar venta lite Ulzog hisses 'kanskje' * W>Ok. * W>l By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 140/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W> Ulzog hisses 'da har vi sjans o doda dom ' * W>'men om de sitter och reggar naagonstans gaar vi ju in i dem Ok. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 140/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W>sc 397/397 hit, 79/79 mana and 140/149 moves. * W> Ulzog hisses 'om dom bara gaar inn hos noen tuff mob' * W> Ulzog hisses 'tjo' * W>'jo precis Ok. * W> Ulzog hisses 'sant' * W>'men du far inte glomma panik-faktorn Ok. * W>'2-3 kommer instaflee Ok. * W>'naer de ser darkies Ok. Ulzog hisses 'jo' * W>sc 397/397 hit, 79/79 mana and 140/149 moves. * W> Ulzog hisses 'sant' * W>'minst sc l Ok. * W>397/397 hit, 79/79 mana and 140/149 moves. * W>By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>'hos en mob - 4-5 Ok. * W>'minst l Ok. * W>By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>sc 397/397 hit, 79/79 mana and 140/149 moves. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 140/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W>l By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. Ulzog nods solemnly. * W>'serskilt om de leser Donk! Ok. * W>sturt Arglebargle, glop-glyf!?! * W>strut gig Strut your stuff. * W>l You giggle. * W>By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>e Damp Passage Exits: North East South West. * W> Ulzog hisses 'haha' * W> Razhim snickers softly. * W>tr dwarf You carefully examine the ground around you, looking for tracks... You hear some apparently very far noise coming from the south. You hear some apparently rather far noise coming from the south. w You stop searching. * W>By the Shore of a Dark Lake Exits: North East. * W> You hear some apparently rather far noise coming from the east. * W> You hear some apparently close noise coming from the east. * W> Ulzog hisses 'javlar' * W>n n n Saving Donk. Ulzog hisses 'stick' * W>n Shallow Lake Exits: North South West. * W>Shallow Lake Exits: North South West. * W>Enclave at Lake's Edge Exits: North South. * W>Disused Passageway Exits: East South. * W>nod You nod solemnly. * W>'som fan Ok. * W> Ulzog giggles. * W>'mitt i min track Ok. * W>'delay Ok. * W>shiv Brrrrrrrrr. * W>'fy fan Ok. * W>l Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>'elakt Ok. * W> Ulzog hisses 'va fan kommer dom upp igjen faar' * W>'nu hoppas vi paa umuk Ok. * W>l Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog nods solemnly. * W>l Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 121/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W> Ulzog hisses 'ville vara ratt shysst' * W>'jo Ok. * W>sc 397/397 hit, 79/79 mana and 149/149 moves. * W>twi You patiently twiddle your thumbs. * W>'patience patience =) l Ok. * W>Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>stat OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W>l Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog hisses 'faa kjell til o dra orc' * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 169 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W>'nae han var paa med fribejs nyss l Ok. * W>Disused Passageway Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>s s s Enclave at Lake's Edge Exits: North South. * W>Shallow Lake Exits: North South West. * W>Shallow Lake Exits: North South West. * W>s s By the Shore of a Dark Lake Exits: North East. * W>Alas, you cannot go that way... * W> Ulzog hisses 'jo' * W> Ulzog hisses 'men ingen hoga guder paa' * W>e Damp Passage Exits: North East South West. * W>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'o det e typ 10 mins sen' - Some tracks of a Elf leading east (done less than 2 hours ago). - Some tracks of a Dwarf leading east (done less than 2 hours ago). - Some tracks of a Human leading east (done less than 2 hours ago). - Some tracks of a Human leading east (done less than 2 hours ago). - Some tracks of a Human leading east (done less than 2 hours ago). - Some tracks of a Dwarf leading east (done less than 2 hours ago). - Some tracks of a Dwarf leading east (done less than 2 hours ago). - Some tracks of a Elf coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Human coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of a Dwarf coming from the south (done less than 2 hours ago). - Some tracks of a Black Numenorean leading west (done less than 2 hours ago). - Some tracks of a Orc leading west (done less than 2 hours ago). - Some tracks of a Orc leading west (done less than 2 hours ago). You stop searching. * W>'elf leading igen Ok. * W>'less than 2 east l Ok. * W>Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog hisses 'maaste ta dom paa non mob' * W>'ventar lite Ulzog hisses 'annars gaar det inte' * W>Ok. * W>nod You nod solemnly. * W> Ulzog hisses 'da maaste jag buffra revel' * W>'eller feara runt dem kanske You are thirsty. Ok. * W>drink skin drink skin drink skin You drink the water. * W>drink skin You drink the water. * W>You drink the water. * W>You drink the water. You do not feel thirsty anymore. Ulzog hisses 'o det gaar inte' * W>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog hisses 'tjo' * W> Razhim gets a large biscuit from a large sack. Ulzog hisses 'men da kommer jag o ha lite mana igjen o gjora skada med' * W> Razhim gets a large biscuit from a large sack. * W>l Razhim gets a large biscuit from a large sack. * W>Razhim gets a small biscuit of cram from a large sack. Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Razhim eats a small biscuit of cram * W> Razhim eats a large biscuit * W> Razhim eats a large biscuit * W> Razhim eats a large biscuit * W>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Razhim licks his mouth and smiles. * W>l Razhim drinks water from a water skin * W>Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>stat OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W>l Damp Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>sc stat 397/397 hit, 79/79 mana and 149/149 moves. * W>OB: 148%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W>tr elf You carefully examine the ground around you, looking for tracks... You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Damp Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Damp Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e The Great Hall of the Trolls Exits: North East South West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Dark Tunnel Exits: North West. You see some tracks of *Quillis the Elf* leading north. (done less than 3 hours ago). Odeir tells you 'anything ?' You hear some apparently rather far noise coming from the north. * W> You hear some apparently close noise coming from the north. * W>w The Great Hall of the Trolls Exits: North East South West. You stop tracking your victim. Ulzog hisses 'fuck' * W>w You hear some apparently very far noise coming from the east. * W>w Damp Passage Exits: East West. * W>w w Damp Passage Exits: East West. * W>Damp Passage Exits: North East South West. * W>By the Shore of a Dark Lake Exits: North East. * W>n Shallow Lake Exits: North South West. * W>'hora hora Ok. * W> Ulzog hisses 'va fan gjor dom' * W>'vafan SYSSLAR de med Ok. * W> Razhim begins some strange incantations... * W> Razhim utters the words, 'detect invisibility' * W> Razhim begins some strange incantations... * W>glare Razhim utters the words, 'detect invisibility' You glare at nothing in particular. * W> Razhim begins some strange incantations... * W>info Razhim utters the words, 'detect invisibility' You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 168 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W> Ulzog hisses 'kanskje dom har trackat oss' * W> Razhim begins some strange incantations... * W> Razhim utters the words, 'detect invisibility' Ulzog looks at you. * W>'nae fan Ok. * W>'tror jag inte Ok. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 168 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W>sc 397/397 hit, 79/79 mana and 149/149 moves. * W>l Shallow Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>'da skulle de vel spamma runt mer Ulzog hisses 'om dom bruker track pa bulag, vanligt track' * W>Ok. * W> Ulzog hisses 'saa ser dom oss ju' * W>'jo Ok. * W>'hoppas de inte goer det Ok. * W>smi l You smile happily. * W>Shallow Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>s l By the Shore of a Dark Lake Exits: North East. * W>By the Shore of a Dark Lake Ulzog is standing here. Razhim the Black Numenorean is standing here. Ulzog nods solemnly. * W>e e Damp Passage Exits: North East South West. * W>e Damp Passage Exits: East West. * W>Damp Passage Exits: East West. * W>e The Great Hall of the Trolls Exits: North East South West. * W>e Dark Tunnel Exits: North West. * W> Ulzog hisses 'da blirre fear galore' * W>whe quillis You carefully examine the ground around you, looking for tracks... 'jepp You see: Some tracks of *Quillis the Elf* coming from the west (done about 8 hours ago). Ok. * W>n Dark Tunnel Exits: North East South. * W>track You carefully examine the ground around you, looking for tracks... Ulzog hisses 'frukt' You see: - Some tracks of a Black Numenorean coming from the south (done less than 1 hour ago). - Some tracks of a Orc coming from the south (done less than 1 hour ago). - Some tracks of a Orc coming from the south (done less than 1 hour ago). - Some tracks of a Elf leading north (done less than 5 hours ago). - Some tracks of a Dwarf leading north (done less than 5 hours ago). - Some tracks of a Human leading north (done less than 5 hours ago). - Some tracks of a Human leading north (done less than 5 hours ago). - Some tracks of a Human leading north (done less than 5 hours ago). - Some tracks of a Dwarf leading north (done less than 5 hours ago). - Some tracks of a Dwarf leading north (done less than 5 hours ago). - Some tracks of a Elf coming from the south (done less than 5 hours ago). - Some tracks of a Dwarf coming from the south (done less than 5 hours ago). - Some tracks of a Human coming from the south (done less than 5 hours ago). - Some tracks of a Human coming from the south (done less than 5 hours ago). - Some tracks of a Human coming from the south (done less than 5 hours ago). - Some tracks of a Dwarf coming from the south (done less than 5 hours ago). - Some tracks of a Dwarf coming from the south (done less than 5 hours ago). You stop searching, you don't seem to find anything else. * W> * W>n Dark Tunnel Exits: North East South. * W>track You carefully examine the ground around you, looking for tracks... You stop searching. * W>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading east (done about 4 hours ago). Some tracks of *Quillis the Elf* coming from the north (done about 4 hours ago). Some tracks of *Quillis the Elf* leading north (done about 9 hours ago). Some tracks of *Quillis the Elf* coming from the south (done about 9 hours ago). * W>l Dark Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>tr quillis You carefully examine the ground around you, looking for tracks... You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Dark Sloping Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Dark Sloping Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>'less than 3 igen Ok. * W>e Dark Sloping Passage Exits: East West. Ulzog nods solemnly. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Dark Sloping Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Dark Passage Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). Ulzog hisses 'naa faar vi se vart dom e paa veg' * W>e Dark Passage Exits: North West. You see some tracks of *Quillis the Elf* leading north. (done less than 2 hours ago). * W>n Dark Passage Exits: North South. Razhim snickers softly. You see some tracks of *Quillis the Elf* leading north. (done less than 2 hours ago). * W>'less than 2 Ok. * W>'jag ventar lite Ok. * W>l Dark Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W> Ulzog hisses 'om det kommer less than one' * W>tap Patience is a virtue... * W> Ulzog hisses 'ja' * W>sc 397/397 hit, 79/79 mana and 149/149 moves. * W>cast 'breath' You start to concentrate... Ulzog begins some strange incantations... * W>l Ulzog utters the words, 'gpuzre' Ulzog begins some strange incantations... * W>Dark Passage Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>sc Ulzog utters the words, 'abrawajf' * W>397/397 hit, 79/79 mana and 149/149 moves. * W> Ulzog sits down and rests. * W>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 21 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 168 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 148%, Dodging Bonus: 2%, Parrying Bonus: 24%. Your armour absorbs, on average, 93% of damage. You have 397/397 hit, 79/79 mana and 149/149 movement points. You will flee if your hit points go below 100. Your mood is aggressive. You have scored 24276726 experience points and you have 102349 travel points. You have gained 163 war points in battles against good. You need 173274 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - sense life - detect invisibility - strength * W>r You sit down and rest your tired bones. * W> Razhim begins some strange incantations... * W>sc l 397/397 hit, 79/79 mana and 149/149 moves. * W>Dark Passage Ulzog is resting here. Razhim the Black Numenorean is standing here. * W> Razhim utters the words, 'gaiqhjabral' Razhim is surrounded by a white aura. Razhim sits down and rests. * W>gig You giggle. * W>l Dark Passage Ulzog is resting here. Razhim the Black Numenorean is resting here (Glowing). * W>'permasanct bn rockar l Ok. * W>Dark Passage Ulzog is resting here. Razhim the Black Numenorean is resting here (Glowing). * W>stat OB: 148%, DB: -48%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 173274 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W>eq You are using: a ring a ruby ring ..It has a soft glowing aura! a black amulet a thick metal breastplate (brand new) a great helm (brand new) a heavy pair of greaves (brand new) a thick pair of metal boots (brand new) a thick pair of metal gauntlets (brand new) a heavy pair of vambraces (brand new) a metal buckler (brand new) a black warg fur (used) a leather satchel a violet orchid a silver bracer the great warsword (brand new)..It emits a faint humming sound! a fragile parchment a black leather belt a sable pouch a sable pouch * W>l Dark Passage Ulzog is resting here. Razhim the Black Numenorean is resting here (Glowing). * W> Ulzog hisses 'om man har mana til de ja' * W> Razhim tickles you - hee hee hee. * W>sc 397/397 hit, 79/79 mana and 149/149 moves. * W>i You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W>ti According to the Dunadan calendar, it is: 5am on Sunday, the 9th of Blotmath, Year 3000 of the Third Age. The present Tan Istar, Lord of the Istari Council is Chicken. Real time is 4:18 (GMT). Last reboot 7:00 due to auto-reboot. * W>l Dark Passage Ulzog is resting here. Razhim the Black Numenorean is resting here (Glowing). * W>l Dark Passage Ulzog is resting here. Razhim the Black Numenorean is resting here (Glowing). * W>sc ti 397/397 hit, 79/79 mana and 149/149 moves. * W>According to the Dunadan calendar, it is: 5am on Sunday, the 9th of Blotmath, Year 3000 of the Third Age. The present Tan Istar, Lord of the Istari Council is Chicken. Real time is 4:18 (GMT). Last reboot 7:00 due to auto-reboot. * W>st You stop resting, and stand up. * W>tr quillis Razhim stops resting, and clambers on his feet. * W>You stop tracking your victim. * W>tr quillis You carefully examine the ground around you, looking for tracks... Ulzog stops resting, and clambers on his feet. Ulzog hisses 'jag e 40 mana ner' You see some tracks of *Quillis the Elf* leading north. (done less than 3 hours ago). * W>n Stair Chamber Exits: North South Down. You see some tracks of *Quillis the Elf* leading down. (done less than 3 hours ago). * W>d A Ceremonial Hall The corpse of the white rat is lying here. The corpse of the white rat is lying here. The corpse of an orcish warrior is lying here. The corpse of the white rat is lying here. Exits: East West Up Down. You see some tracks of *Quillis the Elf* leading down. (done less than 3 hours ago). * W>d The cavern crossroads Exits: East West Up Down. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Durin's Way Exits: North East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Durin's Way Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Durin's Way Exits: North East South West. Ulzog hisses 'hoho ... kanskje e det umuk tid nu' You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>'nae Ulzog hisses 'om dom gjor boom doomen' * W>Ok. * W>exits North - Ruined Avenue East - Durin's Way South - Ruined Avenue West - Durin's Way * W> Ulzog hisses 'saa attackerer vi' * W>'inte umuk denna vegen iaf Ok. * W>e Durin's Way Exits: East West. You see some tracks of *Quillis the Elf* leading east. (done less than 3 hours ago). * W>e Durin's Way A huge stone troll looms overhead, ready to crush your body. Exits: East West. The huge stone troll hits your head very hard and tickles it.  e You stop tracking your victim. You smite the huge stone troll's body extremely hard and tickle it. No way! You are fighting for your life! * W HP:Fine the huge stone troll:Fine> Bliss tells you 'how goes?' * W HP:Fine the huge stone troll:Fine>flee The huge stone troll hits your right hand very hard and tickles it. PANIC! You can't quit the fight! * W HP:Fine the huge stone troll:Fine>flee You smite the huge stone troll's right leg extremely hard. The huge stone troll hits your left arm very hard and tickles it. Razhim leaves east. o W HP:Fine the huge stone troll:Fine>You flee head over heels. Durin's Way Exits: East West. o W HP:Fine>e e Durin's Way A huge stone troll looms overhead, ready to crush your body. Exits: East West. o W HP:Fine>Before Durin's Chimney The corpse of the filthy troll is lying here. The corpse of the filthy troll is lying here. The corpse of the huge stone troll is lying here. Razhim the Black Numenorean is standing here (Glowing). Ulzog is standing here. Exits: North East South West. * W HP:Fine> You hear some apparently rather far noise coming from the south. * W HP:Fine>w Durin's Way A huge stone troll looms overhead, ready to crush your body. Exits: East West. * W HP:Fine> Ulzog hisses 'noise' * W HP:Fine>w The huge stone troll strongly hits your left arm and tickles it. No way! You are fighting for your life! * W HP:Fine the huge stone troll:Fine> You smite the huge stone troll's body extremely hard.  * W HP:Fine the huge stone troll:Fine>'west Ok. Ulzog leaves west. * W HP:Fine the huge stone troll:Fine> Razhim leaves west. You hear some apparently rather far noise coming from the east. o W HP:Fine the huge stone troll:Fine>flee You hear some apparently close noise coming from the east. o W HP:Fine the huge stone troll:Fine>PANIC! You can't quit the fight! You hear some apparently very close noise coming from the east. o W HP:Fine the huge stone troll:Fine> You hear some apparently close noise coming from the east. o W HP:Fine the huge stone troll:Fine> You smite the huge stone troll's left leg extremely hard. The huge stone troll hits your left leg and tickles it.  o W HP:Fine the huge stone troll:Fine>flee PANIC! You can't quit the fight! o W HP:Fine the huge stone troll:Fine>flee You flee head over heels. Before Durin's Chimney The corpse of the filthy troll is lying here. The corpse of the filthy troll is lying here. The corpse of the huge stone troll is lying here. Exits: North East South West. o W HP:Fine> You hear some apparently close noise coming from the north. o W HP:Fine>w You hear some apparently rather far noise coming from the north. o W HP:Fine>w Durin's Way A huge stone troll looms overhead, ready to crush your body. Exits: East West. o W HP:Fine>Durin's Way Razhim the Black Numenorean is standing here (Glowing). Exits: East West. * W HP:Fine>w Durin's Way Exits: North East South West. * W HP:Fine> Saving Donk. * W HP:Fine>t ulzog var e du Ok. * W HP:Fine>whe Players in your zone: -------------------- Razhim - Durin's Way Donk - Durin's Way Ulzog - Durin's Way * W HP:Fine> Ulzog tells you 'spamm west' * W HP:Fine>w Durin's Way Exits: East West. * W HP:Fine> Ulzog tells you 'lite' * W HP:Fine>w Durin's Way Ulzog is standing here. Exits: North East West. * W HP:Fine>smi You smile happily. Ulzog tells you 'dom kommer' * W HP:Fine> Razhim looks at you. Ulzog hisses 'va noise' * W HP:Fine>'de drog south -> north Ok. * W HP:Fine>'yavannas Ok. * W HP:Fine> Ulzog hisses 'da e det umuk' * W HP:Fine>'jag panica 2 ggr mot trollet Ok. * W HP:Fine>'hoppas det l Ok. * W HP:Fine>Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>grin You grin evilly. * W HP:Fine> Ulzog hisses 'umuk e paa yavannas' * W HP:Fine>'jo typ Ulzog hisses 'enten de eller ' * W HP:Fine>Ok. * W HP:Fine> Ulzog hisses 'SHAGHOSH' * W HP:Fine> Ulzog hisses 'hadde varigt perfe' * W HP:Fine>'oo Ok. * W HP:Fine>grin 'jo You grin evilly. * W HP:Fine>l Ok. * W HP:Fine>Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>stat Ulzog hisses 'blockat irondoor' * W HP:Fine>OB: 155%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 172279 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - panic - noquit - sense life - detect invisibility - strength * W HP:Fine>'jo Ok. * W HP:Fine> Ulzog hisses 'o klipp' * W HP:Fine>'det skulle rocka totalt l Ok. * W HP:Fine>Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). Ulzog throws back his head and cackles with insane glee! * W HP:Fine>l Durin's Way Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>sc 341/397 hit, 79/79 mana and 138/149 moves. * W HP:Fine>e e Durin's Way Exits: East West. * W HP:Fine>Durin's Way Exits: North East South West. * W HP:Fine>e Durin's Way Exits: East West. * W HP:Fine>e e Durin's Way A huge stone troll looms overhead, ready to crush your body. Exits: East West. * W HP:Fine>Before Durin's Chimney The corpse of the filthy troll is lying here. The corpse of the filthy troll is lying here. The corpse of the huge stone troll is lying here. Exits: North East South West. * W HP:Fine> Ulzog hisses 'men. .. javla orcsen i agga mot oss oxo' * W HP:Fine>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading north (done about 3 hours ago). Some tracks of *Quillis the Elf* coming from the south (done about 3 hours ago). Some tracks of *Quillis the Elf* leading south (done about 7 hours ago). Some tracks of *Quillis the Elf* coming from the west (done about 8 hours ago). * W HP:Fine>'north pa yavannas som jag gissade Ok. * W HP:Fine>exits North - Yavanna's Avenue East - Durin's Chimney South - Yavanna's Avenue West - Durin's Way * W HP:Fine> Ulzog hisses 'suge o bli sperrat inne der om det gaar fel' * W HP:Fine> Ulzog nods solemnly. * W HP:Fine>n Yavanna's Avenue Exits: North South. * W HP:Fine> Ulzog hisses 'kanskje umuk' * W HP:Fine>tr elf You carefully examine the ground around you, looking for tracks... You feel bolder. You see some tracks of *Quillis the Elf* leading north. (done less than 2 hours ago). * W HP:Fine> Razhim begins some strange incantations... * W HP:Fine>'less than 2 Ok. * W HP:Fine> Ulzog hisses 'venta tils dom har gatt inn i tunnelen da' * W HP:Fine> Ulzog hisses 'sofa' * W HP:Fine> Razhim utters the words, 'gaiqhjabral' Razhim is surrounded by a white aura. * W HP:Fine>l Yavanna's Avenue Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>l Yavanna's Avenue Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). Ulzog hisses 'annars om vi fleer o bloodydoor o blackslab e uppe' * W HP:Fine>sc 353/397 hit, 79/79 mana and 149/149 moves. * W HP:Fine> Ulzog hisses 'kommer vi o mobdo' * W HP:Fine>'jo eller kanske in o oppna Ok. * W HP:Fine>'bloodydoor + blackslab Ok. * W HP:Fine>'fear Ok. * W HP:Fine>grin You grin evilly. * W HP:Fine> Ulzog hisses 'o feara ' * W HP:Fine>'muhha Ulzog hisses 'javisst' * W HP:Fine>Ok. * W HP:Fine>l Yavanna's Avenue Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>n Yavanna's Avenue Exits: North South. You see some tracks of *Quillis the Elf* leading north. (done less than 3 hours ago). * W HP:Fine> Ulzog hisses 'det skulle rocka' * W HP:Fine>n Yavanna's Avenue Exits: North South. Ulzog hisses 'totalt' You see some tracks of *Quillis the Elf* leading north. (done less than 3 hours ago). * W HP:Fine>n Bronze Hall Exits: East South West. You see some tracks of *Quillis the Elf* leading west. (done less than 2 hours ago). * W HP:Fine>w Bronze Hall Exits: East West. You see some tracks of *Quillis the Elf* leading west. (done less than 2 hours ago). * W HP:Fine>'less than 2 i Ok. * W HP:Fine>You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W HP:Fine> Ulzog hisses 'kolla om dom gaar mot umuk eller shaghgosh' * W HP:Fine>w Breakdown Exits: East West. You see some tracks of *Quillis the Elf* leading west. (done less than 3 hours ago). * W HP:Fine>w Bronze Avenue Exits: East West. You see some tracks of *Quillis the Elf* leading west. (done less than 3 hours ago). * W HP:Fine>w Bronze Hall The corpse of the filthy troll is lying here. Exits: East South West. You see some tracks of *Quillis the Elf* leading south. (done less than 3 hours ago). * W HP:Fine> Ulzog hisses 'south' * W HP:Fine>'umuk Ok. * W HP:Fine>tr l You stop tracking your victim. * W HP:Fine>Bronze Hall The corpse of the filthy troll is lying here. Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). Ulzog hisses 'saa skar dom umuk' * W HP:Fine> Ulzog falls down laughing. * W HP:Fine>s e Ruined Avenue Exits: North East South. Ulzog hisses 'muahahahaha' * W HP:Fine>Opening in the Wall Exits: East West. * W HP:Fine>l Opening in the Wall Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine> Ulzog hisses 'inte for snabb nu' * W HP:Fine>'ok jag oppnar och du drar fear eller Ok. * W HP:Fine> You hear some apparently very far noise coming from the east. * W HP:Fine> Ulzog hisses 'noise' * W HP:Fine> Ulzog hisses 'shit' You hear some apparently very far noise coming from the east. * W HP:Fine>'very far Ulzog hisses 'stick' * W HP:Fine>Ok. * W HP:Fine> Ulzog hisses 'stick' * W HP:Fine>'nej de gaar in Ok. * W HP:Fine>'lugn Ok. * W HP:Fine>l Razhim smirks 'chilla' Ulzog ponders life, the universe, and everything. * W HP:Fine>Opening in the Wall Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'softa lite Ulzog hisses 'jaja' * W HP:Fine>Ok. * W HP:Fine>l Opening in the Wall Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>stat OB: 157%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 172279 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W HP:Fine> Ulzog hisses 'jag har hjertet i halsen' * W HP:Fine> Ulzog begins some strange incantations... * W HP:Fine>'de dodar trollen utanfor Ulzog utters the words, 'ghcandusiohp' Ok. * W HP:Fine>'jo jag med Razhim snickers softly. * W HP:Fine>Ok. * W HP:Fine> Ulzog sits down and rests. * W HP:Fine>'skiter nestan paa mig Ok. * W HP:Fine>sc 377/397 hit, 79/79 mana and 149/149 moves. * W HP:Fine> Ulzog nods solemnly. * W HP:Fine> Ulzog hisses 'jag med' * W HP:Fine> Ulzog hisses 'skulle haft bliss' * W HP:Fine>l Opening in the Wall Ulzog is resting here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'jo men du fearar 2 Ok. * W HP:Fine> Ulzog hisses 'javlar at fribejs o dom jagade han ' * W HP:Fine>'eller 3 kanske Ok. * W HP:Fine>l Opening in the Wall Ulzog is resting here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'sen stenger jag igen Ok. * W HP:Fine>l Opening in the Wall Ulzog is resting here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine> Razhim nods solemnly. * W HP:Fine>'ok tar vad som e kvar Ok. * W HP:Fine>l Opening in the Wall Ulzog is resting here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'reccar purple och parchment innan Ok. * W HP:Fine>e A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. * W HP:Fine>n A Tunnel Exits: North South. * W HP:Fine>n A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. * W HP:Fine>l A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>stat OB: 152%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 100. Mood: aggressive. Needed: 172279 xp, 0 tp. Wp: 163. Gold: 274. Affected by: - sense life - detect invisibility - strength * W HP:Fine>s s A Tunnel Exits: North South. * W HP:Fine>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. * W HP:Fine>w 'stand Opening in the Wall Ulzog is resting here. Exits: East West. * W HP:Fine>Ok. * W HP:Fine> Ulzog tells you '1 tick' * W HP:Fine>'for satan Ok. Ulzog stops resting, and clambers on his feet. * W HP:Fine>'ok Ok. Ulzog hisses 'der' * W HP:Fine>e A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. * W HP:Fine>n n A Tunnel Exits: North South. * W HP:Fine>A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. * W HP:Fine>e e A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. * W HP:Fine>Bend in the Large Tunnel Exits: South West. * W HP:Fine>tr elf You carefully examine the ground around you, looking for tracks... You see some tracks of *Quillis the Elf* leading south. (done less than 2 hours ago). * W HP:Fine>'south 2 Ok. * W HP:Fine>l Bend in the Large Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'jag kommer venta tills stonetroll down Ok. * W HP:Fine>'not very far Ok. * W HP:Fine>'da drar jag in Razhim begins some strange incantations... Ok. * W HP:Fine> Razhim utters the words, 'abrawajf' Razhim begins some strange incantations... * W HP:Fine> Razhim utters the words, 'gpuzre' * W HP:Fine>'oppnar Ulzog hisses 'jaja' * W HP:Fine>Ok. * W HP:Fine>'och du fearar l Ok. * W HP:Fine>Bend in the Large Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>s A Large Tunnel Exits: North South. Ulzog hisses '3 ?' You see some tracks of *Quillis the Elf* leading south. (done less than 3 hours ago). * W HP:Fine>tr You stop tracking your victim. * W HP:Fine>'tror det ja Ok. * W HP:Fine>l Ulzog hisses 'sen faar du fan closa' * W HP:Fine>A Large Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>'jo Ok. * W HP:Fine> Ulzog hisses 'jag ska inte mobdo' * W HP:Fine>'givet Ok. * W HP:Fine>l A Large Tunnel Ulzog is standing here. Razhim the Black Numenorean is standing here (Glowing). * W HP:Fine>s A Tunnel Exits: North South. * W HP:Fine>whe troll You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Troll. * W>exits North - A Large Tunnel South - A Tunnel * W>s exits A Tunnel The corpse of the huge stone troll is lying here. Exits: North South. * W>North - A Tunnel South - A Small, Dark Passage * W>s exits A Small, Dark Passage The corpse of a cave troll is lying here. The corpse of the huge stone troll is lying here. Exits: North South. * W>North - A Tunnel South - By the Hole * W>whe quillis You carefully examine the ground around you, looking for tracks... You see: Some tracks of *Quillis the Elf* leading south (done about 4 hours ago). Some tracks of *Quillis the Elf* coming from the north (done about 5 hours ago). Some tracks of *Quillis the Elf* leading north (done about 6 hours ago). * W>s By the Hole The corpse of a cave troll is lying here. Exits: North Down. * W>whe troll You carefully examine the ground around you, looking for tracks... Hmmm... You don't find any tracks of a Troll. * W> Ulzog hisses 'dom e 1 d' * W>'no tracks of a troll Ok. * W>whe umuk You carefully examine the ground around you, looking for tracks... Ulzog hisses 'lat mej recita' Hmmm... You don't find any tracks of a Umuk. * W>sc l Your blood freezes as you hear a death cry. 397/397 hit, 79/79 mana and 139/149 moves. Ulzog hisses 'forann vi gaar ner' * W>By the Hole The corpse of a cave troll is lying here. Ulzog is standing here. Razhim the Black Numenorean is standing here. * W>'nu ventar vi Ok. * W>whe troll You carefully examine the ground around you, looking for tracks... Ulzog hisses '1d e no track' Hmmm... You don't find any tracks of a Troll. * W>'ok Razhim nods solemnly. Ok. * W> Ulzog hisses 'vi recitar' * W>'fan Ok. * W> Ulzog hisses 'nu' * W>'ok Ok. * W>q emote says '' Ok. * W> Razhim stops using a red ruby. o W> Razhim holds a fragile parchment. o W> A strange white globe expands from the scroll held by Razhim, slowly engulfing him. Ulzog recites a purple scroll. Ulzog is surrounded by a white aura. Ulzog creates a noxious cloud around Ulzog! o W>recite Razhim stops using a fragile parchment. o W>Razhim holds a red ruby. You unfold the parchment and start to decipher the old handwriting. A strange white globe expands from the scroll until it totally encloses you! * W>recite purple The mystic runes are dancing around too fast for you to decipher. * W> Your blood freezes as you hear a death cry. * W> Ulzog hisses 'hur fixar man parchment' * W>recite purple The mystic runes are dancing around too fast for you to decipher. * W>i You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W>rem parchment You stop using a fragile parchment. * W>drop parchment You drop the parchment. * W>l By the Hole An ancient and fragile parchment has been left here. The corpse of a cave troll is lying here. Ulzog is standing here (Glowing). Razhim the Black Numenorean is standing here. * W>i You are hungry. You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a blue scroll a purple scroll a rusted key a black and silver key a large key a large sack a water skin a water skin * W>recite purple The mystic runes are dancing around too fast for you to decipher. * W> Ulzog hisses 'nu' * W>recite 2.scroll The mystic runes are dancing around too fast for you to decipher. * W>n A Small, Dark Passage The corpse of a cave troll is lying here. The corpse of the huge stone troll is lying here. Exits: North South. * W>recite purple You recite a purple scroll which dissolves. You start glowing. Donk creates a noxious cloud around you! You create a noxious cloud around him. You ignore the effects... Nothing happens. * W>s By the Hole An ancient and fragile parchment has been left here. The corpse of a cave troll is lying here. Exits: North Down. * W> Saving Donk. * W>'nu Your blood freezes as you hear a death cry. Ulzog hisses 'countdown' * W>Ok. * W>'3 Ok. * W>'vetna Ok. * W>'venta Ok. * W>'2 Ok. * W>'venta Ok. * W>'venta Ok. * W>'1 Ok. * W>'nu Ok. * W>d k revel The Large Room The corpse of a cave troll is lying here. The corpse of the huge stone troll is lying here. The corpse of the huge stone troll is lying here. The corpse of the huge stone troll is lying here. The corpse of the huge stone troll is lying here. *a Dwarf* is here, fighting the huge stone troll. *Kelset the Dwarf* is here, fighting the huge stone troll. *Revel the Human* is here, fighting the huge stone troll. *a Human* is here, fighting the huge stone troll. *Aaron the Hobbit* is standing here. *a Human* is here, fighting the huge stone troll. *a Dwarf* is here, fighting the huge stone troll. *Quillis the Elf* is here, fighting the huge stone troll. The huge stone troll is here, fighting *a Dwarf*. Exits: Up. * W>Alas! You failed to reach him through the melee. * W> The huge stone troll is now a group member. open bloodydoor * W> Razhim begins some strange incantations... Ulzog begins some strange incantations... open blackslab * W>Razhim utters the words, 'diesilla barh' *Revel the Human* wavers under the impact of the lightning bolt sent by Razhim Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! *a Human* panics, and attempts to flee. *a Human* leaves up. *a Human* panics, and attempts to flee. *a Human* leaves up. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves up. Ok. Ulzog begins some strange incantations... * W>Razhim begins some strange incantations... Ok. * W> Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! *Quillis the Elf* panics, and attempts to flee. *Quillis the Elf* leaves up. Ulzog begins some strange incantations... * W> Razhim utters the words, 'diesilla barh' *Revel the Human* wavers under the impact of the lightning bolt sent by Razhim Razhim begins some strange incantations... * W>open bloodydoor Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! *Revel the Human* smites your right foot extremely hard. You feel a strong ache there!  * W HP:Fine *Revel the Human*:Fine>open blackslab Razhim utters the words, 'diesilla barh' *Revel the Human* wavers under the impact of the lightning bolt sent by Razhim Razhim begins some strange incantations... It's already open! *a Dwarf* slashes your right hand very hard and tickles it.  * W HP:Fine *Revel the Human*:Hurt>It's already open! * W HP:Fine *Revel the Human*:Hurt>open blackslab Razhim utters the words, 'diesilla barh' * W HP:Fine *Revel the Human*:Hurt>It's already open! * W HP:Fine *Revel the Human*:Hurt>close bloodydoor Razhim utters the words, 'diesilla barh' * W HP:Fine *Revel the Human*:Hurt>Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! Ok. * W HP:Fine *Revel the Human*:Hurt> The huge stone troll seems to have recovered its senses. * W HP:Fine *Revel the Human*:Hurt>close blackslab Razhim utters the words, 'diesilla barh' * W HP:Fine *Revel the Human*:Wounded>*a Dwarf* slashes your right arm hard and tickles it. You smite *Revel the Human*'s left arm extremely hard and shatter it. You see your victim shocked by your hit. *Revel the Human* smites your body extremely hard. *Kelset the Dwarf* smites your right hand extremely hard. You feel a strong ache there! Ok. * W HP:Fine *Revel the Human*:Wounded> *Aaron the Hobbit* utters the words, 'yufzbarr' Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! * W HP:Fine *Revel the Human*:Wounded>bash *Revel the Human* panics, and attempts to flee. *Revel the Human* leaves up. Razhim leaves up. u * W HP:Fine *a Dwarf*:Fine>No way! You are fighting for your life! * W HP:Fine *a Dwarf*:Fine> Ulzog joins your fight. * W HP:Fine *a Dwarf*:Fine> Ulzog lightly pierces *a Dwarf*'s right arm and tickles it. *Revel the Human* has arrived from above. You smite *a Dwarf*'s body extremely hard. *Kelset the Dwarf* smites your body extremely hard. You feel a strong ache there! *a Dwarf* slashes your body extremely hard. You feel a strong ache there!  * W HP:Hurt *a Dwarf*:Fine> *Revel the Human* leaves up. * W HP:Hurt *a Dwarf*:Fine>flee PANIC! You couldn't escape! * W HP:Hurt *a Dwarf*:Fine>k revel flee They aren't here. * W HP:Hurt *a Dwarf*:Fine>You flee head over heels. By the Hole An ancient and fragile parchment has been left here. The corpse of a cave troll is lying here. *a Human* is standing here. *a Dwarf* is here, fighting Razhim. Razhim the Black Numenorean is here, fighting *a Dwarf*. *Quillis the Elf* is standing here. *a Human* is standing here. Exits: North Down. * W HP:Hurt> Razhim panics, and attempts to flee. Razhim leaves down. *Revel the Human* has arrived from the north. * W HP:Hurt>k revel n You smite *Revel the Human*'s right hand extremely hard and shatter it.  * W HP:Hurt *Revel the Human*:Awful> Ulzog has arrived from below. * W HP:Hurt *Revel the Human*:Awful> *Quillis the Elf* leaves down. No way! You are fighting for your life! *Revel the Human* panics, but can't stop fighting to flee. * W HP:Hurt *Revel the Human*:Awful> Razhim has arrived from below. *Revel the Human* panics, and attempts to flee. *Revel the Human* leaves down. * W HP:Hurt> *a Dwarf* has arrived from below. *Kelset the Dwarf* has arrived from below. *Revel the Human* has arrived from below. *Quillis the Elf* has arrived from below. * W HP:Hurt> *Kelset the Dwarf* smites Razhim's left arm extremely hard and shatters it. *a Dwarf* slashes your body and tickles it. *Revel the Human* leaves north. * W HP:Hurt *a Dwarf*:Fine>d k revel Razhim panics, and attempts to flee. Razhim leaves north. No way! You are fighting for your life! * W HP:Hurt *a Dwarf*:Fine>They aren't here. * W HP:Hurt *a Dwarf*:Fine>n n No way! You are fighting for your life! * W HP:Hurt *a Dwarf*:Fine>flee No way! You are fighting for your life! * W HP:Hurt *a Dwarf*:Fine>You smite *a Dwarf*'s left leg and tickle it. *a Dwarf* strongly slashes your left leg and tickles it. Razhim has arrived from the north. You flee head over heels. A Small, Dark Passage The corpse of a cave troll is lying here. The corpse of the huge stone troll is lying here. Exits: North South. o W HP:Hurt>n Ulzog has arrived from the south. o W HP:Hurt>n A Tunnel The corpse of the huge stone troll is lying here. Exits: North South. o W HP:Hurt>k revel A Tunnel Exits: North South. o W HP:Hurt>They aren't here. o W HP:Hurt>n k revel A Large Tunnel *Revel the Human* is standing here. Exits: North South. * W HP:Hurt>w w You smite *Revel the Human*'s right arm extremely hard and shatter it. You see your victim shocked by your hit. *Revel the Human* is dead! R.I.P. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Revel the Human*'s death cry. o W HP:Hurt>n w w Alas, you cannot go that way... o W HP:Hurt>Alas, you cannot go that way... Ulzog hisses 'haha' You hear some apparently rather far noise coming from the south. o W HP:Hurt>Bend in the Large Tunnel Exits: South West. o W HP:Hurt>A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. o W HP:Hurt>A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. o W HP:Hurt>w kill elf Alas, you cannot go that way... Ulzog hisses 'ta dom' o W HP:Hurt>They aren't here. o W HP:Hurt>e e kill elf A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. o W HP:Hurt>Bend in the Large Tunnel Exits: South West. o W HP:Hurt>They aren't here. o W HP:Hurt>s Ulzog hisses 'loota' o W HP:Hurt>kill elf A Large Tunnel The corpse of *a Human* is lying here. Exits: North South. You hear some apparently very close noise coming from the south. o W HP:Hurt>s kill elf They aren't here. *a Dwarf* has arrived from the south. *Kelset the Dwarf* has arrived from the south. *a Human* has arrived from the south. *a Human* has arrived from the south. *a Dwarf* has arrived from the south. *Quillis the Elf* has arrived from the south. * W HP:Hurt>A Tunnel Razhim the Black Numenorean is standing here. Exits: North South. * W HP:Hurt>n kill elf n kill elf You are hungry. Razhim begins some strange incantations... They aren't here. * W HP:Hurt>A Large Tunnel The corpse of *a Human* is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. *Quillis the Elf* is standing here. Exits: North South. * W HP:Hurt>*Kelset the Dwarf* smites your head extremely hard. You feel a strong ache there! Alas! You failed to reach him through the melee. * W HP:Hurt *Kelset the Dwarf*:Fine> *a Dwarf* slashes your left foot extremely hard.  * W HP:Hurt *Kelset the Dwarf*:Fine> Ulzog gets coins from the corpse of *a Human*. Ulzog gets a sturdy weapon harness from the corpse of *a Human*. Ulzog gets a keyring with a couple of keys from the corpse of *a Human*. Ulzog gets a sable pouch from the corpse of *a Human*. Ulzog gets a broad silver belt from the corpse of *a Human*. Ulzog gets a red ruby from the corpse of *a Human*. Ulzog gets the great warsword from the corpse of *a Human*. Ulzog gets a jade bracelet from the corpse of *a Human*. Ulzog gets a silver bracer from the corpse of *a Human*. Ulzog gets a black warg fur from the corpse of *a Human*. Ulzog gets a heavy pair of vambraces from the corpse of *a Human*. Ulzog gets a thick pair of metal gauntlets from the corpse of *a Human*. No way! You are fighting for your life! Ulzog leaves south. * W HP:Hurt *Kelset the Dwarf*:Fine>You're already fighting! * W HP:Hurt *Kelset the Dwarf*:Fine> *a Dwarf* slashes your right leg hard. You smite *Kelset the Dwarf*'s body extremely hard. *Kelset the Dwarf* smites your right arm extremely hard. You feel a strong ache there!  * W HP:Wounded *Kelset the Dwarf*:Fine>flee Ulzog has arrived from the south. * W HP:Wounded *Kelset the Dwarf*:Fine> Ulzog leaves north. * W HP:Wounded *Kelset the Dwarf*:Fine>You flee head over heels. Bend in the Large Tunnel Ulzog is standing here (Glowing). Exits: South West. o W HP:Wounded> Ulzog leaves west. o W HP:Wounded>recite blue Razhim has arrived from the south. You recite a blue scroll which dissolves. You heal Donk. A warm feeling fills your body. * W HP:Hurt> Razhim panics, and attempts to flee. Razhim leaves west. o W HP:Hurt>e kill elf Alas, you cannot go that way... o W HP:Hurt>They aren't here. o W HP:Hurt>s kill elf A Large Tunnel The corpse of *a Human* is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. *Quillis the Elf* is standing here. Exits: North South. * W HP:Hurt>You smite *Quillis the Elf*'s left leg extremely hard and shatter it. You see your victim shocked by your hit. *a Dwarf* leaves north. *Kelset the Dwarf* leaves north. *a Human* leaves north. *a Human* leaves north. *a Dwarf* leaves north. You hear some apparently very close noise coming from the north. * W HP:Hurt *Quillis the Elf*:Fine> *a Dwarf* has arrived from the north. *Kelset the Dwarf* has arrived from the north. *a Human* has arrived from the north. *a Human* has arrived from the north. *a Dwarf* has arrived from the north. * W HP:Hurt *Quillis the Elf*:Fine> *a Dwarf* slashes your left foot very hard.  * W HP:Hurt *Quillis the Elf*:Fine>flee You smite *Quillis the Elf*'s right leg extremely hard and shatter it. You see your victim shocked by your hit. You flee head over heels. Bend in the Large Tunnel Exits: South West. o W HP:Hurt>s kill elf A Large Tunnel The corpse of *a Human* is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. Exits: North South. * W HP:Hurt>*Kelset the Dwarf* smites your right leg extremely hard. They aren't here. * W HP:Hurt *Kelset the Dwarf*:Fine>flee *a Dwarf* begins some strange incantations... * W HP:Hurt *Kelset the Dwarf*:Fine>You flee head over heels. A Tunnel *Quillis the Elf* is standing here. Exits: North South. * W HP:Hurt>kill elf You smite *Quillis the Elf*'s head extremely hard and shatter it. You see your victim shocked by your hit.  * W HP:Hurt *Quillis the Elf*:Bad> *Quillis the Elf* panics, and attempts to flee. *Quillis the Elf* leaves south. o W HP:Hurt>s kill elf A Tunnel The corpse of the huge stone troll is lying here. *Quillis the Elf* is standing here. Exits: North South. * W HP:Hurt>You smite *Quillis the Elf*'s left foot extremely hard and shatter it.  * W HP:Hurt *Quillis the Elf*:Awful> *Quillis the Elf* panics, and attempts to flee. *Quillis the Elf* leaves south. o W HP:Hurt>s kill elf You hear some apparently very close noise coming from the north. o W HP:Hurt> *Quillis the Elf* has arrived from the south. A Small, Dark Passage The corpse of a cave troll is lying here. The corpse of the huge stone troll is lying here. Exits: North South. o W HP:Hurt>They aren't here. o W HP:Hurt>n kill elf n kill elf A Tunnel The corpse of the huge stone troll is lying here. Exits: North South. o W HP:Hurt>They aren't here. *a Dwarf* has arrived from the north. *Kelset the Dwarf* has arrived from the north. *a Human* has arrived from the north. *a Human* has arrived from the north. *a Dwarf* has arrived from the north. *Quillis the Elf* has arrived from the north. * W HP:Hurt>A Tunnel Exits: North South. o W HP:Hurt>They aren't here. o W HP:Hurt>s kill elf s kill elf A Tunnel The corpse of the huge stone troll is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. *Quillis the Elf* is standing here. Exits: North South. *a Human* lightly slashes your right hand and tickles it.  * W HP:Hurt *a Human*:Fine>*Kelset the Dwarf* smites your left foot extremely hard. *Quillis the Elf* leaves north. They aren't here. * W HP:Hurt *a Human*:Fine>No way! You are fighting for your life! * W HP:Hurt *a Human*:Fine>flee They aren't here. * W HP:Hurt *a Human*:Fine>You flee head over heels. A Tunnel *Quillis the Elf* is standing here. Exits: North South. *a Dwarf* has arrived from the south. *Kelset the Dwarf* has arrived from the south. *a Human* has arrived from the south. *a Human* has arrived from the south. *a Dwarf* has arrived from the south. *a Dwarf* smites your head extremely hard.  * W HP:Wounded *a Dwarf*:Healthy> *a Dwarf* leaves north. *Kelset the Dwarf* leaves north. *a Human* leaves north. *a Human* leaves north. *Quillis the Elf* leaves north. You hear some apparently very close noise coming from the north. * W HP:Wounded *a Dwarf*:Healthy> You smite *a Dwarf*'s left foot extremely hard and shatter it. You see your victim shocked by your hit. *Quillis the Elf* has arrived from the north. * W HP:Wounded *a Dwarf*:Fine>flee PANIC! You couldn't escape! * W HP:Wounded *a Dwarf*:Fine>n flee No way! You are fighting for your life! * W HP:Wounded *a Dwarf*:Fine>You flee head over heels. A Large Tunnel The corpse of *a Human* is lying here. Exits: North South. o W HP:Wounded Move:Tired> Ulzog tells you 'jag e bronze hall' *a Dwarf* has arrived from the north. *Kelset the Dwarf* has arrived from the north. *a Human* has arrived from the north. *a Human* has arrived from the north. * W HP:Wounded Move:Tired>n n *a Dwarf* slashes your left arm very hard. You feel a strong ache there!  * W HP:Wounded Move:Tired *a Dwarf*:Fine>kill elf No way! You are fighting for your life! * W HP:Wounded Move:Tired *a Dwarf*:Fine>flee No way! You are fighting for your life! * W HP:Wounded Move:Tired *a Dwarf*:Fine>flee You smite *a Dwarf*'s left arm extremely hard. *Kelset the Dwarf* smites your body extremely hard and shatters it. You feel a strong ache there! They aren't here. * W HP:Wounded Move:Tired *a Dwarf*:Fine>You flee head over heels. Bend in the Large Tunnel Exits: South West. o W HP:Wounded Move:Tired>cha w 999 You flee head over heels. A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Razhim the Black Numenorean is standing here. Exits: North East South West. * W HP:Wounded Move:Tired>Wimpy set to: 396 * W HP:Wounded Move:Tired>n w A Smelly Cavern Exits: South. * W HP:Wounded Move:Tired>w kill elf Alas, you cannot go that way... * W HP:Wounded Move:Tired>Alas, you cannot go that way... * W HP:Wounded Move:Tired>They aren't here. * W HP:Wounded Move:Tired> Ulzog tells you 'har en fear igjen' * W HP:Wounded Move:Tired>w You hear some apparently close noise coming from the south. * W HP:Wounded Move:Tired>s Alas, you cannot go that way... * W HP:Wounded Move:Tired>w w A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. * W HP:Wounded Move:Tired>kill elf A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. * W HP:Wounded Move:Slow>Alas, you cannot go that way... * W HP:Wounded Move:Slow>s They aren't here. * W HP:Wounded Move:Slow>A Tunnel Exits: North South. You hear some apparently close noise coming from the north. * W HP:Wounded Move:Slow>s You hear some apparently very close noise coming from the north. * W HP:Wounded Move:Slow>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. * W HP:Wounded Move:Slow>w w Opening in the Wall Exits: East West. * W HP:Wounded Move:Slow>n Ruined Avenue Ulzog is standing here (Glowing). Exits: North East South. * W HP:Wounded Move:Slow>Bronze Hall The corpse of the filthy troll is lying here. Exits: East South West. * W HP:Wounded Move:Weak>n Alas, you cannot go that way... * W HP:Wounded Move:Weak>cast 'breath' You start to concentrate... You hear some apparently close noise coming from the south. You hear some apparently very close noise coming from the south. You lost your concentration! * W HP:Wounded Mana:Burning Move:Weak>cast 'breath' You start to concentrate... You hear some apparently close noise coming from the south. Ok. An energy begins to flow within your legs as your body becomes lighter. * W HP:Wounded Mana:Hot>whe quillis You carefully examine the ground around you, looking for tracks... Ulzog hisses 'jag har 1 fear igjen' You see: Some tracks of *Quillis the Elf* leading south (done about 16 hours ago). Some tracks of *Quillis the Elf* coming from the east (done about 16 hours ago). * W HP:Wounded Mana:Hot>'ok Ok. * W HP:Wounded Mana:Hot>s e e Ruined Avenue Exits: North East South. * W HP:Wounded Mana:Hot>Opening in the Wall Exits: East West. * W HP:Wounded Mana:Hot>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. * W HP:Wounded Mana:Hot>n e A Tunnel Exits: North South. * W HP:Wounded Mana:Hot>n Alas, you cannot go that way... You hear some apparently close noise coming from the north. * W HP:Wounded Mana:Hot>e e e A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. You hear some apparently close noise coming from the east. * W HP:Wounded Mana:Hot>A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. * W HP:Wounded Mana:Hot>Bend in the Large Tunnel Exits: South West. * W HP:Wounded Mana:Hot>Alas, you cannot go that way... * W HP:Wounded Mana:Hot> *a Dwarf* has arrived from the south. * W HP:Wounded Mana:Hot> You hear some apparently very close noise coming from the west. * W HP:Wounded Mana:Hot> *a Dwarf* has arrived from the west. *Kelset the Dwarf* has arrived from the west. *a Human* has arrived from the west. *a Human* has arrived from the west. *Quillis the Elf* has arrived from the west. * W HP:Wounded Mana:Hot>s A Large Tunnel The corpse of *a Human* is lying here. Exits: North South. * W HP:Wounded Mana:Hot> *a Dwarf* has arrived from the north. * W HP:Wounded Mana:Hot> Ulzog begins some strange incantations... * W HP:Wounded Mana:Hot>s Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! A Tunnel Exits: North South. *a Dwarf* has arrived from the north. * W HP:Wounded Mana:Hot>s A Tunnel The corpse of the huge stone troll is lying here. Exits: North South. * W HP:Wounded Mana:Hot>n n kill quillis You are hungry. A Tunnel Exits: North South. You hear some apparently very close noise coming from the north. * W HP:Wounded Mana:Hot>A Large Tunnel The corpse of *a Human* is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. Exits: North South. *a Dwarf* leaves south. *Kelset the Dwarf* leaves south. *a Human* leaves south. *a Human* leaves south. *a Dwarf* leaves south. You hear some apparently very close noise coming from the south. * W HP:Wounded Mana:Hot>They aren't here. * W HP:Wounded Mana:Hot>s kill quillis s kill quillis A Tunnel *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. Exits: North South. * W HP:Wounded Mana:Hot>They aren't here. * W HP:Wounded Mana:Hot>A Tunnel The corpse of the huge stone troll is lying here. Exits: North South. * W HP:Wounded Mana:Hot>They aren't here. * W HP:Wounded Mana:Hot>n n w A Tunnel *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Human* is standing here. *a Dwarf* is standing here. Exits: North South. *a Dwarf* slashes your left foot very hard.  * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>w w No way! You are fighting for your life! * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>No way! You are fighting for your life! * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>flee No way! You are fighting for your life! * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>No way! You are fighting for your life! * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>PANIC! You couldn't escape! * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine> *Kelset the Dwarf* utters the words, 'gaiqhjabral' * W HP:Badflee Mana:Hot Move:Tired *a Dwarf*:Fine> Ulzog leaves north. * W HP:Bad Mana:Hot Move:Tired *a Dwarf*:Fine>n You flee head over heels. A Large Tunnel The corpse of *a Human* is lying here. Ulzog is standing here (Glowing). Exits: North South. o W HP:Bad Mana:Hot Move:Tired>Bend in the Large Tunnel The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: South West. o W HP:Bad Mana:Hot Move:Tired>n w w Alas, you cannot go that way... Ulzog leaves west. o W HP:Bad Mana:Hot Move:Tired>A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Ulzog is standing here (Glowing). Exits: North East South West. o W HP:Bad Mana:Hot Move:Tired>A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. o W HP:Bad Mana:Hot Move:Tired>s s A Tunnel Exits: North South. o W HP:Bad Mana:Hot Move:Tired>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. o W HP:Bad Mana:Hot Move:Tired>w Opening in the Wall Exits: East West. o W HP:Bad Mana:Hot Move:Tired>cast 'breath' You start to concentrate... Ok. An energy begins to flow within your legs as your body becomes lighter. Ulzog hisses '1 fear igjen' o W HP:Bad Mana:Cold>w n Ruined Avenue Exits: North East South. o W HP:Bad Mana:Cold>Bronze Hall The corpse of the filthy troll is lying here. Exits: East South West. o W HP:Bad Mana:Cold>whe quillis You carefully examine the ground around you, looking for tracks... Ulzog hisses 'e razhim dod ?' You see: Some tracks of *Quillis the Elf* leading south (done about 17 hours ago). Some tracks of *Quillis the Elf* coming from the east (done about 17 hours ago). o W HP:Bad Mana:Cold>'quillis var awful Ok. o W HP:Bad Mana:Cold>'jag e bad stat Ok. o W HP:Bad Mana:Cold>OB: 150%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 396. Mood: aggressive. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a light wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sanctuary - sense life - detect invisibility - strength o W HP:Bad Mana:Cold> Ulzog hisses 'ta han' o W HP:Bad Mana:Cold>i You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a rusted key a black and silver key a large key a large sack a water skin a water skin Ulzog hisses 'fan' o W HP:Bad Mana:Cold>sc 97/397 hit, 9/79 mana and 103/149 moves. o W HP:Bad Mana:Cold>i Ulzog hisses 'har du scroll' o W HP:Bad Mana:Cold>You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a rusted key a black and silver key a large key a large sack a water skin a water skin o W HP:Bad Mana:Cold>'nej Ok. o W HP:Bad Mana:Cold>'reccat Ok. o W HP:Bad Mana:Cold>stast Arglebargle, glop-glyf!?! o W HP:Bad Mana:Cold>l Bronze Hall The corpse of the filthy troll is lying here. Ulzog is standing here (Glowing). o W HP:Bad Mana:Cold>stast Rick tells you 'tell kjell hes a stupid finn for losing his partial swedish newbie kit?' o W HP:Bad Mana:Cold>Arglebargle, glop-glyf!?! o W HP:Bad Mana:Cold>stat OB: 150%, DB: 2%, PB: 24%, Armour: 93%. Wimpy: 396. Mood: aggressive. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a light wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sanctuary - sense life - detect invisibility - strength o W HP:Bad Mana:Cold>open sack Ok. o W HP:Bad Mana:Cold>get strip sack get strip sack The sack does not contain the strip. o W HP:Bad Mana:Cold>The sack does not contain the strip. o W HP:Bad Mana:Cold>'mushroom Ok. Ulzog hisses 'jag har alias paa bolta quilllis' o W HP:Bad Mana:Cold> Ulzog hisses 'jag har inte tappat noen hps' o W HP:Bad Mana:Cold> The old parchment crumbles in your hands. The globe around you collapses, and the air shakes. Ulzog begins some strange incantations... o W HP:Bad Mana:Cold> Ulzog utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! o W HP:Bad Mana:Cold> Ulzog hisses 'fan' o W HP:Bad Mana:Cold> Ulzog begins some strange incantations... o W HP:Bad Mana:Cold>'vafan Ulzog utters the words, 'qfzahz yaae' Ulzog magically creates a mushroom. A magic mushroom suddenly appears. o W HP:Bad Mana:Cold>Ok. o W HP:Bad Mana:Cold>eat food You eat the mushroom. You are full. o W HP:Bad Mana:Cold>s e e Ruined Avenue Exits: North East South. o W HP:Bad Mana:Cold>Opening in the Wall Exits: East West. o W HP:Bad Mana:Cold>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. *a Dwarf* has arrived from the north. *Kelset the Dwarf* has arrived from the north. *a Human* has arrived from the north. *a Dwarf* has arrived from the north. * W HP:Bad Mana:Cold> *Kelset the Dwarf* says 'bob' * W HP:Bad Mana:Cold>n n A Tunnel Exits: North South. o W HP:Bad Mana:Cold>A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. o W HP:Bad Mana:Cold> Ulzog hisses 'fel alias' o W HP:Bad Mana:Cold>e A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. o W HP:Bad Mana:Cold>s kill quillis A Small Cavern The corpse of a young cavetroll is lying here. The corpse of a young cavetroll is lying here. The corpse of the troll mother is lying here. The corpse of a young cavetroll is lying here. Exits: North. o W HP:Bad Mana:Cold>They aren't here. o W HP:Bad Mana:Cold>n n kill quillis A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. o W HP:Bad Mana:Cold>A Smelly Cavern Exits: South. o W HP:Bad Mana:Cold>They aren't here. o W HP:Bad Mana:Cold>s e s A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. o W HP:Bad Mana:Cold>s s Bend in the Large Tunnel The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: South West. o W HP:Bad Mana:Cold>A Large Tunnel The corpse of *a Human* is lying here. *a Human* is standing here. Exits: North South. o W HP:Bad Mana:Cold>A Tunnel Exits: North South. o W HP:Bad Mana:Cold>A Tunnel The corpse of the huge stone troll is lying here. Razhim the Black Numenorean is standing here. Exits: North South. * W HP:Bad Mana:Cold>n Razhim leaves north. o W HP:Bad Mana:Cold>n A Tunnel Razhim the Black Numenorean is standing here. Exits: North South. * W HP:Bad Mana:Cold>kill human A Large Tunnel The corpse of *a Human* is lying here. *a Human* is standing here. Exits: North South. * W HP:Bad Mana:Cold>Razhim leaves south. You smite *a Human*'s left foot extremely hard and shatter it. You see your victim shocked by your hit.  o W HP:Bad Mana:Cold *a Human*:Hurt>450 Cha w 50 The white aura around your body fades. *a Human* strongly slashes your left leg. PANIC! You couldn't escape! *a Human* panics, and attempts to flee. *a Human* leaves north. o W HP:Bad Mana:Cold>n kill human Arglebargle, glop-glyf!?! o W HP:Bad Mana:Cold>Wimpy set to: 50 o W HP:Bad Mana:Cold>Bend in the Large Tunnel The corpse of *an Elf* is lying here. The shadow of *an Elf* is floating here. Exits: South West. o W HP:Bad Mana:Cold>They aren't here. *a Dwarf* has arrived from the west. *Kelset the Dwarf* has arrived from the west. *a Human* has arrived from the west. *a Dwarf* has arrived from the west. * W HP:Bad Mana:Cold> *a Human* begins some strange incantations... * W HP:Bad Mana:Cold>n w *Kelset the Dwarf* begins some strange incantations... Alas, you cannot go that way... Ulzog begins some strange incantations... * W HP:Bad Mana:Cold>A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Exits: North East South West. *a Human* has arrived from the west. o W HP:Bad Mana:Cold>kill human You smite *a Human*'s right arm extremely hard and shatter it. You see your victim shocked by your hit.  o W HP:Bad Mana:Cold *a Human*:Hurt> Ulzog begins some strange incantations... o W HP:Bad Mana:Cold *a Human*:Hurt> Ulzog utters the words, 'diesilla barh' Ulzog begins some strange incantations... *a Dwarf* has arrived from the east. *Kelset the Dwarf* has arrived from the east. *a Human* has arrived from the east. *a Dwarf* has arrived from the east. * W HP:Bad Mana:Cold *a Human*:Bad> *Kelset the Dwarf* smites your right leg extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! *a Human* panics, and attempts to flee. *a Human* leaves north. w You smite *Kelset the Dwarf*'s head extremely hard. *a Dwarf* slashes your head very hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Cold *Kelset the Dwarf*:Fine>flee No way! You are fighting for your life! * W HP:Bad Mana:Cold *Kelset the Dwarf*:Fine>Ulzog utters the words, 'diesilla barh' You flee head over heels. A Smelly Cavern *a Human* is standing here. Exits: South. o W HP:Bad Mana:Cold>w w w Alas, you cannot go that way... o W HP:Bad Mana:Cold>Alas, you cannot go that way... o W HP:Bad Mana:Cold>Alas, you cannot go that way... o W HP:Bad Mana:Cold>s w w A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. Ulzog is here, fighting *a Human*. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is here, fighting Ulzog. *a Dwarf* is standing here. Exits: North East South West. Ulzog panics, and attempts to flee. Ulzog leaves south. * W HP:Bad Mana:Cold>*Kelset the Dwarf* smites your head extremely hard and shatters it. You feel a strong ache there! You wish that your wounds would stop BLEEDING so much! No way! You are fighting for your life! * W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>No way! You are fighting for your life! * W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>flee Ulzog has arrived from the south. * W HP:Awful Mana:Cold *Kelset the Dwarf*:Fine>flee You flee head over heels. A Small Cavern The corpse of a young cavetroll is lying here. The corpse of a young cavetroll is lying here. The corpse of the troll mother is lying here. The corpse of a young cavetroll is lying here. Exits: North. You flee head over heels. A Huge Cavern The corpse of a bulky cave troll is lying here. The corpse of a bulky cave troll is lying here. *a Dwarf* is standing here. *Kelset the Dwarf* is standing here. *a Human* is standing here. *a Dwarf* is standing here. Ulzog is standing here. Exits: North East South West. Ulzog leaves north. *a Dwarf* begins some strange incantations... * W HP:Awful Mana:Cold>You flee head over heels. A Tunnel The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. The corpse of a cave troll is lying here. Exits: East South. o W HP:Awful Mana:Cold>w Alas, you cannot go that way... o W HP:Awful Mana:Cold>s s w w A Tunnel Exits: North South. o W HP:Awful Mana:Cold>A Chamber The corpse of a misshapen troll is lying here. The corpse of the filthy troll is lying here. A small oaken table has been set here. Exits: North West. o W HP:Awful Mana:Cold>Opening in the Wall Exits: East West. o W HP:Awful Mana:Cold>Ruined Avenue Exits: North East South. o W HP:Awful Mana:Cold>n n Bronze Hall The corpse of the filthy troll is lying here. Exits: East South West. o W HP:Awful Mana:Cold>Alas, you cannot go that way... o W HP:Awful Mana:Cold>e e e e e Bronze Avenue Exits: East West. o W HP:Awful Mana:Cold>e Breakdown Exits: East West. o W HP:Awful Mana:Cold>Bronze Hall Exits: East West. o W HP:Awful Mana:Cold>Bronze Hall Exits: East South West. o W HP:Awful Mana:Cold>Bronze Avenue Exits: East West. o W HP:Awful Mana:Cold>cha m w Bronze Avenue A receipt has been dropped here. Exits: East West. o W HP:Awful Mana:Cold>Ok. o W HP:Awful Mana:Cold>t ulzog jag drar Ok. o W HP:Awful Mana:Cold>t ulzog awful Ok. o W HP:Awful Mana:Cold>e e Bronze Avenue Exits: West. o W HP:Awful Mana:Cold>Alas, you cannot go that way... o W HP:Awful Mana:Cold>w Bronze Avenue A receipt has been dropped here. Exits: East West. o W HP:Awful Mana:Cold>w s s Bronze Avenue Exits: East West. o W HP:Awful Mana:Cold>Alas, you cannot go that way... o W HP:Awful Mana:Cold>w s Alas, you cannot go that way... o W HP:Awful Mana:Cold>s Bronze Hall Exits: East South West. o W HP:Awful Mana:Cold>Yavanna's Avenue Exits: North South. o W HP:Awful Mana:Cold>Yavanna's Avenue Exits: North South. Ulzog tells you 'jag e bronze hall' o W HP:Awful Mana:Cold>s s Yavanna's Avenue Exits: North South. o W HP:Awful Mana:Cold>Before Durin's Chimney The corpse of the filthy troll is lying here. The corpse of the filthy troll is lying here. The corpse of the huge stone troll is lying here. A huge stone troll looms overhead, ready to crush your body. Exits: North East South West. o W HP:Awful Mana:Cold> The huge stone troll barely hits your left foot. You wish that your wounds would stop BLEEDING so much! o W HP:Awful Mana:Cold the huge stone troll:Healthy>e flee You flee head over heels. Durin's Chimney A large arrow lies on the ground. Exits: East West. Durin's Chimney Exits: East West. o W HP:Awful Mana:Cold Move:Tired>You flee head over heels. Durin's Chimney A large arrow lies on the ground. Exits: East West. o W HP:Awful Mana:Cold Move:Tired> Razhim has arrived from the west. * W HP:Awful Mana:Cold Move:Tired>sc 9/397 hit, 19/79 mana and 46/149 moves. * W HP:Awful Mana:Cold Move:Tired> Razhim leaves east. o W HP:Awful Mana:Cold Move:Tired>l Razhim has arrived from the east. * W HP:Awful Mana:Cold Move:Tired>Durin's Chimney A large arrow lies on the ground. Razhim the Black Numenorean is standing here. * W HP:Awful Mana:Cold Move:Tired> Razhim begins some strange incantations... * W HP:Awful Mana:Cold Move:Tired> Razhim utters the words, 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. * W HP:Awful Mana:Cold>stat OB: 94%, DB: 2%, PB: 76%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a deep wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Awful Mana:Cold>sc l 9/397 hit, 19/79 mana and 95/149 moves. * W HP:Awful Mana:Cold>Durin's Chimney A large arrow lies on the ground. Razhim the Black Numenorean is standing here. * W HP:Awful Mana:Cold>exits East - Durin's Chimney West - Before Durin's Chimney * W HP:Awful Mana:Cold>w s Before Durin's Chimney The corpse of the filthy troll is lying here. The corpse of the filthy troll is lying here. The corpse of the huge stone troll is lying here. Exits: North East South West. * W HP:Awful Mana:Cold>Yavanna's Avenue Exits: North South. * W HP:Awful Mana:Cold>sc 9/397 hit, 19/79 mana and 91/149 moves. * W HP:Awful Mana:Cold>open wall I see no wall here. * W HP:Awful Mana:Cold>s open wall Yavanna's Avenue Exits: North South. * W HP:Awful Mana:Cold>I see no wall here. * W HP:Awful Mana:Cold>s open wall Yavanna's Avenue A misshapen troll stands here, stooped over on his twisted legs. Exits: North South. * W HP:Awful Mana:Cold>Ok. * W HP:Awful Mana:Cold>s Iron Hall Exits: North East West. * W HP:Awful Mana:Cold>sc 9/397 hit, 19/79 mana and 85/149 moves. * W HP:Awful Mana:Cold>sc 9/397 hit, 19/79 mana and 85/149 moves. * W HP:Awful Mana:Cold>i You are carrying: a strange set of lock picks a blood-stained key a heavy steel key a brown bottle a rusted key a black and silver key a large key a large sack a water skin a water skin * W HP:Awful Mana:Cold> Ulzog tells you 'motas west gaet' * W HP:Awful Mana:Cold>drop all.key Razhim begins some strange incantations... You drop the key. You drop the key. You drop the key. You drop the key. You drop the key. * W HP:Awful Mana:Warm>sc 21/397 hit, 29/79 mana and 113/149 moves. * W HP:Awful Mana:Warm> Razhim utters the words, 'judicandus gzfuajg' * W HP:Awful Mana:Warm>l Iron Hall A large steel key has been left here. A black and silver key is lying here. A half broken rusted key has been left here. A rather heavy-looking steel key lies on the ground. A metal key, stained brown by drained blood has been dropped here. Razhim the Black Numenorean is standing here. * W HP:Awful Mana:Warm> Razhim begins some strange incantations... * W HP:Awful Mana:Warm> Razhim utters the words, 'judicandus gzfuajg' * W HP:Awful Mana:Warm>sc Razhim begins some strange incantations... 21/397 hit, 29/79 mana and 113/149 moves. * W HP:Awful Mana:Warm> Razhim utters the words, 'judicandus gzfuajg' * W HP:Awful Mana:Warm> Razhim begins some strange incantations... * W HP:Awful Mana:Warm> Razhim utters the words, 'judicandus gzfuajg' You begin to see scars fade away and a feeling of health comes over you. * W HP:Awful Mana:Warm>n e Yavanna's Avenue A misshapen troll stands here, stooped over on his twisted legs. Exits: North East South. * W HP:Awful Mana:Warm>Dark tunnel Exits: East West. * W HP:Awful Mana:Warm>l w The door is too small to cover the opening in the wall. The Wall is open. * W HP:Awful Mana:Warm>close wall Ok. * W HP:Awful Mana:Warm>stat OB: 94%, DB: 2%, PB: 76%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a deep wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Awful Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 22 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 159 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 94%, Dodging Bonus: 2%, Parrying Bonus: 76%. Your armour absorbs, on average, 93% of damage. You have 31/397 hit, 29/79 mana and 109/149 movement points. You will flee if your hit points go below 50. Your mood is wimpy. You have scored 24377721 experience points and you have 102349 travel points. You have gained 167 war points in battles against good. You need 72279 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are standing. You are subjected to the following temporary effects: - a light wound at the left arm. - a deep wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Awful Mana:Warm>sc 31/397 hit, 29/79 mana and 109/149 moves. * W HP:Awful Mana:Warm> Ulzog tells you 'west gates oppna' * W HP:Awful Mana:Warm> Ulzog tells you 'skynda' * W HP:Awful Mana:Warm>t ulzog kan inte Ok. * W HP:Awful Mana:Warm>t ulzog 9 hits, jag vagar inte spamma forbi mobs Ok. * W HP:Awful Mana:Warm>sc r 31/397 hit, 29/79 mana and 109/149 moves. Ulzog tells you 'var e du' * W HP:Awful Mana:Warm>info You sit down and rest your tired bones. * W HP:Awful Mana:Warm>You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 22 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 159 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 94%, Dodging Bonus: -48%, Parrying Bonus: 76%. Your armour absorbs, on average, 93% of damage. You have 31/397 hit, 29/79 mana and 109/149 movement points. You will flee if your hit points go below 50. Your mood is wimpy. You have scored 24377721 experience points and you have 102349 travel points. You have gained 167 war points in battles against good. You need 72279 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are resting. You are subjected to the following temporary effects: - a light wound at the left arm. - a deep wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Awful Mana:Warm> Razhim sits down and rests. * W HP:Awful Mana:Warm> Ulzog tells you 'jag kommer' * W HP:Awful Mana:Warm>t ulzog off yavannas Ok. * W HP:Awful Mana:Warm>sc 31/397 hit, 29/79 mana and 109/149 moves. * W HP:Awful Mana:Warm>t ulzog sodra yavannas, bakom wall sc Ok. * W HP:Awful Mana:Warm>31/397 hit, 29/79 mana and 109/149 moves. * W HP:Awful Mana:Warm>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 22 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 159 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 94%, Dodging Bonus: -48%, Parrying Bonus: 76%. Your armour absorbs, on average, 93% of damage. You have 31/397 hit, 29/79 mana and 109/149 movement points. You will flee if your hit points go below 50. Your mood is wimpy. You have scored 24377721 experience points and you have 102349 travel points. You have gained 167 war points in battles against good. You need 72279 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are resting. You are subjected to the following temporary effects: - a light wound at the left arm. - a deep wound at the head. - panic - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Awful Mana:Warm>sc 31/397 hit, 29/79 mana and 109/149 moves. * W HP:Awful Mana:Warm>l Dark tunnel Razhim the Black Numenorean is resting here. * W HP:Awful Mana:Warm>sc 31/397 hit, 29/79 mana and 109/149 moves. * W HP:Awful Mana:Warm>l Dark tunnel Razhim the Black Numenorean is resting here. * W HP:Awful Mana:Warm> Ulzog tells you 'vilken wall' * W HP:Awful Mana:Warm>t ulzog 3s fran durins Ok. * W HP:Awful Mana:Warm> You feel bolder. You feel your blood flow out and suffer. You wish that your wounds would stop BLEEDING so much! * W HP:Bad Mana:Hot>t ulzog paa yavannas Ok. * W HP:Bad Mana:Hot> Ulzog tells you 'aha' * W HP:Bad Mana:Hot>t ulzog open wall east l Ok. * W HP:Bad Mana:Hot>Dark tunnel Razhim the Black Numenorean is resting here. * W HP:Bad Mana:Hot>sc 42/397 hit, 40/79 mana and 139/149 moves. * W HP:Bad Mana:Hot>stat OB: 97%, DB: -48%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a deep wound at the head. - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Bad Mana:Hot> Ulzog tells you 'va ingen mobs paa vegen' * W HP:Bad Mana:Hot>t ulzog men spyer Ok. * W HP:Bad Mana:Hot>sc 42/397 hit, 40/79 mana and 139/149 moves. * W HP:Bad Mana:Hot> Ulzog tells you 'til west' * W HP:Bad Mana:Hot>st firstaid donk You stop resting, and stand up. * W HP:Bad Mana:Hot>You try to heal yourself. Ulzog tells you 'jo' Razhim stops resting, and clambers on his feet. Ulzog tells you 'va ballt som fan' You fail to bind your wound. * W HP:Bad Mana:Hot>t ulzog totalt Ok. * W HP:Bad Mana:Hot> Ulzog tells you 'dog razhim ?' * W HP:Bad Mana:Hot>t ulzog du loota warsword+ Ok. * W HP:Bad Mana:Hot>t ulzog nej han lever Ulzog tells you 'mobdodade vi noen' * W HP:Bad Mana:Hot>Ok. * W HP:Bad Mana:Hot>firstaid donk You try to heal yourself. t ulzog vet inte t ulzog kanske Ulzog tells you 'jag har warsword' You fail to bind your wound. Ok. * W HP:Bad Mana:Hot>Ok. * W HP:Bad Mana:Hot>firstaid donk You try to heal yourself. Ulzog tells you 'va ' You successfully bind your wound. * W HP:Bad Mana:Hot> Ulzog tells you 'noise' * W HP:Bad Mana:Hot>t ulzog vet inte om nagen mobdog whe Ok. * W HP:Bad Mana:Hot>Players in your zone: -------------------- Razhim - Dark tunnel Donk - Dark tunnel * W HP:Bad Mana:Hot>t ulzog shig Ok. * W HP:Bad Mana:Hot>t ulzog var? whe Ok. * W HP:Bad Mana:Hot>Players in your zone: -------------------- Razhim - Dark tunnel Donk - Dark tunnel * W HP:Bad Mana:Hot>stat r Ulzog tells you 'jag drar ut dom' OB: 97%, DB: 2%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a deep wound at the head (bound up). - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Bad Mana:Hot>You sit down and rest your tired bones. * W HP:Bad Mana:Hot>info You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 22 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 159 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 97%, Dodging Bonus: -48%, Parrying Bonus: 78%. Your armour absorbs, on average, 93% of damage. You have 42/397 hit, 40/79 mana and 139/149 movement points. You will flee if your hit points go below 50. Your mood is wimpy. You have scored 24377721 experience points and you have 102349 travel points. You have gained 167 war points in battles against good. You need 72279 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are resting. You are subjected to the following temporary effects: - a light wound at the left arm. - a deep wound at the head (bound up). - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Bad Mana:Hot>sc Razhim sits down and rests. 42/397 hit, 40/79 mana and 139/149 moves. * W HP:Bad Mana:Hot> Ulzog tells you 'west gate' * W HP:Bad Mana:Hot>t ulzog ja tack Ok. * W HP:Bad Mana:Hot>t ulzog ok Ok. * W HP:Bad Mana:Hot>stat sc info OB: 97%, DB: -48%, PB: 78%, Armour: 93%. Wimpy: 50. Mood: wimpy. Needed: 72279 xp, 0 tp. Wp: 167. Gold: 274. Affected by: - a light wound at the left arm. - a deep wound at the head (bound up). - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Bad Mana:Hot>54/397 hit, 50/79 mana and 149/149 moves. * W HP:Bad Mana:Hot>You are speaking in orcish. You are a male Orc. You are 37 years, 8 months and 22 days old. You have played 17 days and 21 hours (real time). This ranks you as Donk the Brushman Snikmorder (level 42). Your height is 5 feet, 8 inches and you weigh 9 stone, 8 pounds. Perception: vision 0 hearing 0 smelling 0. You are totally corrupted by the Evilness of Morgoth ! You are a citizen of: GoblinTown You are carrying 159 pounds of equipment. Heavy, but we will manage... Your base abilities are: Str:21 Int:12 Wis:13 Dex:16 Con:18 Wil:10 Per:10. Offensive Bonus: 97%, Dodging Bonus: -48%, Parrying Bonus: 78%. Your armour absorbs, on average, 93% of damage. You have 54/397 hit, 50/79 mana and 149/149 movement points. You will flee if your hit points go below 50. Your mood is wimpy. You have scored 24377721 experience points and you have 102349 travel points. You have gained 167 war points in battles against good. You need 72279 exp. points and 0 travel points to reach the next level. You have 274 gold coins 9 silver pennies 17 copper pennies. You will swim if necessary. You are resting. You are subjected to the following temporary effects: - a light wound at the left arm. - a deep wound at the head (bound up). - a light wound at the body. - a light wound at the right hand. - a light wound at the feet. - noquit - sense life - detect invisibility - strength * W HP:Bad Mana:Hot>sc 54/397 hit, 50/79 mana and 149/149 moves. * W HP:Bad Mana:Hot>l Dark tunnel Razhim the Black Numenorean is resting here. * W HP:Bad Mana:Hot>'54 hits Ok. * W HP:Bad Mana:Hot>gig Razhim gets a green slime mold from a large sack. You giggle. * W HP:Bad Mana:Hot>sc 54/397 hit, 50/79 mana and 149/149 moves. * W HP:Bad Mana:Hot> Razhim gets a green slime mold from a large sack. * W HP:Bad Mana:Hot>l Dark tunnel Razhim the Black Numenorean is resting here. * W HP:Bad Mana:Hot> Saving Donk. * W HP:Bad Mana:Hot>'jisses Razhim eats a green slime mold * W HP:Bad Mana:Hot>Ok. * W HP:Bad Mana:Hot> Razhim eats a green slime mold * W HP:Bad Mana:Hot> // // // This is the end of Donks part.. Now there is alot of spamming first // so this is at the end anyway, when the pukes encounter Donk and co // at the western gate of Moria.. Those pukes that escaped from here // was hunted down and killed after this log has ended... I'm sorry // That I dont have a complete log, but this is the best I can do.. :) // // *> Oin leaves west. Narrow Way *> Oin leaves west. Narrow Way *> Oin leaves west. Intersection of Roads *Donk the Orc* is standing here (Glowing). *> Oin leaves west. Level Tunnel *> *Donk the Orc* has arrived from the east. *> *Donk the Orc* leaves west. *> Oin leaves west. Level Tunnel *Donk the Orc* is standing here (Glowing). *> *Donk the Orc* leaves east. Oin leaves west. Intersection of Four Ways *> Oin leaves west. East-West Tunnel *> Oin leaves west. East-West Tunnel The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. *> Oin leaves west. East-West Tunnel *> Oin leaves east. East-West Tunnel The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. *> Kelset sighs loudly. Oin leaves east. East-West Tunnel *> Oin leaves east. Intersection of Four Ways *> Oin leaves east. Level Tunnel *> Oin says 'bob' *> Kelset says 'he may be batien' *>cast 'breath of briskness' Nargot begins some strange incantations... *>You start to concentrate... Kelset says 'bating' Nargot says 'kill' You lost your concentration! * Mana:Burning> Kelset says 'or not' * Mana:Burning>cast 'breath of briskness' Oin says 'we will never cath him' * Mana:Burning>You start to concentrate... Kelset begins some strange incantations... Oin says 'never' *Donk the Orc* has arrived from the east. *Donk the Orc* leaves west. Kelset utters the words, 'breath of briskness' An energy begins to flow within your legs as your body becomes lighter. Fuor begins some strange incantations... You lost your concentration! * Mana:Hot> *Donk the Orc* has arrived from the west. Oin leaves west. Intersection of Four Ways * Mana:Hot> Oin leaves west. East-West Tunnel * Mana:Hot> Oin leaves west. East-West Tunnel The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. * Mana:Hot> Oin leaves west. East-West Tunnel * Mana:Hot> *Donk the Orc* has arrived from the east. Oin leaves east. East-West Tunnel The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. * Mana:Hot> Oin leaves east. East-West Tunnel * Mana:Hot>' he baiting Oin leaves east. Intersection of Four Ways * Mana:Burning>Ok. * Mana:Burning> *Donk the Orc* has arrived from the west. Oin leaves west. East-West Tunnel * Mana:Burning> Oin leaves west. East-West Tunnel The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of the dire wolf is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of an orcish warrior is lying here. The corpse of the lurg leader is lying here. * Mana:Burning> Oin leaves west. East-West Tunnel * Mana:Burning> Fuor puffs: baiting * Mana:Burning> Fuor puffs: just get out.. * Mana:Burning> Oin leaves west. A Bend in the Underground Road * Mana:Burning> Moving up the slope is really hard. * Mana:Burning> Oin leaves north. The Ruined Plaza * Mana:Burning> Moving up the slope is really hard. Oin leaves west. On the Great Stairway * Mana:Burning> Oin leaves west. Inside Durin's Gate * Mana:Burning> Fuor puffs: donk's just not that dumb.. * Mana:Burning> Oin leaves south. Cargo Road A stocky mountain mule is here, waiting to serve. A stocky mountain mule is here, waiting to serve. A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. A sturdy pack horse is standing here. * Mana:Burning> Kelset picks up a mountain mule's reins, and starts riding him. * Mana:Burning> *Donk the Orc* has arrived from the north. * Mana:Burning> *Donk the Orc* smites Oin's left hand hard and tickles it. * Mana:Burning> A mountain mule now follows Nargot. * Mana:Burning> Oin strongly slashes *Donk the Orc*'s left leg and tickles it. * Mana:Burning> Kelset begins some strange incantations... * Mana:Burning> Someone utters the words, 'noselacri' Nargot begins some strange incantations... * Mana:Burning>ass oin Someone utters the words, 'diesilla barh' *a Human* slowly fades into existence. Oin wavers under the impact of the lightning bolt sent by *a Human* * Mana:Burning>You assist Oin. * Mana:Burning *Donk the Orc*:Fine Oin:Fine> *a Human* begins some strange incantations... Fuor slashes *Donk the Orc*'s left hand and tickles it. * Mana:Burning *Donk the Orc*:Fine Oin:Fine> Someone utters the words, 'yzabra' An icy wind starts to blow in the room. You panic ! A mountain mule collapses! A mountain mule collapses! Clip-clop...a pack horse leaves east. A mountain mule panics, and attempts to flee. Clip-clop...a mountain mule leaves east. A pack horse collapses! Oin collapses! You flee head over heels. It is pitch black... You are inside. o Mana:Burning>exits You grope around for exits: North - You can't distinguish a lot of details. West - Cargo Road o Mana:Burning>w Cargo Road Kelset the Dwarf is here, fighting *Donk the Orc*. Fuor is here, fighting *Donk the Orc*. Nargot the Dwarf is here, fighting *a Human*. *Donk the Orc* is here, fighting Kelset (Glowing). *a Human* is here, fighting Nargot. Oin the Dwarf is standing here (Glowing). Exits: North East. * Mana:Burning> Fuor slashes *a Human*'s body hard. * Mana:Burning> *a Human* begins some strange incantations... * Mana:Burning>s *an Orc* slowly fades into existence. *an Orc* barely pierces Kelset's right arm and tickles it. *a Human* panics, and attempts to flee. *a Human* leaves north. Kelset smites *Donk the Orc*'s right foot extremely hard. * Mana:Burning>Alas, you cannot go that way... * Mana:Burning> *Donk the Orc* seems to have recovered his senses. * Mana:Burning>ass oin *an Orc* lightly pierces Kelset's right leg and tickles it. Kelset smites *Donk the Orc*'s right hand extremely hard. Nargot begins some strange incantations... Oin is not fighting anybody. * Mana:Burning> *an Orc* ponders life, the universe, and everything. * Mana:Burning> *a Human* has arrived from the north. * Mana:Burning> *a Human* begins some strange incantations... Fuor strongly slashes *Donk the Orc*'s right foot and tickles it. * Mana:Burning>ass oin *a Human* utters the words, 'diesilla barh' Kelset wavers under the impact of the lightning bolt sent by *a Human* * Mana:Burning>Oin is not fighting anybody. * Mana:Burning> *Donk the Orc* sends Kelset sprawling with a powerful bash * Mana:Burning> *a Human* begins some strange incantations... * Mana:Burning>ass fuor Fuor lightly slashes *Donk the Orc*'s left arm and tickles it. *an Orc* strongly pierces Kelset's left arm. *Donk the Orc* smites Kelset's left hand extremely hard. * Mana:Burning>*a Human* utters the words, 'diesilla barh' Kelset wavers under the impact of the lightning bolt sent by *a Human* Nargot begins some strange incantations... You assist Fuor. * Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt> *a Human* begins some strange incantations... * Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt> Nargot utters the words, 'qahijf gsfal' * Mana:Burning *Donk the Orc*:Hurt Kelset:Hurt> Oin panics, but can't stop fighting to flee. You cleave *Donk the Orc*'s right leg extremely hard. Fuor lightly slashes *Donk the Orc*'s left arm and tickles it. *an Orc* pierces Kelset's head hard. *Donk the Orc* smites Kelset's left hand extremely hard and shatters it. Kelset panics, and attempts to flee. Kelset leaves east. * Mana:Burning *Donk the Orc*:Hurt Fuor:Healthy> *Donk the Orc* panics, and attempts to flee. *Donk the Orc* leaves north. Fuor begins some strange incantations... * Mana:Burning> Nargot utters the words, 'qahijf gsfal' * Mana:Burning> *a Human* begins some strange incantations... * Mana:Burning>ass fuor Nargot begins some strange incantations... * Mana:Burning>Oin panics, and attempts to flee. Oin leaves north. Fuor is not fighting anybody. * Mana:Burning> Fuor utters the words, 'noselacri' * Mana:Burning>ass kelset Who do you want to assist? * Mana:Burning> *a Human* begins some strange incantations... * Mana:Burning> Nargot utters the words, 'qahijf gsfal' Nargot throws colours at *a Human* who in vain tries to escape * Mana:Burning>ass oin Oin has arrived from the north. *a Human* panics, and attempts to flee. *a Human* leaves east. Oin tries to slash *an Orc*, but he parries successfully. * Mana:Burning>You assist Oin. Fuor leaves east. * Mana:Burning *an Orc*:Fine Oin:Bad> *Donk the Orc* has arrived from the north. * Mana:Burning *an Orc*:Fine Oin:Bad> Clip-clop...Kelset has arrived from the east riding a mountain mule. * Mana:Burning *an Orc*:Fine Oin:Bad> *an Orc* panics, but can't stop fighting to flee. Oin panics, and attempts to flee. Oin leaves north. * Mana:Burning *an Orc*:Fine> *a Human* has arrived from the east. Nargot smites *Donk the Orc*'s head extremely hard. You strongly cleave *an Orc*'s body and tickle it. * Mana:Burning *an Orc*:Fine> Clip-clop...Kelset leaves north riding a mountain mule. * Mana:Burning *an Orc*:Fine> *an Orc* pierces your right arm and tickles it. Nargot leaves north. * HP:Fine Mana:Burning *an Orc*:Fine> *an Orc* apologizes profusedly to *Donk the Orc*, and begs for forgiveness. * HP:Fine Mana:Burning *an Orc*:Fine> You are thirsty. *Donk the Orc* looks really bad, and suffers from open wounds. *Donk the Orc* leaves north. o Someone:Fine> Someone hisses 'dwarf e bad' o Someone:Fine> Clip-clop...Kelset has arrived from the north riding a mountain mule. * *an Orc*:Fine> Clip-clop...Kelset has arrived from the east riding a mountain mule. Fuor has arrived from the east. * *an Orc*:Fine> *a Human* has arrived from the north. * *an Orc*:Fine> *an Orc* barely pierces your body and tickles it. * HP:Fine *an Orc*:Fine>cha mood wimpy cha wimpy 999 *Donk the Orc* leaves east. o HP:Fine Someone:Fine>Ok. o HP:Fine Someone:Fine>Wimpy set to: 273 o HP:Fine Someone:Fine> PANIC! You couldn't escape! o HP:Fine Someone:Fine>w No way! You are fighting for your life! o HP:Fine Someone:Fine> You flee head over heels. It is pitch black... You are inside. o HP:Fine>hold lantern You grab something. * HP:Fine> *an Orc* has arrived from the west. * HP:Fine> *an Orc* leaves west. * HP:Fine>w w Cargo Road *an Orc* is standing here. Exits: North East. * HP:Fine>Alas, you cannot go that way... * HP:Fine> Fuor has arrived from the north. * HP:Fine> *an Orc* begins some strange incantations... Fuor begins some strange incantations... * HP:Fine> *an Orc* utters the words, 'diesilla barh' YOU'RE HIT. A lightning bolt from *an Orc* has reached its goal * HP:Fine *an Orc*:Fine> You flee head over heels. Warehouse A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: North West. * HP:Fine>exits North - You can't distinguish a lot of details. West - You can't distinguish a lot of details. * HP:Fine>w Cargo Road *an Orc* is here, fighting Fuor. Fuor is here, fighting *an Orc*. Exits: North East. * HP:Fine> *an Orc* pierces Fuor's body extremely hard and shatters it. * HP:Fine> Fuor panics, and attempts to flee. Fuor leaves north. * HP:Fine>n Inside Durin's Gate A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Fuor is standing here. Exits: East South West. Fuor leaves south. * HP:Fine>w The gates seems to be closed. * HP:Fine> Fuor has arrived from the south. * HP:Fine> *an Orc* has arrived from the south. * HP:Fine> *an Orc* lightly pierces your body and tickles it. Fuor pushes on the large gates. * HP:Fine *an Orc*:Fine> You flee head over heels. On the Great Stairway Exits: East West. * HP:Fine> Moving up the slope is really hard. * HP:Fine> Fuor has arrived from the west. * HP:Fine> Fuor leaves east. * HP:Fine> *an Orc* has arrived from the west. * HP:Fine> *an Orc* lightly pierces your right leg and tickles it. * HP:Fine *an Orc*:Fine> You flee head over heels. Inside Durin's Gate A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: East South West. * HP:Fine> *an Orc* has arrived from the east. * HP:Fine> *an Orc* barely pierces your left foot and tickles it. * HP:Fine *an Orc*:Fine>s PANIC! You couldn't escape! * HP:Fine *an Orc*:Fine>No way! You are fighting for your life! * HP:Fine *an Orc*:Fine> You flee head over heels. On the Great Stairway Exits: East West. * HP:Fine> Moving up the slope is really hard. * HP:Fine>w *an Orc* has arrived from the west. * HP:Fine>*an Orc* tries to pierce you, but your parry is successful. No way! You are fighting for your life! * HP:Fine *an Orc*:Fine> You flee head over heels. Inside Durin's Gate A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: East South West. * HP:Fine>w The gates seems to be closed. * HP:Fine> *an Orc* has arrived from the east. * HP:Fine>s *an Orc* pierces your right foot and tickles it. * HP:Fine *an Orc*:Fine>No way! You are fighting for your life! * HP:Fine *an Orc*:Fine> PANIC! You can't quit the fight! * HP:Fine *an Orc*:Fine> You flee head over heels. On the Great Stairway Exits: East West. * HP:Fine> Moving up the slope is really hard. * HP:Fine>cha mood aggressive *an Orc* has arrived from the west. Ok. * HP:Fine>cha wimpy 200 bash stand You are thirsty. *an Orc* pierces your body and tickles it. Wimpy set to: 200 * HP:Fine *an Orc*:Fine>*an Orc* pierces your left foot and tickles it. *an Orc* drinks water from a water skin *an Orc* drinks water from a water skin *an Orc* drinks water from a water skin You flee head over heels. You were not able to keep your concentration while moving. Inside Durin's Gate A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: East South West. You are already standing. * HP:Hurt> *an Orc* has arrived from the east. * HP:Hurt> *an Orc* lightly pierces your body and tickles it. * HP:Hurt *an Orc*:Fine>bash stand PANIC! You couldn't escape! You cleave *an Orc*'s left leg hard and tickle it. *an Orc* strongly pierces your right arm and tickles it. cha wimpy 100 bash stand As *an Orc* avoids your bash, you topple over and fall to the ground You fall on the ground. You flee head over heels. On the Great Stairway Exits: East West. You are already standing. * HP:Hurt>Moving up the slope is really hard. Wimpy set to: 100 * HP:Hurt>Bash what or who ? * HP:Hurt>You are already standing. * HP:Hurt>bash stand Fuor has arrived from the east. * HP:Hurt>*an Orc* has arrived from the west. Bash what or who ? Fuor leaves west. * HP:Hurt>You are already standing. * HP:Hurt>bash stand *Donk the Orc* has arrived from the east. *a Human* has arrived from the east. Bash what or who ? * HP:Hurt>*Donk the Orc* leaves west. *an Orc* leaves west. *a Human* leaves west. You are already standing. * HP:Hurt>bash stand Bash what or who ? * HP:Hurt>You are already standing. * HP:Hurt> *Donk the Orc* has arrived from the west. *an Orc* has arrived from the west. *a Human* has arrived from the west. *an Orc* strongly pierces your right arm. You feel a strong ache there! * HP:Hurt *an Orc*:Fine>cha mood wimpy cha wimpy 999 *an Orc* pierces your left foot hard. * HP:Hurt *an Orc*:Fine>Ok. Fuor has arrived from the west. * HP:Hurt *an Orc*:Fine>*Donk the Orc* smites your head extremely hard and shatters it. Wimpy set to: 273 Fuor leaves east. * HP:Wounded *an Orc*:Fine>e e e No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>*Donk the Orc* smites your body extremely hard and shatters it. PANIC! You couldn't escape! *an Orc* pierces your body. No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e e No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e *an Orc* throws back his head and cackles with insane glee! No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine>e *an Orc* cackles right in your face, making you jump. No way! You are fighting for your life! * HP:Wounded *an Orc*:Fine> *Donk the Orc* smites your left arm extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! You flee head over heels. Inside Durin's Gate A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: East South West. * HP:Bad Move:Tired>e e e *Donk the Orc* has arrived from the east. *an Orc* has arrived from the east. *a Human* has arrived from the east. On the Great Stairway Exits: East West. * HP:Bad Move:Tired>Moving up the slope is really hard. The Ruined Plaza Exits: South West. * HP:Bad Move:Tired>Moving up the slope is really hard. Alas, you cannot go that way... * HP:Bad Move:Tired>s *Donk the Orc* has arrived from the west. *an Orc* has arrived from the west. *a Human* has arrived from the west. A Bend in the Underground Road Exits: North East. * HP:Bad Move:Tired> *Donk the Orc* has arrived from the north. *an Orc* has arrived from the north. *a Human* has arrived from the north. * HP:Bad Move:Tired>n You are dead! Sorry... * HP:Awful Move:Tired>Nah... You feel too relaxed to do that.. * HP:Awful Move:Tired>w Nah... You feel too relaxed to do that.. * HP:Awful Move:Tired> Quillis says 'or fuor' * HP:Awful Move:Tired>' hi Ok. * HP:Awful Move:Tired>l Halls of Mandos A large bulletin board is mounted on a wall here. A large fountain, made from grey stone, pours water from its center. Revel is resting here. Quillis the Elf is resting here. Arcana the Elf is standing here. Oin the Dwarf is resting here. * HP:Awful Move:Tired> Oin grins at you. * HP:Awful Move:Tired> Oin snickers softly. * HP:Awful Move:Tired> Quillis says 'oh damn' * HP:Awful Move:Tired>chu You chuckle politely. * HP:Awful Move:Tired> Arcana kneels down and invokes the Ainulindale. * HP:Awful Move:Tired> Arcana has lost his link. * HP:Awful Move:Tired>' we wait for rest then Ok. * HP:Awful Move:Tired> Arcana has reconnected. * HP:Awful> Oin says 'heh was weak and fell through 1way on water' * HP:Awful> Revel says 'he has some of my eq' * HP:Awful> Arcana kneels down and invokes the Ainulindale. * HP:Awful>stat OB: 75%, DB: -38%, PB: 0%, Armour: 0%. Wimpy: 273. Mood: wimpy. Needed: 373696 xp, 2118 tp. Wp: 0. Gold: 0. * HP:Awful> Quillis says 'all gonna die now you think?' * HP:Awful> Revel says 'heh' * HP:Awful> Revel says 'those 3 are gonna kil a group of 8' * HP:Awful>nod You nod solemnly. * HP:Awful> Arcana kneels down and invokes the Ainulindale. * HP:Awful> Oin says 'i gotta check log it cant be we lost' * HP:Awful> Arcana blurs and seems to fade away. * HP:Awful>